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Made in us
Member of a Lodge? I Can't Say




WI

I posted this on someone's thread to show an example of making a list designed around a tactic. I think I made a pretty good list so wanted to share to see if it would give someone else some ideas. I feel it can easily be further refined, but I think the core is there. Tactics are discussed on the bottom.

CCS - 310pts
Creed
Kell
plasmagun
Lascannon
Astropath
Camo Cloaks

PCS -200pts (Out-flanking)
Al'Rahem
4x Meltaguns
Krak grenades
Chimera (Hull HF, Turret ML)

PIS - 115pts (Out-flanking)
Meltagun
Chimera (Hull HF, Turret ML)

PIS - 115pts (Out-flanking)
Meltagun
Chimera (Hull HF, Turret ML)

Special Weapon Squad - 65pts (In Vendetta, Out-flanking)
3x Meltaguns

Vets - 160pts
3x Melta
Sentries
Grenadiers

Vets - 160pts
3x Melta
Sentries
Grenadiers

PCS - 50pts
4x Flamers

PIS - 70pts (blobbed)
Meltagun
Auto-Cannon

PIS - 70pts (blobbed)
Meltagun
Auto-Cannon

HWS - 75pts
3x Auto-Cannons

HWS - 75pts
3x Auto-Cannons

HWS - 75pts
3x Auto-Cannons

2x Scout Sentnials squad - 80pts (Out-flanking)
Auto-Cannon

2x Scout Sentnials squad - 80pts (Out-flanking)
Auto-Cannon

Vendetta - 130pts (Out-Flanking)

Leman Russ Vanquisher - 170pts (Out-flanking via Creed)
Lascannon

= 2000pts

Blob squad, Heavy Weapon squads, and the Vets all hang back sitting in cover and shoot at the enemy long range to draw them in. They also can be within 12" of Creed if needed for the Regimental Standard's effect for moral purposes. With Kell I am using Creed's LD 10 with a 24" range for Bring it Down!, so I should be issuing 4 Orders a turn to these units to pour as much fire into the enemy as possible. As the Enemy advances the out-flanking units come on and get side/rear shots on the enemy Mech and/or attack rear heavy weapon units. Creed, Al'Rahem and the Astropath are the key units that the list is built around, with out-flanking units being the key tactic. Classic pincer/ hammer and anvil tactics being used.

Al'Rahem's platoon all have to be out-flanking. His platoon consists of a PSC, PISx2, and a SWS. This means the Vendetta /has/ to out-flank if the squad is mounted in it. I wouldn't use Scout Sentinals personally, but they fit with the theme. The Grenadiers on the Vets are just anti-flamer protection, but if they were scarpped I would actually look at adding Pask to the Vanquisher and using extra points to upgrade the Vets from Meltaguns to Plasmaguns. Another option would be to take the 60pts and ditch the Krak from Al'Rahem's unit and get Guardsman Marbro. I know this leaves me with 1 lascannon for long-range anti-AV 12+ on turn 1, but it is BS4 and worse comes to worse I use BiD! on it to make it twin-linked. I still have plenty of melta once they get closer.

Enjoy!

This message was edited 1 time. Last update was at 2011/05/24 14:22:40


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Tower of Power






Cannock

Creed is cool but Kell is not. Kell is 85 points and you can get a vox network for cheap than that.

I don't really like the idea of Vendettas outflanking and carrying melta units. Reason is Vendettas are long range anti tank and are meant to be firing lascannons not transporting something and firing only a single lascannon which puts itself into melta range thank-you nicely

Not sure what the Veterans are meant to be doing. You have one other Vendetta which one squad can go in but the other will be on foot which means they won't get the meltas into range.

Bad weapon synergy with meltas and autocannons. Autocannon are long range meltas short range so they won't get ever in range unless someone drives too close by then it will be too late or you have to move to fire them meaning no firing autocannons. Not good. Also no Commissar means the entire Platoon could run off if beaten in combat.

