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![[Post New]](/s/i/i.gif) 2011/05/23 13:27:26
Subject: A stab at the dark kin 2,000 points
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Tower of Power
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Updated list:
HQ
Haemonculus stinger pistol, flesh gauntlet, liquifier gun & scissor hand
Haemonculus stinger pistol, flesh gauntlet, liquifier gun & scissor hand
Elite
4 x Kabalite Trueborn w/ Venom 4 x blasters - Venom w/ splinter cannon
4 x Kabalite Trueborn w/ Venom 4 x blasters - Venom w/ splinter cannon
4 x Kabalite Trueborn w/ Venom 4 x blasters - Venom w/ splinter cannon
Troops
5 x Kabalite Warriors w/ Venom blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom blaster - Venom w/ splinter cannon
5 x Kabalite Warriors w/ Venom blaster - Venom w/ splinter cannon
9 x Wytches w/ Raider hydra gauntlets, haywire grenades - Hekatrix w/ agoniser - Raider w/ flickerfield
9 x Wytches w/ Raider hydra gauntlets, haywire grenades - Hekatrix w/ agoniser - Raider w/ flickerfield
Heavy Support
Ravager flickerfield
Ravager flickerfield
Ravager flickerfield
Total:2,000
I think that's 16 blasters, 11 dark lances crap load of poison weaps say about 84 shots?  Oh and every vehicle has a 5+ save
Plan is throw the both Haemonculus each with a Wytch unit (added stinger pistols on just to burn points) . Haemculus really just gives the Wytches FnP straight away and burns stuff with the liquifier gun. Ravagers hang back and lay down fire support while the Venoms advance with the Raiders and knock out blaster shots opening transports up and unleashing a torrent of poison shots.
What you D.E pros think?
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This message was edited 4 times. Last update was at 2011/05/27 12:40:18
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/23 13:53:45
Subject: Re:A stab at the dark kin 2,000 points
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Longtime Dakkanaut
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Very shooty, you have enough Long and short range AT to take out vehicles, and more than enough poison to take out infantry. As long as you get your in game tactics this list is very very strong.
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2011/05/24 13:08:07
Subject: A stab at the dark kin 2,000 points
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Tower of Power
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Thanks man. I feel the Archon is slightly wasted but to be fair Archons are close combat and this is something this army doesn't do. It's basically I.G but faster and poison weaps
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/25 13:30:48
Subject: Re:A stab at the dark kin 2,000 points
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Crazed Gorger
Colton
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I really hope you decide to get an army of the dark ones, I think my goody eldar against your baddy eldar would be a pretty damn good game!
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![[Post New]](/s/i/i.gif) 2011/05/25 14:22:49
Subject: A stab at the dark kin 2,000 points
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Tower of Power
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I think so too mate. It's as I said I'm more of a shooty player who likes to overwhelm the other player with loads of X,Y,Z etc. In this day and age you need anti tank and if you're a assault army who cannot crack tanks at range then you are in trouble.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/25 14:41:30
Subject: Re:A stab at the dark kin 2,000 points
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Crazed Gorger
Colton
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I've got the DE codex but I'm scared to read it incase I like it too much and want to start them too lol, I need to finish my craftworld eldar first. At least now that my list is locked in I know exactly what I need to get
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![[Post New]](/s/i/i.gif) 2011/05/25 15:04:57
Subject: Re:A stab at the dark kin 2,000 points
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Sinewy Scourge
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I think that overall Venoms are a better choice with 5 Warriors and blasters. As it stands your list is very close ranged and prone to crumbling in assault. There is nothing the Warriors can really do if their vehicles pop early either. I think you need at least one dedicated CC unit. Probably two.
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2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
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![[Post New]](/s/i/i.gif) 2011/05/25 15:12:35
Subject: Re:A stab at the dark kin 2,000 points
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Tower of Power
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Metallicarule wrote:
I've got the DE codex but I'm scared to read it incase I like it too much and want to start them too lol, I need to finish my craftworld eldar first. At least now that my list is locked in I know exactly what I need to get 
I've borrowed Craigs and had a good look. A very interesting read.
