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![[Post New]](/s/i/i.gif) 2011/05/23 14:56:21
Subject: 600pts of henchmen
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Eternally-Stimulated Slaanesh Dreadnought
rainbow dashing to your side
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hi guys, got a new list for a certain league of schools and need some feed back as to what you all think
HQ:
coteaz 100
O.M inquisitor 85
termy armour
psycannon with psybolts
troops:
3 servitors with multi melter, 1 jokearo and a crusader mounted in a chimera X2 270
6 death cult assassins in a chimera 145
the plan? well, coateaz and my OMI go with the two units of servys to mop up their drool and to make them shoot, with my monkey adding a few benefits (providing he doesn’t feel like braiding a servitors wires) and the crusader is in there for his 3++ save and if they get into combat *shudders* but then, I have two thunder hammers so it might soften the blow. this as you can tell is a shooty unit that will sit and shoot, maybe moving ford to get into range if necessary
the DCA's act as a mini death star and ride around, jumping out at anything scary such as mephiston. who brings mephiston to a school league? you’d be surprised
so, here are my guns:
6(8) multi melters with a possible 36" range
(2) lascannons that’s if my monkeys aren't shooting MMs
9 S6 shots from my chimeras and then a further 9 S5 shots
and not forgetting my OMI with 4 S8 rending shots.
that should be enough to pag any swarm units, daemons and even land raiders if they get too close
so there you have it, please pick as many holes into it as possible, think up ways to beat and change as much as you like. thanks in advance
bellathrom
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my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013 |
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![[Post New]](/s/i/i.gif) 2011/05/23 15:11:05
Subject: 600pts of henchmen
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Ultramarine Chaplain with Hate to Spare
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Why have you got psybolt ammo on the Inquisitor when he's got a psycannon so gains no benefit?
What are you expecting to do against a Horde army? Say good game and immediately pack up your models? Also remember most of your army is Bs3 which sucks so half your firepower will miss and then consider if your firepower is enough to win you the game on its own? So those MMs and S6 shots (all wounding on 2+) would kill on average about 7 Orks out in the open droping to less than 4 if they are in cover even with the Heavy bolters you're only going to kill 3 more out in the open and less than 2 in cover.
The DCA are a good counter assault unit against MeQs, but they'd die before they struck against Mephiston though he's I7 with 6 attacks hitting you on 3+ with re-rolls and killing you on 2+. Your 6 DCAs charge him and 5 are dead before they strike (though he's a longer charge range so its likely he'll be charging you) you then strike back with 4 attacks, 1 hits and perhaps 1 wound if you're very lucky, you lose combat by 4 and are dead. Mephy then tables your army single handedly.
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![[Post New]](/s/i/i.gif) 2011/05/23 16:26:19
Subject: Re:600pts of henchmen
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Eternally-Stimulated Slaanesh Dreadnought
rainbow dashing to your side
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does he not :? oh well, thats five points to spend on........well, something I guess
when hordes come along then I'll use the tanks fire power along with the fact that many horde types cant easily over power tanks. not to mention that the joks have heavy flamers for if they get too close....those along with the rest of chimeras contents=dead swarm. low LD is also a pain for hordes and tank shock will prove to be my friend
and I would be assaulting mephy, not the other way round  I played this out many times and it ended up with his death. granted there were only 2 DCA left but thats 60pts gone in favour of 250 and if I charge him why would I be going last :? they both have I6. not to mention the amount of melters I have that can be focused on him (4 of which will hit and theres a good chance they will wound). so even if he does kill my DCA I can still pag him with enough fire to leave little more than a puddle of slag in his place. not to mention the 5++ saves my DCA have so he wont be killing all of them in one turn.
