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Competitive 2000 point Dark Eldar WWP (Webway Portal) Army  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User





This is what I came up with for a competitive 2000 point WWP army. Please let me know what you think. Thanks.

WWP - Army List - 2000

Venom w/ Splinter Cannon Upgrade - 65
venom w/ Splinter Cannon Upgrade - 65
Venom w/ Splinter Cannon Upgrade - 65

4 x Kabalite Trueborn w/ Blaster Upgrade - 108
4 x Kabalite Trueborn w/ Blaster Upgrade - 108
4 x Kabalite Trueborn w/ Blaster Upgrade - 108

Raider w/ Flickerfield Upgrade - 70
Raider w/ Flickerfield Upgrade - 70
Raider w/ Flickerfield Upgrade - 70

Wyches x 9 w/ Hekatrix Upgrade, Agoniser Upgrade, Haywire Grenades, Hydra Gauntlets Upgrade - 148
Wyches x 9 w/ Hekatrix Upgrade, Agoniser Upgrade, Haywire Grenades, Hydra Gauntlets Upgrade - 148
Wyches x 9 w/ Hekatrix Upgrade, Agoniser Upgrade, Haywire Grenades, Hydra Gauntlets Upgrade - 148

Haemonculus w/ Liquifier Gun Upgrade, Webway Portal, Shattershard - 110
Haemonculus w/ Liquifier Gun Upgrade, Webway Portal - 95
Haemonculus w/ Liquifier Gun Upgrade, Webway Portal - 95

Ravager w/ Flickerfield - 115
Talos Pain Engine w/ Chain-flails Upgrade, Additional Close Combat Weapon Upgrade, Heat lance Upgrade - 135
Talos Pain Engine w/ Chain-flails Upgrade, Additional Close Combat Weapon Upgrade, Heat lance Upgrade - 135

Scourges x 5 w/ Heat Lance Upgrade x 2 - 134

1992

The Kabalite Trueborn ride around in the Venoms, shooting their blasters at vehicles and such.
Each Haemonculus rides in the raider with a squad of wyches. I gave each of the Haemonculus a WWP so I am almost guaranteed to get one to drop, plus shattershard is awesome.
I have one ravager to lay down some lance shots on heavy support in the starting turn(s).
As far as what comes out of the portal, I have two Talos Pain Engines with a number of upgrades, they will carve and melt through vehicles and units alike.
And also coming out of the portal is a 5 unit squad of Scourges with 2 heat lances, that way I can have them move a fair distance right out of the portal and melt any key vehicles or other targets.

So, that is what I have. Interested in hearing what everyone has to say. Thanks.


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Made in us
Longtime Dakkanaut






Dallas Texas

I think ravagers are a better idea than pain engines.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Fresh-Faced New User





I've been recently thinking of a WWP list as well.

Just some suggestions (keep in mind I havn't play tested any of this):

1. This list seems like a combination of 2 lists, Raider Mobile: Wych/Trueborn heavy, and WWP. I am assuming you would start with all 3 wych raiders on the field. Lets assume best case scenario, you get first turn. You move forward, deploy portals (probably 2 12" deploys and maybe a 24" flatout for a little dimension). Assuming your opponent is fully deployed he then has 1 full turn to shoot down the raiders in the open, and concentrate firepower on reducing your wyches. In the tournament scene this can be an obscene amount of shots. Next turn you get half of your reserves (venoms/talos/scourges) Your opponent now has another turn to shoot down the incoming troops. The only CC capable squad in your portal groups would be the Talos, Your wyches by now would either be wiped out or reduced to rather low numbers.

Now Assuming you won first turn, the results would be somewhat the same, with still a full turn of shooting to takeout wych raiders, while only half your force comes in the next turn. I realize that wyches have FnP but some tournament lists can pump out 50+ shots a turn, and with that many, they will most likely go down.

Now. If you start with raiders and venoms on the field, target saturation will result in higher troop survival. At this point why waste points on WWP, your already halfway accross the board with the majority of your army. Replace Talos and Scourge with ravagers and you have a very strong "Dark Storm" Wych list.

2. IMO scourges will never perform as well as trueborn in venoms and Ravagers. If your already placing WWPs you can easily get even foot slogging true born in range of most armies (fast mobile armies being the exception).