HWTs are ok but need Lord Commissar for stubborn bubble so stop then running away.

Sentinels are cool but better in singles. Would rather have more Vendettas.

Vanquisher is crap and why is it outflanking when it has massive range? Doesn't need side armour shots with 2D6 armour pen anyway.

Could be a better list.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I have found Kell to be worth it especialy with a Vox Network. He can use Creed LD 10 on the Special Weapons Platoons, It won't keep them from running away, but it will get them into back in the Fight.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Member of a Lodge? I Can't Say




WI

mercer wrote:Creed is cool but Kell is not. Kell is 85 points and you can get a vox network for cheap than that.

Can't put voxes in heavy weapons squads, why waste getting rid of the CCS plasma for a Vox with one unit (blob) with a vox? And Sir, Kell is freaking amazing for giving my Orders to any non-vehicle unit and using Creed's Leadership 10, not their leadership 7. He also is a regimental standard which also gives a 12" Moral and Pinning re-roll. I would look to add on a Lord Commissar before take Kell away. Besides, worse comes to worse he is a body guard and give the unit a power fist or a power weapon.

mercer wrote:I don't really like the idea of Vendettas outflanking and carrying melta units. Reason is Vendettas are long range anti tank and are meant to be firing lascannons not transporting something and firing only a single lascannon which puts itself into melta range thank-you nicely

Means the Vendetta is now a scoring unit as the SWS is a troop choice. Your right, the squad doesn't need the meltas and I considered making it a naked squad. But now the option is there for a suicide grav chute insertion if needed.

mercer wrote:Not sure what the Veterans are meant to be doing. You have one other Vendetta which one squad can go in but the other will be on foot which means they won't get the meltas into range.

They are ment to camp in cover between the blob, CCS, and HWSs and shoot mech that gets through the hail of AC fire. They are also to cover the flanks of the blob, CCS, and HWSs from out-flanking units. THe core of the force sits back in the middle in cover, with these two units roughly 24" apart from each other and 12" from the CCS.

mercer wrote:Bad weapon synergy with meltas and autocannons. Autocannon are long range meltas short range so they won't get ever in range unless someone drives too close by then it will be too late or you have to move to fire them meaning no firing autocannons. Not good. Also no Commissar means the entire Platoon could run off if beaten in combat.

I disagree with your theory, as I will not move the blob to get in melta range. The melta is there incase something like a Drop pod Dread lands right next to it. The Meltaguns can also be used at 12" for anti-terminator fire. If the plasmaguns were better at AT fire, I would upgrade in a heatbeat. But then no one would use Meltaguns, right? Besides, I would rather have them then come across the situation where I wish I had them.

mercer wrote:HWTs are ok but need Lord Commissar for stubborn bubble so stop then running away.

Point taken. But that is a very small bubble...

mercer wrote:Sentinels are cool but better in singles. Would rather have more Vendettas.

Can't afford them right now.

mercer wrote:Vanquisher is crap and why is it outflanking when it has massive range? Doesn't need side armour shots with 2D6 armour pen anyway.

I don't have to out-flank it to be honest, but if I lose and they go first on turn 1 I would like the option so they don't blow it up before it does what it is suppose to do. Vanquisher is only crap vs infantry, nothing else can do what it does. The Lascannon can make use of the side and rear shots and to be frank, I have a better chance to penetrate from the side or rear than from the front against most things. I can't fail to at least glance AV 10 with it. Dice rolls are dice rolls, why make things harder than they need to be... besides, I /CAN/ out-flank it, so why shouldn't I? Who expects a out-flanking Russ!?

mercer wrote:Could be a better list.

Then make one... that is the point of this post. It is easy to tear things down, but barring the Lord Commissar, you never really added anything to the list. Everything else you said is a matter of opinon or conjecture.


