With my
IG army
http://www.dakkadakka.com/dakkaforum/posts/list/370872.page
I decided to make a unique model to leed them.
Supreme general Alexander shield.......................................................points: 190
Alexander shield was born to a high prestige noble family on the planet Algri but when he was 6 years old the planet was attacked by orks. Although the planets defence force drove the orks back into the warp, it appeared that the ork warboss had kidnapped Alex and forced him into the grot pens. There he met his first friend Bugsnot, an old gretchen. During his time in the warp Alex learnt about the orks including the best way to kill them, it wasn’t long till he took his revenge on the orks for taking him from his home. When the ork ship emerge from the warp a nearby Cadian regiment was sent in to exterminate the orks but instead found that the ship was littered with ork carcasses, as the Cadian’s press forward their scanners picked up signs of life, but to their surprise they found a young boy and a old gretchen. On the way back to Cadia the inquisition was called in to discover the boys past, what they found was incredible startling. It appeared that the boy had been in warpspace for over ten thousand years, how the boy survived for so long is a mystery but as the investigation continued the found that Alex might be the last surviving link to the emperor. With this discovery the inquisition ordered the regiment to take Alex to his home world of Algri and protect him with their life. It wasn’t long till the enemies of mankind learnt of the boy and soon the planet was engulf in apocalyptic war but under the orders of Alexander the imprium was triumphant in protecting the planets vast resources and the blood of the emperor.
Supreme general Alexander shield does not take up a force organisation slot but if he joined by his retinue then he does take up a slot.
Supreme general Alexander shield
WS: 7
BS: 5 S: 5 T: 6 W: 7 I: 10 A: 6
LD: 10
SV: 4+/2+
Type: infantry, independent, (unique)
Wargear: the armour of the emperors will, shot fire, sword of justice, the family shield, frag grenades, melta bombs.
Special rules: counter attack, eternal warrior, feel no pain, furious charge, night vision/acute senses, preferred enemy (all), fearless, being of legend, don’t point that at me, related to a god.
The armour of the emperors will: this armour was kept secure by the tech priest of mars till a worthy owner appeared. It is a caprace that contains a powerful force field. It confers a 4+ save and a 2+
inv save.
Shot fire: this weapon was created by Alexander to take revenge on the orks. It fires a modified round that is filled with a highly flammable fuel, what’s more terrifying is when Alex loads a rocket propelled round, the victim latterly becomes a living firework.
Flame shot: R: 12 S: 4
AP: 4 T: pistol (assault 1), ignores
inv and cover
Rocket shot R: 12 S: 4
AP: 4 T: pistol (heavy 1), rocket
Rocket: when selected to fire a rocket roll for normal to hit, if hit roll a scatter dice, if a arrow is rolled than the model moves
2D6 in the direction rolled, the model and any other models nearby then suffers a hit from the profile (R: na S:*
AP:- T: blast), with the strength equal to the models toughness. if a hit is rolled then the model fly’s straight up. Use the same profile but in addition it ignores cover.
Sword of justice: this weapon was created by the Salamder space marine chapter as a gift to Alex. It is made from rare volcanic metal that can burst into flames when Alex desires. It is a power weapon that ignores
inv saves.
The family shield: in battle Alex carries his family’s shield that was given to him when he stepped onto the marshes of Algri. It is an ancient relic that contains the same force field as those in power fists. It counts as an additional power fist that can also protect Alex against attacks, any attack (shooting or close combat) that has strength of 5 or less can be ignored on a roll of 5+.
Being of legend: every since Alex was rescued there have been countless tales and rumours of Alexis past from being marooned on a Tyranid infested planet to bringing down a renegade titan with a stick bomb, wether these stories are true will forever be a mystery as Alex shows no sign of telling. To no one surprise the enemy armies have had heard the stories from imprium prisoners and traitors alike. Any enemy squad wishing to assault Alex must take a leadership test, if passed they assault as normal, if failed they cannot assault that turn.
Don’t point that at me: no commissioner will every try to execute Alex if they favour there life.
Related to a god: because of Alexi’s background he can give 6 orders a turn, he has an order range of 12, he has access to bring it down, fire on my target, get back in the fight, first rank fire, FIRE! Second rank, FIRE! , incoming, and move, move, move orders, he always orders first.
Options:
Alex may take his retinue to battle.
