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Hello,
I just wanted to ask as to how other people play the 'Raid/Rescue' Mission in Necromunda, the one with the sentries. I had a bizarre game yesterday that leaves a bit of a sour taste.
Under the rules 'Sounding the alarm' there are rules for spotting a person (2D6 range, followed by a dice roll) in your own and the enemies turn. You can sound the alarm if a weapon shoots and makes too much noise, or if a close combat makes too much noise.
Nowhere in the rules does it seem to say that if someone is shot and not killed, they can raise the alarm.
I had the situation yesterday when my friend uses nothing but needle weapons and silenced attacks, stays out of spotting range (12") and can fire away to his hearts content with no chance of ever raising the alarm.
Common sense tells me that if a sentry gets shot and not killed, of course they will raise the alarm, however the rules don't seem to back me up and if that ruling were the case then it would be nigh impossible to avoid raising the alarm.
Please let me know how you guys play this mission and whether you have come across the same circumstance?
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