Automatically Appended Next Post:
BlkTom wrote: Editied list with the Lord Commissar added to the list, using some of the reductions mentioned in my first post.

CCS - 305pts
Creed
Kell
meltagun
Lascannon
Astropath
Camo Cloaks

Lord Commissar - 70pts (In blob Squad)

PCS - 195pts (Out-flanking)
Al'Rahem
4x Meltaguns
Chimera (Hull HF, Turret ML)

PIS - 115pts (Out-flanking)
Meltagun
Chimera (Hull HF, Turret ML)

PIS - 115pts (Out-flanking)
Meltagun
Chimera (Hull HF, Turret ML)

Special Weapon Squad - 65pts (In Vendetta, Out-flanking)
3x Meltaguns

Vets - 130pts
3x Melta
Sentries

Vets - 130pts
3x Melta
Sentries

PCS - 50pts
4x Flamers

PIS - 70pts (blobbed)
Meltagun
Auto-Cannon

PIS - 70pts (blobbed)
Meltagun
Auto-Cannon

HWS - 75pts
3x Auto-Cannons

HWS - 75pts
3x Auto-Cannons

HWS - 75pts
3x Auto-Cannons

2x Scout Sentnials squad - 80pts (Out-flanking)
Auto-Cannon

2x Scout Sentnials squad - 80pts (Out-flanking)
Auto-Cannon

Vendetta - 130pts (Out-Flanking)

Leman Russ Vanquisher - 170pts (Out-flanking via Creed)
Lascannon

= 2000pts

This message was edited 2 times. Last update was at 2011/05/24 15:46:12


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Tower of Power






Cannock

BlkTom wrote:
mercer wrote:Creed is cool but Kell is not. Kell is 85 points and you can get a vox network for cheap than that.

Can't put voxes in heavy weapons squads, why waste getting rid of the CCS plasma for a Vox with one unit (blob) with a vox? And Sir, Kell is freaking amazing for giving my Orders to any non-vehicle unit and using Creed's Leadership 10, not their leadership 7. He also is a regimental standard which also gives a 12" Moral and Pinning re-roll. I would look to add on a Lord Commissar before take Kell away. Besides, worse comes to worse he is a body guard and give the unit a power fist or a power weapon.


I know about voxes in HWTs but I didn't say put them in those units . A bit crap a Guardsmen cannot carry a special weapon and a back pack raido...I don't think Kell is that good. LD7 is just for HWTs and doesn't apply to others. Standard well 5 guys will be running off and you can get a standard for cheaper anyway. I think it's a power weap he has but could be wrong though power fist is crap when a T3 4+ armour save guy is striking last plus you won't be in combat anyway really at the back of the board and if you are then more likely will be from a outflanking unit and you will probably be dead.

mercer wrote:I don't really like the idea of Vendettas outflanking and carrying melta units. Reason is Vendettas are long range anti tank and are meant to be firing lascannons not transporting something and firing only a single lascannon which puts itself into melta range thank-you nicely

Means the Vendetta is now a scoring unit as the SWS is a troop choice. Your right, the squad doesn't need the meltas and I considered making it a naked squad. But now the option is there for a suicide grav chute insertion if needed.


Indeed it is but you can get any troop choice into that unit later in the game and move onto a objective.

mercer wrote:Not sure what the Veterans are meant to be doing. You have one other Vendetta which one squad can go in but the other will be on foot which means they won't get the meltas into range.

They are ment to camp in cover between the blob, CCS, and HWSs and shoot mech that gets through the hail of AC fire. They are also to cover the flanks of the blob, CCS, and HWSs from out-flanking units. THe core of the force sits back in the middle in cover, with these two units roughly 24" apart from each other and 12" from the CCS.


If Veterans are camping they have the worst weapons ever as never going to get into range at all. Meltas are only affective really against outflanking armour not units. With meltas they won't get into range unless someone is dumb enough to drive close to them.