3. 1 Ravager is a dead ravager. In tournaments its all about redundancy. 3 Dark Lances is a high threat, and will be taken out fast.

Now if WWP is your true goal I would consider:

3x Haemonculus w/ wracks, webway portals in venoms: wracks are more resilient to shooting, FnP should insure that even if the venoms are shot down, their precious WWP cargo isn't destroyed. Start with only these 3 units on the table in cover and spreadout. Move 1/2 forward 12, and deploy WWP, move 3rd flatout and hope for a good portal next turn closer to enemy lines. If you don't get first turn, weather shooting and pray all 3 units aren't destroyed (most likely not as the distance and cover most likely means several anti-tank hits but very little infantry hits. Even if the vehicles are destroyed, move the units as far forward as possible and attempt to drop portals, or hope for another turn and fleet.

Now, the remaining list can contain 2/3x Talos, maybe Chronos for heavy support (1 ravager will die, 3 talos will greatly support your troops). Equip them with a simple load out (Heat Lances for anti-vehicle). Troops can consist of wych squads w/ or w/out raiders and definitely with haywire grenades. Obviously raiders will give them added mobility, but assuming that you are able to place your WWPs well, they should be able to move, fleet, and assault the turn they arrive. I would also consider positioning Haemonculus in good positions to transfer to their unit in order to give them FnP on arrival (though chronos would help transfer pain as well). Warrior squads would work as well, though without mobility, they will most likely get shot to pieces. Either way, 3 Talos less than 12 inches away from your opponents line should cause some panic.

Fast attack can be filled with beastmaster squads, Rending birds and khimeras are awesome regardless of the foe. Plus the 12" assault means they will most likely be making it into combat the turn they arrive. Incubi/grotesques would also form a great shock assault force if you feel the wyches just won't cut it.

While vehicles will add mobility, it will also put units outside the support range of your Talos/Chronos. Now all regulard dark eldar tactics apply, and if there is a flank you can crush first, feel free to deploy first round/2 troops on that flank. When other flank moves over to support, drop units in the portal behind them and seal the trap.

Now a lot of this lists success revolves around luck. There are two HQ options which make this easier. Sliscus and Sathonyx. Sliscus will enable your WWP venoms to start further up the table, aiding in WWP deployment (plus combat drug re-roll which is awesome!). Sathonyx helps grab the first turn, ensuring WWP deployment at all. Both are good choices, but obviously with haemonculus you will only take one, either Sliscus supporting a combat squad/incubi or Sathonyx running with hellions (troops for objective grabbing) or beasts (providing stealth to the beast unit, he can be detached prior to assault to use is 12" movement 6" assault while the beasts use their 6" movement 12" assault, landing them both in combat).

Hope this helps, and don't take it as 100% right, just what I've gleaned from intelligent posters here on Dakka, and of course I haven't play tested any of it:

http://www.dakkadakka.com/wiki/en/DE_Listbuilding_Strategy_%28by_Ketara%29
   
Made in us
Fresh-Faced New User





Thanks for the feedback so far guys. If other could take a look and share there thoughts, that would be greatly appreciated.

Check out the blog! www.40kChampion.com 
   
Made in us
Lethal Lhamean






Venice, Florida

You're spending over a hundred points in order to help you get 2 Talosi and some Scourges into play?

Considering the Scourges, even if we want to think of them as effective, will be just as effective via Deepstrike as through a portal, you are spending around 100 points to help out about 270 points.

I don't like that ratio, not at all.

I think you're trying to go WWP but are not committing to it as a strategy. At that stage - why not just avoid committing and stick to the rest of your army being Raider Rush, which is quite viable?

If you want to go WWP - then ruddy well go WWP, and actually bring a sizable strike force through with the tactic.

GreySeer did an okay job with basic WWP thoughts. Definitely Talos Pain Engines, Beastmasters, Wyches, and other h2h units feature well out of the portals. I also think Baron Sathy, paired with Beastmasters is a very tech choice as it will help your ability to go first which is pretty important for WWP lists and he can help enhance Beasts, which is also solid.

In any case, the weakness of your list is you're splitting a strategy in an suboptimal way, and it's weakening the list overall.

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Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
 
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