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![[Post New]](/s/i/i.gif) 2011/05/24 04:34:58
Subject: Need help deploying a Kan Wall
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Savage Khorne Berserker Biker
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So I've been practicing for the 1k tourney for the new players at my FLGS that's going to occur on June 4th.
However, I'm having severe issues deploying my Kan Wall. Here's the list:
KFF Big Mek - 85 points
29 Slugga Boyz; Nob with PK and BP - 220 points
29 Slugga Boyz; Nob with PK and BP - 220 points
10 Grots with Runtherd - 40 points
5x Lootas - 75 points
5x Lootas - 75 points
Killa Kans x2 - Rokkits - 100 points
Killa Kans x2 - Rokkits - 100 points
Killa Kans x2 - Rokkits - 100 points
995 points
So in a practice game today with a Spearheard deployment type, the table corner did not give me enough room to completely deploy. All of the tables at my FLGS have a significant amount of terrain, like about 5-6 pieces. I can't figure out how to get my Boyz to maneuver in such a way that they don't become, as best described as one of my other 40k buddies: "Zergling rush, single file!" I've been suggested to do this:
KFF Big Mek - 85 points
20 Slugga Boyz; Nob with PK and BP - 160 points
20 Slugga Boyz; Nob with PK and BP - 160 points
20 Slugga Boyz; Nob with PK and BP - 160 points
10 Grots with Runtherd - 40 points
5x Lootas - 75 points
5x Lootas - 75 points
Killa Kans x2 - Rokkits - 100 points
Killa Kans x2 - Rokkits - 100 points
Killa Kans x2 - Rokkits - 100 points
1065 points
But I am obviously above 1k.
Any suggestions would be greatly appreciated.
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![[Post New]](/s/i/i.gif) 2011/05/24 04:43:23
Subject: Re:Need help deploying a Kan Wall
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Charing Cold One Knight
Lafayette, IN
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Well, you have definitely stumble onto one of the reasons why orks struggle with certain list types and missions. Finding a place for all of the model is hard, and the numbers don't work out so great when you get strung out in your movement due to terrain. Solutions? Not much for spear head, other than sucking it up. If your store is using more than 25% coverage, you might want to bring it up with the other players/owner, the game is meant for about 25%, anything much more or less than that gives advantages depending on armies (mobile mech forces tend to do better with more terrain than with less).
Also, why slugga boyz on foot? Since you are on foot, it is better to get 1-2 turns of shooting in vs 1 turn of shooting (maybe) and the single extra attack in CC (which usually happens after your own casualties).
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![[Post New]](/s/i/i.gif) 2011/05/24 04:56:18
Subject: Need help deploying a Kan Wall
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Savage Khorne Berserker Biker
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Have an idea what pages the 25% terrain is so I can show the store owner?
I'm fielding Slugga Boyz as I honestly prefer them over Shootas. Shootas have been dull in my experience compared to Sluggas. I also really dislike the fact that is BS 2. (I also don't have 60 Shootas, only 22)
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This message was edited 1 time. Last update was at 2011/05/24 05:11:50
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![[Post New]](/s/i/i.gif) 2011/05/24 05:33:23
Subject: Need help deploying a Kan Wall
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Screamin' Stormboy
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Splitting them into 3 squads is a good idea, but you need to lose 11 boyz now. You could try 16, 16, 17, but your kan wall had better work with squad numbers that low
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![[Post New]](/s/i/i.gif) 2011/05/24 20:47:13
Subject: Re:Need help deploying a Kan Wall
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Dakka Veteran
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I like your 2nd list better.
Ditch the Grots (you don't need them, now that you have 3 groups of troops)
Give one of the squads of Orks Shootas (so they can sit on a forward-facing objective and shoot out of it)
Give one of the Kan squads Grotzookas (less expensive and gives you some awesome anti-infantry power)
That should get you under 1000 pts and give you a bit more strategic options.
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![[Post New]](/s/i/i.gif) 2011/05/24 21:07:04
Subject: Need help deploying a Kan Wall
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Regular Dakkanaut
Charleston, SC
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Do not ditch the grots, they are the best objective holder you can have. You don't want to pay the points for 20 shoota boys to sit on an objective and do nothing with their 18 inch range - even 2 big shootas doesn't make up for the points.
I also prefer slugga boys on foot, but I commonly equip my kans with big shootas and run them and the boys every turn.
6 kans are good - 9 kans are great. If you have them - I would recommend running 9 kans.
9 kans with big shootas - 360
big mek - 85
10 grots, runt herd - 40
5 lootas - 75
1 deff kopta with rokkits and buzz saw - 70 (more on this)
23 boys, nob bp and pk - 184
23 boys, nob bp and pk - 184
total of 998
The deffkopta is a great way to take out fire power - if you go first, deploy them and scout forward - shoot and assault the biggest shooting threat. If you go second, reserve them and attack from the flanks.
