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Made in us
Roarin' Runtherd




In a recent game, a psyker (Mephiston, if it matters) was in close combat with a unit of wyches and down to his last wound.

He rolled a 12 for his psychic check and died due to Perils of the Warp.

Does this generate a pain token for the wyches?
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I'd say no.

They didn't kill him. He killed himself.

The Dark Eldar unit has to destroy the enemy non-vehicle unit to gain a pain token. Running them off the field or watching while they explode themselves doesn't count, though they would probably still consider it good entertainment

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Fresh-Faced New User




Texas

Yes it would generate a pain token, also it would count as a casualty for CC resolution.
   
Made in gb
Decrepit Dakkanaut




sidstall wrote:Yes it would generate a pain token, also it would count as a casualty for CC resolution.


Wrong on both accounts, actually.

The DE unit did not kill them, Mephiston killed himself. Just because they were in combat and the target unit died, does not mean tehy CAUSED that death. A vehicle exploding nearby could also kill mephi, for example

Secondly, the wound was not caused by close combat attacks, and therefore cannot count for Combat res. Again, just because a wound was caused in combat does not necessarily mean it coutns for combat resolution.
   
Made in us
Roarin' Runtherd




It's not quite that simple, though.

The FAQ specifies that if a vehicle explosion kills a unit, It DOES generate a pain token for the unit that exploded the vehicle.

They've set a rather fuzzy line as to what constitutes "destroying" an enemy unit, one that could really use some clarification.
   
Made in us
Regular Dakkanaut




The vehicle exploding is a bad example because the eldar caused the vehicle to explode and kill osme guys. Perrils I'm afraid has nothing to do with the witches and thus they do not get ap ain token.
   
Made in gb
Decrepit Dakkanaut




Ordznik wrote:It's not quite that simple, though.

The FAQ specifies that if a vehicle explosion kills a unit, It DOES generate a pain token for the unit that exploded the vehicle.

They've set a rather fuzzy line as to what constitutes "destroying" an enemy unit, one that could really use some clarification.


Yes, it is.

Did the Witch unit, in ANY WAY SHAPE OR FORM, actually kill Mephy? No, he killed himself.

No pain token.
   
Made in us
Fresh-Faced New User




Texas

nosferatu1001 wrote:
Ordznik wrote:It's not quite that simple, though.

The FAQ specifies that if a vehicle explosion kills a unit, It DOES generate a pain token for the unit that exploded the vehicle.

They've set a rather fuzzy line as to what constitutes "destroying" an enemy unit, one that could really use some clarification.


Yes, it is.

Did the Witch unit, in ANY WAY SHAPE OR FORM, actually kill Mephy? No, he killed himself.

No pain token.


I'm with Ordznik, there is a bit of gray with the FAQ, but what would a GW game be without it.

The reason Mephy was killed is he took a PoW, he did that because he was in CC with the witches. So yes, in a way the witches did kill him, he's probably not casting STR 10 to open salsa jars.

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Just because he elected to cast a power to boost his strength (why? wyches are t 3 anyway...) and accidentally was sucked into the warp doesn't mean that the wyches killed him though

He killed himself, coincidentally he was in combat with the wyches, but he didn't die from enemy action.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

sidstall wrote:
The reason Mephy was killed is he took a PoW, he did that because he was in CC with the witches. So yes, in a way the witches did kill him, he's probably not casting STR 10 to open salsa jars.



The owning player chose to cast a spell. That decision is intervening and superceding within the chain of events that caused the casualty.

Now if for some reason there is a way to force a psychic test and that test is failed, resulting in a casualty, then a pain token would be generated.

I have a love /hate relationship with anything green. 
   
Made in us
Regular Dakkanaut





Meph can cast spell(s) out of combat and die from them however, like Wings.

This is a very grey area. My gut instinct is to say it doesn't count for a token, or a combat resolution wound.

Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) -  
   
Made in gb
Rampaging Furioso Blood Angel Dreadnought




Potters Bar, UK

The DE had nothing to do with it, the Wyches didnt cause his death, therefore no Pain Token.

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Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

If they used something that cause him to suffer a perils or forced him to make a psycher test then yes it would generate a token. If the BA player chooses to use a psycher ability and Mephiston kills himself then no token. Just like if I were to fire a vindicators main gun and it scatters badly and kills my own troops who were engaged with wyches it shouldn't generate a token.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Magnalon wrote:This is a very grey area. My gut instinct is to say it doesn't count for a token, or a combat resolution wound.


