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![[Post New]](/s/i/i.gif) 2011/05/23 12:39:46
Subject: Grey Knight Tri-Land Raiders - 1750
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Andy Chambers
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Coteaz 100
5 Purifiers, 2x Psycannon, 1x Hammer 145
Razorback, TLHB, Psybolt ammo 50
5 Purifiers, 2x Psycannon, 1x Hammer 145
Razorback, TLHB, Psybolt ammo 50
5 Purifiers, 2x Psycannon 140
Razorback, TLHB, Psybolt ammo 50
3x Warrior Henchmen 12
Razorback, TLHB, Psybolt ammo 50
3x Warrior Henchmen 12
Razorback, TLHB, Psybolt ammo 50
3x Warrior Henchmen 12
Razorback, TLHB, Psybolt ammo 50
3x Warrior Henchmen 12
Razorback, TLHB, Psybolt ammo 50
3x Warrior Henchmen 12
Land Raider, Psybolt ammo, Multimelta 270
Land Raider, Psybolt ammo, Multimelta 270
Land Raider, Psybolt ammo, Multimelta 270
= 1750
So, you have 7 psybolt razors and 3 raiders. Long range AT could be better, but its not bad either, per se. 6 TL lascannons at 6 different targets per turn is nothing to sniff at.
You can either stick the purifiers in the land raiders (when you want to get insane multiple combat cleansing flame action, like against orks) or some henchman squads to make them scoring. Either way, its a list that wants to sit back and shoot, not rush forwards, and must be played as such. There's no point rushing your raiders into your opponents meltaguns.
C&C welcome.
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/05/23 13:45:19
Subject: Re:Grey Knight Tri-Land Raiders - 1750
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Willing Inquisitorial Excruciator
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Few things
1) I think that you could tweak the set up of your purifiers a bit.
a) I think that 2x psycanons, 3x Halberds is good for a small squad. You will strike first more which means there are less people hitting you back.
b) If you mount them in a Rhino, they can shoot out of the top. You already have a lot of S6 shooting. Being able to fire some S7 rending shots might be useful as well. as your purifiers will probably be in the front of your army, the loss of range should not be a big deal. You can keep your purifiers inside until they assault. with so few bodies, each unti on foot will take a lot of anti-infantry fire.
I think that if you do both of these, you will be able to pay for the halberds by dropping the Razors to rhinos.
2) you have very little in the way of scoring bodies. Once the transports go down, there is nothing for the henchmen to do, but hide.
If you want henchmen to put in the land raiders, have you considered Death Cultists. Even a small unit of them (3-5) can be very deadly on the assault.
3) On the land raider.
a) The only Long Range guns you will need watch for are the Lance (dark or bright) or railguns. With Dark Eldar becoming more common, this may be a problem for the list.
b) AV 14 is not much more protection against Melta and the other short range guns. You will need to use your other tanks to keep that sort of stuff away.
You could have the Psy Rifle dreds that are cheaper (like half the cost really) and you get 4 S8 shots each instead of 2 S9 ones.
(this might give you some points to take few DCA)
It seems like a very strange list.
It will not make you any friends.
I think it will have problems taking objectives, and it has a lot of easy kill points as well.
BUT
It is kinda heavy on the firepower.
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/05/23 13:51:51
Subject: Re:Grey Knight Tri-Land Raiders - 1750
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Longtime Dakkanaut
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This isn't mean't to be a criticism or anything, but do you ever play non-spam lists? You post some decent lists, and some average/poor spam lists occasionally, but they are all spam, 90% of them have at least 5 Razorbacks, which are good, i would have just thought its boring. Now i'm not suggesting, you only take 1 of any unit, often you need pairs or more of things, but it would just be interesting to see what you could come up with when not just going all out spam
As for this list, svendrex has pretty much the only things i would want to say...
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/05/23 15:02:02
Subject: Re:Grey Knight Tri-Land Raiders - 1750
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Twisted Trueborn with Blaster
Tapiola
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TBH, I would be very tempted to take strike squads into the list for warp quake. U can protect the raiders from DS melta with razorbacks, but warp quake would imo be more reliable (or why not both). Clensing flame is pretty awesome, but perhaps you could go 1x purifiers and 2xstrike squads.
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![[Post New]](/s/i/i.gif) 2011/05/23 15:19:34
Subject: Grey Knight Tri-Land Raiders - 1750
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Ultramarine Chaplain with Hate to Spare
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I'm not a huge fan of the godhammer as purely a tank. I don't think its cost justifies its killpower unless its used as a transport. Particularly when you consider a single Psycannon is 33% more effective against AV14 than an entire Godhammer.