Eldar list then you allsorted?
JGrand wrote:I think that overall Venoms are a better choice with 5 Warriors and blasters. As it stands your list is very close ranged and prone to crumbling in assault. There is nothing the Warriors can really do if their vehicles pop early either. I think you need at least one dedicated CC unit. Probably two.
It has close range elements I wouldn't say very close range as the blasters are close and the splinter rifles which are 24". The problem you mentioned can happen with any army in a mech environment i.e Guard, Marines etc etc. Even a suggested close combat unit (which I have thought of taking two) could be left hung out to dry. So the point you make isn't a problem with the list but that's how it rolls with everything.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/25 15:21:25
Subject: Re:A stab at the dark kin 2,000 points
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Crazed Gorger
Colton
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My aim is to at least read all the codexes of the armies I will be facing, know the enemy and all that lol.
Yeah, the list I used in our last game is what I'm sticking with
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![[Post New]](/s/i/i.gif) 2011/05/25 15:27:07
Subject: A stab at the dark kin 2,000 points
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Tower of Power
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Definately mate. I remember this one time at band camp (name that film!) I was blasting the gak out of these Warp Spiders with my Lootas as the Spiders just looked like the ultimate badasses, this btw, is at the time I knew diddly squat about Eldar. I found out those Spiders aren't exactly threatening....
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/25 15:31:31
Subject: Re:A stab at the dark kin 2,000 points
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Crazed Gorger
Colton
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That would be American Pie
Spiders ftw...or not because they suck lol
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![[Post New]](/s/i/i.gif) 2011/05/25 15:36:54
Subject: A stab at the dark kin 2,000 points
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Regular Dakkanaut
Charleston, SC
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10 x kabalite warriors w/ raider - raider w/ splinter rack
5 warriors with a blast in a dl-splinter cannon venom.
160pts vs 125pts.
a)Both units have 1 anti-tank weapon.
b)The warrior unit in a raider that does not move will average 4.5 wounds at 24 inches - the venom can move 12 inches, and averages 4 wounds at 36 inches.
c)The venom has a flickerfield - 33% of the time can ignore a damager result.
I have play-tested the splinter rack, 10 warrior load out many times and have been left wanting each time - the venom squad is the better unit in every way. With the savings of 210 pts, you can take a counter assault unit - a better fit for the archon.
You can also take some of the pts and put flikcer fields on the ravagers. Surviability wise, its like having 4 ravagers.
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![[Post New]](/s/i/i.gif) 2011/05/25 16:02:14
Subject: Re:A stab at the dark kin 2,000 points
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Tower of Power
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Metallicarule wrote:That would be American Pie
Spiders ftw...or not because they suck lol
A internet cookie for you! Speaking of food that lemon sherbert squash has taking a caning. Everyone loves it in the Mercer house hold.
Indeed they do :(
Vrakk wrote:10 x kabalite warriors w/ raider - raider w/ splinter rack
5 warriors with a blast in a dl-splinter cannon venom.
160pts vs 125pts.
a)Both units have 1 anti-tank weapon.
b)The warrior unit in a raider that does not move will average 4.5 wounds at 24 inches - the venom can move 12 inches, and averages 4 wounds at 36 inches.
c)The venom has a flickerfield - 33% of the time can ignore a damager result.
I have play-tested the splinter rack, 10 warrior load out many times and have been left wanting each time - the venom squad is the better unit in every way. With the savings of 210 pts, you can take a counter assault unit - a better fit for the archon.
You can also take some of the pts and put flikcer fields on the ravagers. Surviability wise, its like having 4 ravagers.
That's a good point and I'm all one for min-max as I don't like spending points where I don't have to. My theory is the more Warriors the more benefit from splinter rack. I did consider the blaster but I wasn't 100% sure because if that one dude is firing at a tank I'm not using the rack, although it is a 10 point upgrade.
