Had a game with John on Friday. He's using a Eldar list I made for him though he has done some minor adjustments, apparently someone said it has no ranged anti tank - I'll let you be the judge

. I'm also testing out a slightly modified list so will be interesting to see how it goes.
Orks "'Ead Manglers Lads" - 2,000 points
HQ
1 x Warboss - power klaw, attack squig & cybork body
1 x Big Mek - kustom force field
Elite
5 x Lootas
5 x Lootas
5 x Lootas
Troops
7 x Nobz w/ Battlewagon - 2 x power klaw, 3 x big choppas, waaagh! Banner, 2 x ammo runts,cybork bodies & Painboy - Wagon w/ deff rolla, red paint job, boarding plank & big shoota
20 x Shoota Boyz - 2 x rokkits - Nob w/ power klaw
20 x Shoota Boyz - 2 x rokkits - Nob w/ power klaw
20 x Shoota Boyz - 2 x rokkits - Nob w/ power klaw
13 x Gretchin - Runtherd w/ grot-pod
Fast Attack
1 x Deffcopter - twin-linked rokkits & buzzsaw
1 x Deffcopter - twin-linked rokkits & buzzsaw
2 x Warbuggies - 2 x twin-linked rokkits
Heavy Support
1 x Battlewagon - deff rolla, red paint job, boarding plank & big shoota
1 x Battlewagon - deff rolla, red paint job, boarding plank & big shoota
1 x Battlewagon - deff rolla, red paint job, boarding plank & big shoota
Total: 2,000
Eldar "Wave Walker" - 2,000 points
HQ
Farseer - guide
Farseer - guide
Elite
5 x Fire Dragons w/ Wave Serpent - Serpent w/ eldar missile launcher
5 x Fire Dragons w/ Wave Serpent - Serpent w/ eldar missile launcher
5 x Fire Dragons w/ Wave Serpent - Serpent w/ eldar missile launcher
Troops
5 x Dire Avengers w/ Wave Serpent - Exarch w/ bladestorm - Serpent w/ eldar missile launcher
5 x Dire Avengers w/ Wave Serpent - Exarch w/ bladestorm - Serpent w/ eldar missile launcher
10 x Guardians - eldar missile launcher platform
10 x Guardians - eldar missile launcher platform
Heavy Support
3 x War Walkers - 2 x eldar missile launchers per walker
3 x War Walkers - 2 x eldar missile launchers per walker
3 x War Walkers - 2 x eldar missile launchers per walker
Game: Anniliation & pitched battle
Deployment
John won the roll off and went first. He spread his army out putting a unit of Guardians in each corner of the board strangely in the open. Two units of Dragons went mostly on the left flank with a War Walker unit while the other War Walkers and unit of Dragons held in the centre along with a Avenger unit while the other Avenger unit supported the Guardians on the top right corner.
I deploy mostly on the right flank with my quad Battlewagons as this is where the least melta is. I put two units of Lootas in a ruin in front of my Wagons to lay down covering fire at my Battlewagons advance while the other Loota unit with Grots take up position in the only ruin close to my board edge which is on the left flank. Both Koptas stay in reserve.
* Tactical Notes
My plan is to speed the Battlewagons forward up the right flank and use the Lootas and Warbuggies to lay down fire power towards the centre of the board. I'll then start shooting and deffrollaing units and move across Johns board edge and when the Koptas come in I'll use them to tie up the War Walker units. My first targets will be the Fire Dragons then onto the squadrons of War Walkers.
Turn 1
John moves his Serpents about turbo boosting pretty much all of them to get a cover save though I am surprised he left both Guardian units out to dry to be shot - he trying to sucker me in?
First round of shooting John unloads a War Walker unit onto the side armour of a Battlewagon which fails cover save and explodes! John then follows up the volley with all
EMLs he can laying down frags and wipes out the unit of Boyz gaining himself two kill points in turn one.
My turn I move all Battlewagons 12" forward and that's the only movement.
Shooting I roll a 1 for every single Loota unit! I fire the unit on the left flank at the exposed Guardians and fail to wound, great. I fire the other two units at the other Guardians and Walker unit but nothing - awesome!
Kill points - Orks: 0 Eldar: 2
* Tactical Notes
Well that was a massive fail ass turn. I've lost a Battlewagon and a entire unit of Boyz thanks to Johns awesome shooting. My own bad luck with dice meant my Lootas have done exactly nothing this turn :( . Hopefully the Deffkoptas will come in and even the score.
Turn 2
John does some more turbo boosting looks like he doesn't want his Wave Serpents shot down! Guardians surprisingly still standing there waiting to be smashed..
Shooting Guardians on the left flank fire a frag at the Lootas and kill one, War Walkers unload a mass of kraks which hit every single one thanks to a nearby Guideseer and Lootas are wiped out gaining John a kill point. Right flank only a single
EML fires at the Battlewagons but it manages to glance the front armour and immobilised a Battlewagon carrying Boyz! A Loota unit in the ruin on the upper floor eats frags leaving two left who pass morale. Warbuggies get toasted by kraks as well.