Though I can see why it dovetails with your ranged firepower army and S6 spam. However if S6 spam was great why aren't Eldar competitive? Just a thought.
Also why pay for 2 Psycannons in the Purifier units when you've no firepoints on any of your vehicles. I'd drop it to one or none and concentrate on CC options for them (which are super cheap) if you're just using them as counter assault.
Also going Coteaz and shooty and not taking Psyker squads in Rhinos seems wierd. 36" range S10 Ap1 Large blast that can't be stunned or shaken for just 120 points and is scoring is winsauce in a sit back and shoot list.
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![[Post New]](/s/i/i.gif) 2011/05/23 16:28:02
Subject: Re:Grey Knight Tri-Land Raiders - 1750
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Andy Chambers
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The Purifiers are there to bring antihorde (cleansing flame) and cheap plentiful psycannons. They drive forwards, jump out, and psycannon stuff. Where's the problem? They arent meant to kill anything in CC except other small MEQ/ GEQ squads, they have hammers so that if necessary they can go after targets of opportunity, which means mainly vehicles such as rifleman dreads, stationary vehicles and stuff. Halberds dont help them kill vehicles any better, so I left them at home. Strike squads are an option, I'll have to see.
"2) you have very little in the way of scoring bodies. Once the transports go down, there is nothing for the henchmen to do, but hide."
Its a bitch to try and kill 5 tiny squads of GEQ's at range from behind a wall of vehicle hulls. You're lucky if you can even see them.
Sure, Land Raiders die to melta like a bitch. Stay out of range, problem solved  Against lances, luckily DE is still fairly uncommon, and you still outrange them. Focus on the ravagers and try to keep the blaster toting douches away with your razor hulls.
Psyfleman dreads are awesome, as I'm sure we all know. Taking them, however, would mean removing the Land Raiders, which are kinda, y'know, the point of the list?
"This isn't mean't to be a criticism or anything, but do you ever play non-spam lists?"
Define spam. If spam means lists that utilize a choice many times over because its cost efficient, then yes, colour me guilty  There's a reason why you dont find battleforce lists at top tables in tournaments, y'know?
The Land Raider isnt killy for its points, I admit. However, most armies struggle to kill one at range, meaning that you can sit back and force your enemy to come to you. If your army lacks melta, facing massed Land Raiders can be a huge problem.
"However if S6 spam was great why aren't Eldar competitive?"
Because a Wave Serpent costs over twice as much as a psybolter razor, and isn't immune to suppression
Psyker squads are expensive. In a list that NEEDS hulls, they're a no-no. They can work in sit'n'shoot lists though, but they combo better with dreads.
That's all, really, keep the queries coming, I'm happy to answer (=
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2011/05/24 15:05:07
Subject: Re:Grey Knight Tri-Land Raiders - 1750
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Longtime Dakkanaut
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Jabbdo wrote:
"This isn't mean't to be a criticism or anything, but do you ever play non-spam lists?"
Define spam. If spam means lists that utilize a choice many times over because its cost efficient, then yes, colour me guilty  There's a reason why you dont find battleforce lists at top tables in tournaments, y'know?
There are however lists that don't maximise on Razorbacks, Long Fangs, Thunderwolves, Obliterators, Plague Marines etc etc that do well at tournaments. Obviously some units you want or need more than one of, i have nothing against spam, i just think it must get a bit boring when most of your lists have 5+ razorbacks, +another spammy element like Predators, Long Fangs, Thunderwolves, or in this case Land Raiders.... (Again, not trying to criticise you, more just an enquiry as to how you enjoy much you can enjoy yourself with those style armies...)
I do however agree with your Land Raider assessment. My space marine army has 2 Land Raiders and 10 TH/ SS terminators, and its very hard to kill, even in cases when i am piling forwards towards the enemy...
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/05/24 16:49:11
Subject: Re:Grey Knight Tri-Land Raiders - 1750
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Andy Chambers
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I personally like it when a list has lots of the same units. It looks organized on the tabletop, and its easy for your opponent to keep track of what's what (making for easier games).
If a unit is cost efficient, is good at doing its job (AT, anti-infantry, scoring, tarpit, or whatnot) then IMO its smart to take it. Most SW players have 15 Long Fangs in their army. Why? Because, for their points, there is NOTHING in the codex that is as efficient at AT as Long Fangs. So, instead of taking less cost-efficient choices, you maximise the most effective choice.
Each unit has a clear role, with multiples of the same unit to back eachother up if needed. When you have multiples of the same unit, target priority is easier, as you know that each of your squads will perform similarly. Also knowing that if one unit fails at its job, there is another, identical unit to pick up the slack.
That's just my view in a nutshell, I'm pretty sure there are millions of articles on the subject out there. =)
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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