I didn't know Warriors could take Venoms either...interesting.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/25 16:24:43
Subject: A stab at the dark kin 2,000 points
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Deadly Dark Eldar Warrior
Pittsburgh Pennsylvania
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I started my Dark Eldar force as a shooty force. In my first couple of games i realized that the ten warriors in a raider combo really isn't as good as it looks on paper. Sure, they can lay some mean rapid fire with racks, but the fact is you only have an effective 18inch threat radius for rifles, and 24 inch for the blaster. This will just feed your raiders into the enemy guns before you can do your damage.
As stated above, you also need one or two counter assault forces. Dark eldar work very well with weakening with shooting and finishing in combat.
Here's a list that will keep your theme.
HQ - Haem w/ liquifier 60
Elites Trueborn x4 w/ blaster
Venom w/ splinter cannon - 173
Elites Trueborn x4 w/ blaster
Venom w/ splinter cannon - 173
Elites Trueborn x4 w/ blaster
Venom w/ splinter cannon - 173
Troops
Kabalite Warriors x5 - 45
Blaster 15
Venom w/ splinter cannon
125
Kabalite Warriors x5 - 45
Blaster 15
Venom w/ splinter cannon
125
Kabalite Warriors x5 - 45
Blaster 15
Venom w/ splinter cannon
125
Kabalite Warriors x5 - 45
Blaster 15
Venom w/ splinter cannon
125
Kabalite Warriors x5 - 45
Blaster 15
Venom w/ splinter cannon
125
Wyches x 9 - 90
Haywire 18
Hekatrix 10
Raider 60
178
Scourges x 5 110
haywire blaster x2 20
130
Scourges x 5 110
haywire blaster x2 20
130
Ravager 105
flicker field 10
115
Ravager 105
flicker field 10
115
Ravager 105
flicker field 10
115
Total - 1987
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Kabal of the Night's Blood
Tournament Record 2011 W/D/L
--------13/1/2--------
1st place Legions RTT 6/18/11
1st place Legions 'Ard Boyz 8/13/11
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![[Post New]](/s/i/i.gif) 2011/05/25 16:29:25
Subject: A stab at the dark kin 2,000 points
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Tower of Power
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Thanks man I' ld probably forget the Scourges as not keen on them model wise and take double Wytches.
My reasoning behind the Warriors is I'd sit back and shoot with dark lances etc. Then once some tanks are open I'd move up and unleash splinter rifles. I'll test it and see how it goes, but I do like most the list you've done
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/25 16:32:43
Subject: A stab at the dark kin 2,000 points
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Deadly Dark Eldar Warrior
Pittsburgh Pennsylvania
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Scourges are the dark horse of the Dark Eldar codex. If you've never used haywire blasters i recommend using in a game. They are an absolute joy to use and are extremely effective at what they do - tank suppression.
But, double wyches in a great idea, with the points left over you can beef up the haem with a crucible, the hek with an agonizer etc... but remember you can only have 6 troop choices  .
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Kabal of the Night's Blood
Tournament Record 2011 W/D/L
--------13/1/2--------
1st place Legions RTT 6/18/11
1st place Legions 'Ard Boyz 8/13/11
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![[Post New]](/s/i/i.gif) 2011/05/25 17:11:46
Subject: A stab at the dark kin 2,000 points
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Land Raider Pilot on Cruise Control
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1) Not a fan of 10 man raider squads. It's not worth that Dark Lance. If you want to take Warriors, 5 with a Blaster in a venom is the way to go IMO.
I think you'll find Splinter Rifle fire quite dissapointing. Against any T4 (most models you'll face) they're just bolter shots. Even with Splinter racks, it's just not that effective. Remember that you'll have to move your flismy raider only 6" to rapid fire, and that you must end you move within 12" of the enemy. A round of splinter rifle fire isn't going to kill anything except maybe a small squad of guardsmen in the open. And now your flismy raider and it's soft cargo are very close to the enemy.
In closing, 10 Man Raiders Squads = Poor choice IMO
2) I wouldn't ever take Haywires on Trueborn
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This message was edited 1 time. Last update was at 2011/05/25 17:12:04
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![[Post New]](/s/i/i.gif) 2011/05/25 00:37:10
Subject: A stab at the dark kin 2,000 points
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Terrifying Wraith
Training sheep, Stocking Urchins.