I agree with BS3 not being ideal but then again my tau dont seem to mind and they hit things pretty well
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my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013 |
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![[Post New]](/s/i/i.gif) 2011/05/23 16:44:43
Subject: 600pts of henchmen
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Ultramarine Chaplain with Hate to Spare
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when hordes come along then I'll use the tanks fire power along with the fact that many horde types cant easily over power tanks. not to mention that the joks have heavy flamers for if they get too close....those along with the rest of chimeras contents=dead swarm. low LD is also a pain for hordes and tank shock will prove to be my friend
Almost all Horde armies are fearless so low ld is irrelevant. Orks will take about 60 boys a warboss and some deffkopters with buzzsaws or some lootas. Turn 1 Deffkopters take out 2-3 Vehicles in assault (depending whether he's taken 2 or 3 Deffkopters), or Lootas take out a vehicle. Baiscally either way he's coming at you and you're vehicles are going to be gone by the time he reaches you. He assaults and wipes out the shooty squads you counter assault with the DCAs do some damage perhaps even wipe out 1 squad but take some damage back and then get killed by the other squads.
and I would be assaulting mephy, not the other way round I played this out many times and it ended up with his death. granted there were only 2 DCA left but thats 60pts gone in favour of 250 and if I charge him why would I be going last :? they both have I6. not to mention the amount of melters I have that can be focused on him (4 of which will hit and theres a good chance they will wound). so even if he does kill my DCA I can still pag him with enough fire to leave little more than a puddle of slag in his place. not to mention the 5++ saves my DCA have so he wont be killing all of them in one turn.
Mephy is I7 and I thought DCA were I5? Eitherway you're still going last. That 5+ save won't protect you much he'll still kill 4 easily going last means you'll struggle to do any damage.
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![[Post New]](/s/i/i.gif) 2011/05/23 18:52:25
Subject: 600pts of henchmen
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Eternally-Stimulated Slaanesh Dreadnought
rainbow dashing to your side
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....so he is, but still, with that many melters then there should be no problem. I only need one telling blow
your forgetting "I've been expecting you" for the deffkopters and also I'll be playing on a 6/4foot table so I have no problem with those (might take a servo skull rather than psy bolts just incase so thanks for the heads up there  )
to counter the swarm argument, I'll be going 2nd in those cases so I can deploy as far away as possible. and a counter strike from some DCA should hold one of them off, or at least thin their numbers like you said and if so, with luck the combat will end on his turn meaning I can get my monkeys into position for a bit of burning.
as far as looters go, S7 IIRC and BS2 will need some luck getting through AV12. like I said, I'll be going second so I can get into a prime place and hopefully roll a 6, which I get 2 shots at thanks to coteaz. and if I dont then I'll be in a good position to defend myself.
out of interest, how would you feel about giving 2 servys plasma cannons. I would have to make the points up from somewhere but that should help with swarms. well, a little anyway
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my little space marine army, now 20% cooler http://www.dakkadakka.com/dakkaforum/posts/list/424613.page
school league:
round 1 2011 W/2 L/1 D/0 round 1 2012 : W/2 L/1 D/0
round 2 2011 W/3 L/0 D/0 round 2 2012 W/3 L/0 D/0
round 3 2011: W/2 L/0 D/1 round 3 2012 W/4 L/0 D/0
school league champions 2011
school league champions 2012
"best painted army, warhammer invasion 2012/2013 |
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![[Post New]](/s/i/i.gif) 2011/05/23 20:05:28
Subject: 600pts of henchmen
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Ultramarine Chaplain with Hate to Spare
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your forgetting "I've been expecting you" for the deffkopters a
Only works against units arriving from reserve gives you no protection from unit starting on the table and just assaulting you on turn 1...
to counter the swarm argument, I'll be going 2nd in those cases so I can deploy as far away as possible.
Going 2nd and deploying against an army with Deffkopters is suiciding your vehicles they will be destroyed turn 1 every time.
as far as looters go, S7 IIRC and BS2 will need some luck getting through AV12.
Yeah but 3 shots each and in my experience Ork players always hit about 50% with their lootas. 15 Guys and suddenly thats 20+ S7 hits on your vehicles and if they can get side shots even worst...
out of interest, how would you feel about giving 2 servys plasma cannons. I would have to make the points up from somewhere but that should help with swarms. well, a little anyway
Heavy Bolters would do it better just feel you need to change the entire list to make it work. Too many points in not enough killing power. You're trying to do too much with each unit and the army as a whole meaning it doesn't really fit the bill well. If you want to go firepower go firepower. OSRs are brutal against Hordes. Servoskulls protect you from turn 1 assaults. If you want DCAs go all out assault and take loads of them otherwise concentrate those points on more firepower.
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