As far as deployment, much of it depends on the opposing army composition. No blast markers - bunch up and charge! Ordinance or tons of markers (long fang missle spam) spread out as much as possible. Remember, the kans can be 4 inches apart and your boys 2 inches - take advantage of this. With only 2 middle sized squads, you shouldn't run out of room.
Do not deploy the grots! Hold them in reserve and walk them onto an objective - no sense letting them get shot up for nothing.
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![[Post New]](/s/i/i.gif) 2011/05/24 21:09:58
Subject: Need help deploying a Kan Wall
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Savage Khorne Berserker Biker
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So that would make it look like:
KFF Big Mek - 85 points
20 Slugga Boyz; Nob with PK and BP - 160 points
20 Slugga Boyz; Nob with PK and BP - 160 points
20 Shoota Boyz; Nob with PK and BP - 160 points
5x Lootas - 75 points
5x Lootas - 75 points
Killa Kans x2 - Rokkits - 100 points
Killa Kans x2 - Rokkits - 100 points
Killa Kans x2 - Grotzookas - 85 points
1000 points
Now, the only issue I see with this is the lack of redundancy with the Shootas or Grotzookas. Would that matter at this point level?
Vrakk wrote:Do not ditch the grots, they are the best objective holder you can have. You don't want to pay the points for 20 shoota boys to sit on an objective and do nothing with their 18 inch range - even 2 big shootas doesn't make up for the points.
I also prefer slugga boys on foot, but I commonly equip my kans with big shootas and run them and the boys every turn.
6 kans are good - 9 kans are great. If you have them - I would recommend running 9 kans.
9 kans with big shootas - 360
big mek - 85
10 grots, runt herd - 40
5 lootas - 75
1 deff kopta with rokkits and buzz saw - 70 (more on this)
23 boys, nob bp and pk - 184
23 boys, nob bp and pk - 184
total of 998
The deffkopta is a great way to take out fire power - if you go first, deploy them and scout forward - shoot and assault the biggest shooting threat. If you go second, reserve them and attack from the flanks.
As far as deployment, much of it depends on the opposing army composition. No blast markers - bunch up and charge! Ordinance or tons of markers (long fang missle spam) spread out as much as possible. Remember, the kans can be 4 inches apart and your boys 2 inches - take advantage of this. With only 2 middle sized squads, you shouldn't run out of room.
Do not deploy the grots! Hold them in reserve and walk them onto an objective - no sense letting them get shot up for nothing.
I have enough models to field a 1500 Kan Wall, so I do have 9 Kans, another KFF, 22 Shootas, and 2 Deffkoptas.
I highly, highly highly disagree with giving Kans Big Shootas. The Kans are the best shooters in the army, and Orks have a major problem with ranged anti-tank, which is why I've always given them Rokkits.
I agree on the Grots being the best objective holder, yesterday's testing revealed to me that I don't have to really worry about objectives much if I abuse their coherency.
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This message was edited 1 time. Last update was at 2011/05/24 21:13:47
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![[Post New]](/s/i/i.gif) 2011/05/25 13:42:39
Subject: Re:Need help deploying a Kan Wall
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Dakka Veteran
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That looks like a nice 1000 pt Kan Wall list. I like it.
The Rokkits and the Lootas give you tons of light vehicle killing power, and you've got a lot of numbers with your slugga and shoota boys. Grotzookas will wreck havoc on infantry.
Tell us how it works out!
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![[Post New]](/s/i/i.gif) 2011/05/27 14:28:35
Subject: Re:Need help deploying a Kan Wall
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Hellacious Havoc
NC
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If you literally can not deploy that many models in spearhead, my first suspicion is that of poor terrain. I've always been able to place 70+ infantry and 11 walkers for my 1850/2k kan walls. However I do understand that you will not always get to have a set up that allows you to have optimal avenues in which to march to your opponent. Unfortunately with spearhead and only one KFF, you'll probably end up needing to break a portion of your force away from the safety bubble in earlier turns in hope of getting to your foe more efficiently. with a foot-slog full of sluggas, it's all about getting into CC asap. every turn you spend walking and not krumpin' is a turn you're weathering an army worth of fire from your opponent.
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![[Post New]](/s/i/i.gif) 2011/05/28 22:18:06
Subject: Need help deploying a Kan Wall
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Deadshot Weapon Moderati
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Vrakk wrote:Do not ditch the grots, they are the best objective holder you can have. You don't want to pay the points for 20 shoota boys to sit on an objective and do nothing with their 18 inch range - even 2 big shootas doesn't make up for the points.
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I have to agree completely here. The grots are invaluble in small games as you simply cannot offord the points to hold an objective with a big expensive squad (if orks can be called expensive). If your offense if good enough your opponent will be so preoccupied that you grots shouldn't really come under attack. Also remember they are better shots that yoru orks so are better at sitting on an objective and shooting from it.
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