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I would say replace the Archon with a Haemonculus with Liquifier Gun or Hexrifle.
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![[Post New]](/s/i/i.gif) 2011/05/26 12:56:44
Subject: A stab at the dark kin 2,000 points
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Tower of Power
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Night's Blood wrote:Scourges are the dark horse of the Dark Eldar codex. If you've never used haywire blasters i recommend using in a game. They are an absolute joy to use and are extremely effective at what they do - tank suppression.
But, double wyches in a great idea, with the points left over you can beef up the haem with a crucible, the hek with an agonizer etc... but remember you can only have 6 troop choices  .
Hmm they are like haywire grenades. I'll give them a deeper look.
I'm not keen on the small Venom squads but I could try taking four of those with blasters and then double Wyches in Raiders with agoniser. Then throw in two Haemonculus with some funky stuff.
Griever wrote:1) Not a fan of 10 man raider squads. It's not worth that Dark Lance. If you want to take Warriors, 5 with a Blaster in a venom is the way to go IMO.
I think you'll find Splinter Rifle fire quite dissapointing. Against any T4 (most models you'll face) they're just bolter shots. Even with Splinter racks, it's just not that effective. Remember that you'll have to move your flismy raider only 6" to rapid fire, and that you must end you move within 12" of the enemy. A round of splinter rifle fire isn't going to kill anything except maybe a small squad of guardsmen in the open. And now your flismy raider and it's soft cargo are very close to the enemy.
In closing, 10 Man Raiders Squads = Poor choice IMO
2) I wouldn't ever take Haywires on Trueborn
Can still take units of 5 Warriors to get the darklance. Personally I'd rather take 10 man squads.
I think you're right about the splinter racks. I just like the poison which is affective against monstrous creatures but like you said against most normal stuff it's going to wound less.
Why would you say Raiders are a poor choice?
Why no haywires on Truborn? My thoughts are use them to blast a tank but I guess that means getting out the Venom..
Lokirfellheart wrote:I would say replace the Archon with a Haemonculus with Liquifier Gun or Hexrifle.
I think that's a good idea.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/26 16:05:28
Subject: A stab at the dark kin 2,000 points
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Abhorrent Grotesque Aberration
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I think that the list is good. Only suggestion would be to drop your Archon for a Haemo with Liqufier or Shattershard. Then add a wych weapon on the squads if you have the points. Also, Haywires on the wyches helps a lot.
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This message was edited 1 time. Last update was at 2011/05/26 16:05:49
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![[Post New]](/s/i/i.gif) 2011/05/26 16:19:33
Subject: A stab at the dark kin 2,000 points
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Tower of Power
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I do like the Archon but I feel you're right as the Haemon is more benefit giving a instant pain token to the Wytches giving them feel no pain straight away. A shattershard does sound interesting.
If I add a wytch weapon it would be hydra gauntlets for D6 attacks. Razorflails do look damn cool though.
Haywires, I did give them some thought. If I drop the Archon I could get them and will let me tackle tanks.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/26 16:31:39
Subject: A stab at the dark kin 2,000 points
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Abhorrent Grotesque Aberration
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mercer wrote:I do like the Archon but I feel you're right as the Haemon is more benefit giving a instant pain token to the Wytches giving them feel no pain straight away. A shattershard does sound interesting.
If I add a wytch weapon it would be hydra gauntlets for D6 attacks. Razorflails do look damn cool though.
Haywires, I did give them some thought. If I drop the Archon I could get them and will let me tackle tanks.
Exactly, wyches with FNP are annoying as hell to kill without power weapons.
Shattershards are fun to use vs big toughies like TWC, but it only has a single shot.
Haywires are very nice, they allow you to really mess with some mech armies, if the vehicle is stationary it's in for a world of hurt.
even no being stationary they are great.
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![[Post New]](/s/i/i.gif) 2011/05/27 12:35:03
Subject: A stab at the dark kin 2,000 points
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Tower of Power
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Thanks for pointing out about shattershard I didn't realise it was one shot! I've got a lot of reading to do in the D.E codex.
I've added haywires onto the Wytches I think they will be useful.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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