A wound suffered from perils of the warp doesn't count towards combat resolution. Refer to page 39 under 'Determine Assault Results', "To decide who has won the combat, total up the number of unsaved wounds inflicted by each side on their opponents."

A perils of the warp wound wasn't inflicted by the enemy, therefore it does not count.

I would also say it doesn't grant a pain token for the same reason, it wasn't a wound inflicted by the dark eldar.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Fresh-Faced New User





Think of it this way, 2 squads get into CC with the IC.

Even if the attacks happen simultaneously, each squad will roll separately for attacks and resolution. Squad 1 attacks, and fails to deliver the final wound. Squad 2 attacks and delivers the final wound. Do both squads get a pain token? As I understand it, no, only the squad that removed the final wound gets the token.

By that logic, the squad that Mephiston was fighting did not deliver the final wound. A different squad (Mephiston himself) did so. Mephiston does not get the PfP rule, so the token that would have been generated would go to one that does not gain it, therefore, no token is awarded.
   
Made in us
Regular Dakkanaut





time wizard wrote:
Magnalon wrote:This is a very grey area. My gut instinct is to say it doesn't count for a token, or a combat resolution wound.


A wound suffered from perils of the warp doesn't count towards combat resolution. Refer to page 39 under 'Determine Assault Results', "To decide who has won the combat, total up the number of unsaved wounds inflicted by each side on their opponents."

A perils of the warp wound wasn't inflicted by the enemy, therefore it does not count.

I would also say it doesn't grant a pain token for the same reason, it wasn't a wound inflicted by the dark eldar.


If you re-read my post, I actually agree with you

Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) -  
   
Made in us
Sinewy Scourge





Long Island, New York, USA

hearne wrote:Think of it this way, 2 squads get into CC with the IC.

Even if the attacks happen simultaneously, each squad will roll separately for attacks and resolution. Squad 1 attacks, and fails to deliver the final wound. Squad 2 attacks and delivers the final wound. Do both squads get a pain token? As I understand it, no, only the squad that removed the final wound gets the token.

That actually is incorrect. The Dark Eldar Codex 'Power from Pain' entry on page 25 says that you might have several unit involved in a close combat with a unit that gets destroyed. In this case, you randomly assign the pain token among the units that were in the combat, not necessarily the one that caused the final wound.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Fresh-Faced New User





time wizard wrote:
hearne wrote:Think of it this way, 2 squads get into CC with the IC.

Even if the attacks happen simultaneously, each squad will roll separately for attacks and resolution. Squad 1 attacks, and fails to deliver the final wound. Squad 2 attacks and delivers the final wound. Do both squads get a pain token? As I understand it, no, only the squad that removed the final wound gets the token.

That actually is incorrect. The Dark Eldar Codex 'Power from Pain' entry on page 25 says that you might have several unit involved in a close combat with a unit that gets destroyed. In this case, you randomly assign the pain token among the units that were in the combat, not necessarily the one that caused the final wound.


I missed that.. it's good to know.
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Magnalon wrote:
time wizard wrote:
Magnalon wrote:This is a very grey area. My gut instinct is to say it doesn't count for a token, or a combat resolution wound.


A wound suffered from perils of the warp doesn't count towards combat resolution. Refer to page 39 under 'Determine Assault Results', "To decide who has won the combat, total up the number of unsaved wounds inflicted by each side on their opponents."

A perils of the warp wound wasn't inflicted by the enemy, therefore it does not count.

I would also say it doesn't grant a pain token for the same reason, it wasn't a wound inflicted by the dark eldar.


If you re-read my post, I actually agree with you


I was agreeing with you too!
Just wanted to cite the rule that backed both of us up.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Roarin' Runtherd




Ascalam wrote:Just because he elected to cast a power to boost his strength (why? wyches are t 3 anyway...) and accidentally was sucked into the warp doesn't mean that the wyches killed him though

He killed himself, coincidentally he was in combat with the wyches, but he didn't die from enemy action.


Off topic, but he was actually trying to use the power that gives him preferred enemy.

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I was responding to this

'The reason Mephy was killed is he took a PoW, he did that because he was in CC with the witches. So yes, in a way the witches did kill him, he's probably not casting STR 10 to open salsa jars.'

Using it for preferred enemy is a lot less WTF

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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