If Alex takes his retinue into battle then he may be joined by an astropath, master of ordinance, and master of the fleet
Bugsnot..............................................................................points: 80
WS: 3
BS: 8 S: 2 T: 2 W: 3 I: 4 A: 1
LD: 10
SV: 4+/5+
Type: infantry, (unique)
Wargear: da snipa, caprace armour, da teeth fist, refractor field, frag and krak grenades.
Special rules: night vision/acute senses, fearless, don’t point that at me, relentless.
Da snipa: bugsnot stole this weapon from a dead ork mek when Alex took his revenge.
Da snipa: R: 36 S: 6
AP: 1 T: heavy 1, poison (2+), rendering, pinning
Da teeth fist: bug snot has a tendency of collecting a tooth from his victims and adding to his custom gauntlet. Da teeth fist is a power fist that is also poison (3+).
Lord commissioner Bryon Fritz.......................................................................... points: 90
WS: 5
BS: 5 S: 3 T: 3 W: 3 I: 3 A: 3
LD: 10
SV: 4+/5+
Type: infantry, (unique)
Wargear: punisher, power weapon, caprace armour, refractor field, frag and krak grenades.
Special rule: fearless, furious charge, aura of discipline, don’t point that at me, inspiring shouting.
Punisher: a gift from the inquisition for protecting Alex
Punisher: R: 12 S: 5
AP: 4 T: pistol
Inspiring shouting: instead of executing fleeing units Bryon will shout at them and try to inspire them but if that fails then one will meet punisher. any unit within 12 of Bryon may reroll a failed moral test, if the test fails then they must reroll again but at the loss of their commander (highest
LD).
Big Ben............................................................points: 115
WS: 4
BS: 3 S: 5 T: 5 W: 3 I: 3 A: 4
LD: 10
SV: 4+/5+
Type: infantry, (unique)
Wargear: Thudthud, caprace armour, refractor field, frag and krak grenades.
Special rules: fearless, feel no pain, bulky, furious charge, loyal to the end, heroic sacrifice, don’t point that at me.
Thudthud: a grenade launcher given to big Ben for saving Alexis life.
Frag: R: 24 S: 3
AP: 6 T: assault 2, blast
Krak: R: 24 S: 6
AP: 4 T: assault 2
Corporal Jake caster.....................................points: 70
WS: 2
BS: 2 S: 3 T: 3 W: 3 I: 3 A: 2
LD: 10
SV: 4+/5+
Type: infantry, (unique)
Wargear: bolt pistol,
cc weapon, regimental standard, vox caster, caprace armour, refractor field, and frag and krak grenades.
Special rules: fearless, don’t point that at me.
Captain Jessie McGrath.............................points: 90
WS: 3
BS: 3 S: 4 T: 3 W: 3 I: 3 A: 2
LD: 10
SV: 4+/5+
Type: infantry, (unique)
Wargear: Annabelle,
cc weapon, caprace armour, refractor field, frag and krak grenades.
Special rules: fearless, relentless, night vision/acute senses, don’t point that at me.
Annabelle: Jessie carries his father’s modified Missile launcher into battle.
Frag: R: 50 S: 4
AP: 6 T: Heavy1, blast, pinning
Krak: R: 50 S: 8
AP: 3 T: heavy 1, rendering
DR Tomas Lutwig...............................points 80
WS: 4
BS: 3 S: 3 T: 3 W: 3 I: 4 A: 3
LD: 10
SV: 4+/5+
Type: infantry, (unique)
Wargear: hot shot laspistol, medi pack, scapple, caprace armour, refractor field, frag and krak grenades.
Special rules: fearless, don’t point that at me. Your wounded sir.
Scapple: tom carries a medical scapple into war. It is a poison weapon (2+) that causes D3 wounds
Your wounded sir: If there is a model within 12 that has lost 1 or more wounds then you may choose to regain the lost wound(s). if tom or the selected model doesn’t move that turn (this includes being inside transport) then the next turn the selected model regains all of its lost wounds.
Bessie........................................points: 80
BS: 3 F: 12 S: 11 R: 10
Type: vehicle, (unique)
Wargear: hull mounted multi-laser, 2 turret heavy bolters, search light, smoke launchers, dozer blade, and hunter killer missile
Transport: Bessie can only transport Alexi’s retinue.
Special rule: amphibious, mobile command vehicle.
So what do you think?