[quote[
mercer wrote:Bad weapon synergy with meltas and autocannons. Autocannon are long range meltas short range so they won't get ever in range unless someone drives too close by then it will be too late or you have to move to fire them meaning no firing autocannons. Not good. Also no Commissar means the entire Platoon could run off if beaten in combat.

I disagree with your theory, as I will not move the blob to get in melta range. The melta is there incase something like a Drop pod Dread lands right next to it. The Meltaguns can also be used at 12" for anti-terminator fire. If the plasmaguns were better at AT fire, I would upgrade in a heatbeat. But then no one would use Meltaguns, right? Besides, I would rather have them then come across the situation where I wish I had them.


So you agree that you won't move the blob to get into melta range which means it won't be in range to fire at all..you've just proved my point. No drop pod is going to be stupid enough to drop by melta is it? C'Mon man. The melta will be wasted half the game and if Terminators are by you it means they have disembkared from a Land Raider and you won't get to shoot them. I would add plasma guns for S7 24" shot at least another S7 shot which can reach half away across the table. Having a short ranged anti tank weapon and a long range anti tank weapon in the same unit is just dumb. I think you're kind of missing the point of meltagun, anti tank..

mercer wrote:HWTs are ok but need Lord Commissar for stubborn bubble so stop then running away.

Point taken. But that is a very small bubble...


Doesn't matter place your Lord Commissar by them and you'll get them all in.

mercer wrote:Sentinels are cool but better in singles. Would rather have more Vendettas.

Can't afford them right now.


You could if you dropped loads of crap.

mercer wrote:Vanquisher is crap and why is it outflanking when it has massive range? Doesn't need side armour shots with 2D6 armour pen anyway.

I don't have to out-flank it to be honest, but if I lose and they go first on turn 1 I would like the option so they don't blow it up before it does what it is suppose to do. Vanquisher is only crap vs infantry, nothing else can do what it does. The Lascannon can make use of the side and rear shots and to be frank, I have a better chance to penetrate from the side or rear than from the front against most things. I can't fail to at least glance AV 10 with it. Dice rolls are dice rolls, why make things harder than they need to be... besides, I /CAN/ out-flank it, so why shouldn't I? Who expects a out-flanking Russ!?


The reason the Vanquisher is crap is because it's BS3 with a single shot and costs too much points. That means it will miss half the time. And who would be firing it at infantry? I think saying a Vanquisher is crap firing at infantry is pretty obvious.....also people will expect a outflanking Russ when you declare it's in reserve and outflanking...

mercer wrote:Could be a better list.

Then make one... that is the point of this post. It is easy to tear things down, but barring the Lord Commissar, you never really added anything to the list. Everything else you said is a matter of opinon or conjecture.


Pretty sure I could and have. I've given you suggestions to make it better so no need to get defensive. The point is you're telling people how awesome this list is and I'm afriad it's not. If you read what I put I've given you reasons why things aren't good in the list I'm pretty sure you can work out replacements or do you want me to hold your hand on that as well? Perhaps instead of giving people suggestions and giving them good lists you should maybe listen to other people instead, especially those with quality suggestions? I think you should re-read what I have put as I've made plenty of additions to the list.


Automatically Appended Next Post:
BlkTom wrote: Editied list with the Lord Commissar added to the list, using some of the reductions mentioned in my first post.

CCS - 305pts
Creed
Kell
meltagun
Lascannon
Astropath
Camo Cloaks


WTF? Melta with lascannon? I've already mentioned about weapon synergy. Short ranged anti tank does not go with long ranged anti tank. If you really want a second weapon take a plasma gun at least it has 24" range.

Special Weapon Squad - 65pts (In Vendetta, Out-flanking)
3x Meltaguns


Still not good setup for reasons already mentioned.

Vets - 130pts
3x Melta
Sentries

Vets - 130pts
3x Melta
Sentries


Still gak as meltas won't get into range. Utterly pointless 12" gun sitting there baby sitting another unit.