My turn I bail out the Boyz out the immobilised Battlewagon and move them forward ready to waaagh! and smash some Guardian face as the other Boyz Battlewagon pivots and tank shocks a unit of War Walkers wrecking one, taking out a
EML and shaking another.
Shooting I call a waaagh! and unit of Boyz rolls a 1 leaving them just shy of combat, great! Remaining Lootas fire but I don't think they do anything.
Kill points - Orks: 0 Eldar: 4
* Tactical Notes
God damn these crapola dice! I think that's about the 4th 1 I've rolled this game. Well goes to show you can have all the tactics you want but if your dice aren't working then your dice aren't working. Also forgot to call reserves as was getting too carried away getting my ass kicked! lol.
Turn 3
John advances both his Guardian units to shoot the crap out of my Grots and exposed Boyz who failed to get into assault as a Serpent carrying some Avengers comes to assist. A unit of Fire Dragons moves and bails out their Serpent ready to melta the Boyz Wagon which just did a tank shock.
Shooting Guardians blast the Grots but don't cause many wounds. Guardians and a frag smashes into the Boyz but John doesn't do many wounds. Fire Dragons blow up the Battlewagon which the explosion misses them, he then frags the remaining Boyz but they still remain

. I also think some how the Warbosses Battlewagon gets blown up as well leaving no operational Battlewagons remaining. The two Lootas left on the upper ruin eat frags and die as well.
My turn I move the Boyz out of terrain a little bit so spaced out and attempt to move the Warboss and Nobz through terrain to get the Fire Dragons and their tank but bad dice rolls stops me. I bring the Grots out to get into assault hopefully may kill something
lol you can see how desperate I am getting, assaulting with Grots!
Shooting I blast the Guardians with the Boyz on foot some still left to smash in combat. I blast the Fire Dragons and kill them all earning my first kill point woot! Grots blast some Guardians not sure if they kill anything or nothing.
In assault Grots charge and get their faces beaten in but they do kill something! Boyz charge and kill the Guardians.
Kill points - Orks: 2 Eldar: 7
* Tactical Notes
These EMLs are proving to be a royal pain in the ass with kraks and frags. My force field hasn't saved much and the Lootas cannot hit for crap, not that it matters as not many of them left now. To add insult while laughing at the entire thing I forgot Kopta reserves again! Doh!
Turn 4
John moves a unit of Fire Dragons over towards the immobilised Battlewagon in hope to blow it up just because he can. He starts pulling the rest away from me and forming in a half circle mid field as he now controls the left flank and I am pretty sure he will have the right flank sooner or later.
Shooting he frags the Boyz in the crater from the exploded Battlewagon but they still remain after passing morale. The remaining Lootas and killed removing the last ranged anti tank. Fire Dragons blow up the last Battlewagon so I am left with zero while the Boyz which killed the Guardians get shot up, but remain.
My turn I decide finally to reserve for the Koptas! They arrive a side each with one going to the Guardians while the other towards the Dragons. Boyz which got shot after killing the Guardians make poor rolls to get into cover, but luckily a ruin seperates them from the Eldar but they could easily flank around. The unit of Boyz moves out the crater towards the War Walkers which got tank shocked earlier as the Warboss and Nobz move towards the Fire Dragons and their tank.
Shooting Koptas fire at Dragons and Guardians one Guardian dies. Erm that's it..
In assault Kopta charges Guardians and combat remains on. Boyz charge War Walkers and smash then exploding one killing my Boyz only two of them left including the Nob. Warboss and Nobz multi charge the Fire Dragons and Wave Serpent the Kopta piles into the Dragons which sees the Dragons dead and Serpent stunned.
Kill points - Orks: 4 Eldar: 9
* Tactical Notes
Well I've got a lot of catching up to do with John and he's almost tabled me. I guess he's getting revenge from when I tabled him lol. Not a lot else to say..
Turn 5
The two remaining Boyz are blasted and die. Dire Avengers bladestorm the other Boyz behind the ruin with frag support the Boyz fail morale and run off giving John a kill point.
In combat Kopta and Guardians still duke it out while the Serpent is immobilised.
My turn I just smash the Serpent and blow it up with Nobz taking wounds and Kopta still cannot finish Guardians if I remember right.
At the end of the game I know the kill points were Orks: 6 Eldar: 12 a firm win for Eldar.
Summary
John got his first victory against me so big congrats man. His list has so many missiles it's unbelievable if kraks aren't smashing tanks or gibbing infantry then frags are laying down the hurt with greenskins dropping left right and centre.
John did well taking out a tank first turn and a squad lowering the assault force and then went after the Loota units taking out my ranged fire power. With his speed he could always get away from me and then move closer when he wanted to.
I had some really bad luck with dice this game. I cannot believe all three Loota units got a 1 for first round of shooting and then to top if off I forgot to bring in my Koptas from reserve not once but twice.