PCS - 50pts
4x Flamers

PIS - 70pts (blobbed)
Meltagun
Auto-Cannon

PIS - 70pts (blobbed)
Meltagun
Auto-Cannon


Still no Commissar so get thise unit in combat deck it and it will run good bye 20 Guardsmen. Also meltas, autocannons.....

Vendetta - 130pts (Out-Flanking)


Why is the long range anti tank held in reserve for and not getting shots in first turn?

Leman Russ Vanquisher - 170pts (Out-flanking via Creed)
Lascannon

= 2000pts



Why have you still got the Crapquisher for? I've explained why it's rubbish and people will know you're outflanking when you declare it.

A much better list with tweaks would be:

HQ

Company Command Squad - Creed, Astropath, lascannon
Creed

Lord Commissar

Troops

Platoon Command Squad w/ Chimera - Al'Rahem & 4 x meltaguns
Infantry Platoon w/ Chimera - meltagun
Infantry Platoon w/ Chimera - meltagun
Infantry Platoon w/ Chimera - meltagun

Veterans w/ Chimera - 3 x meltaguns
Veterans w/ Chimera - 3 x meltaguns

Platoon Command Squad - 4 x flamers
Infantry Platoon - autocannon & grenade launcher - Sgt w/ power weapon
Infantry Platoon - Commissar w/ power weapon - autocannon & grenade launcher - Sgt w/ power weapon
Heavy Weapons Team - 3 x autocannons
Heavy Weapons Team - 3 x autocannons
Heavy Weapons Team - 3 x autocannons

Fast Attack

2 x Scout Sentinels - 2 x autocannons
Vendetta
Vendetta

Heavy Support

Manticore Missile Launcher
Manticore Missile Launcher
Colossus

I think that might be over 2,000 points but check it just in case. It has a Lord Commissar to stop HWTs running off, a Commissar to stop the Platoon blob off who have power weapons in case anyone assaults them this way they can tarpit a unit and hack it down with power weapons. Double Vendettas using all lascannons giving more anti tank. Long range ordnance which can stay hidden or get cover from Platoon and firing first turn, plus better for the points over the Vanquisher. Also a lot more armour and a good support of outflanking units.







This message was edited 1 time. Last update was at 2011/05/24 16:16:53


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Member of a Lodge? I Can't Say




WI

*shakes head* Just... stop. If that is your best shot at making a outflanking guard list, just please stop there. The flaws in that list make my gums ache.


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Tower of Power






Cannock

That's your list though with your outflanking units..looks like you're shaking your head at your own list :( .

Good luck with your list.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Member of a Lodge? I Can't Say




WI

My list and your list are not alike at all.

You call Kell and the Vanquisher crap, but you put in heavy support that can't fire inside of 24" and are unreliable in hitting. Those weapons are as much of a threat to the outflanking units as the enemy is.

Nothing good will come of dragging this on, let us agree to disagree. You either fail in seeing or understanding what I am attempting to do. Melta-vet chimera-rush is apparently the only tactic you understand.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Tower of Power






Cannock

it's a fact the Vanquisher is crap and you fail to see that. You also fail to realise that the Manticores can direct fire, the Colossus can't but if that's a problem switch it for a Manticore.

The rest is the same as yours except with better weapon synergy

What you fail to do is write good lists with good synergy. You also fail to realise the list I wrote is virtually identical so yours just with different wargear so if the one I wrote fails to outflank then so does yours as utimately it's your list. What I think you should do is actually listen to people and stop posting poor lists as suggestions to others as what you think is "pretty good" is a world of difference between a true pretty good list. Perhaps you should actually practice what you preach.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Actualy a Vanquisher with 1 Lascannon, Pask and two others to absorb damage. Without the Blast markers you can couse alot of Damage to most thing real heavly and still Move.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

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