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Made in gb
Tower of Power






Cannock

Had a game with John on Friday. He's using a Eldar list I made for him though he has done some minor adjustments, apparently someone said it has no ranged anti tank - I'll let you be the judge . I'm also testing out a slightly modified list so will be interesting to see how it goes.

Orks "'Ead Manglers Lads" - 2,000 points

HQ

1 x Warboss - power klaw, attack squig & cybork body
1 x Big Mek - kustom force field

Elite

5 x Lootas
5 x Lootas
5 x Lootas

Troops

7 x Nobz w/ Battlewagon - 2 x power klaw, 3 x big choppas, waaagh! Banner, 2 x ammo runts,cybork bodies & Painboy - Wagon w/ deff rolla, red paint job, boarding plank & big shoota
20 x Shoota Boyz - 2 x rokkits - Nob w/ power klaw
20 x Shoota Boyz - 2 x rokkits - Nob w/ power klaw
20 x Shoota Boyz - 2 x rokkits - Nob w/ power klaw
13 x Gretchin - Runtherd w/ grot-pod

Fast Attack

1 x Deffcopter - twin-linked rokkits & buzzsaw
1 x Deffcopter - twin-linked rokkits & buzzsaw
2 x Warbuggies - 2 x twin-linked rokkits

Heavy Support

1 x Battlewagon - deff rolla, red paint job, boarding plank & big shoota
1 x Battlewagon - deff rolla, red paint job, boarding plank & big shoota
1 x Battlewagon - deff rolla, red paint job, boarding plank & big shoota

Total: 2,000


Eldar "Wave Walker" - 2,000 points

HQ

Farseer - guide
Farseer - guide

Elite

5 x Fire Dragons w/ Wave Serpent - Serpent w/ eldar missile launcher
5 x Fire Dragons w/ Wave Serpent - Serpent w/ eldar missile launcher
5 x Fire Dragons w/ Wave Serpent - Serpent w/ eldar missile launcher

Troops

5 x Dire Avengers w/ Wave Serpent - Exarch w/ bladestorm - Serpent w/ eldar missile launcher
5 x Dire Avengers w/ Wave Serpent - Exarch w/ bladestorm - Serpent w/ eldar missile launcher
10 x Guardians - eldar missile launcher platform
10 x Guardians - eldar missile launcher platform

Heavy Support

3 x War Walkers - 2 x eldar missile launchers per walker
3 x War Walkers - 2 x eldar missile launchers per walker
3 x War Walkers - 2 x eldar missile launchers per walker

Game: Anniliation & pitched battle

Deployment

John won the roll off and went first. He spread his army out putting a unit of Guardians in each corner of the board strangely in the open. Two units of Dragons went mostly on the left flank with a War Walker unit while the other War Walkers and unit of Dragons held in the centre along with a Avenger unit while the other Avenger unit supported the Guardians on the top right corner.

I deploy mostly on the right flank with my quad Battlewagons as this is where the least melta is. I put two units of Lootas in a ruin in front of my Wagons to lay down covering fire at my Battlewagons advance while the other Loota unit with Grots take up position in the only ruin close to my board edge which is on the left flank. Both Koptas stay in reserve.

* Tactical Notes

My plan is to speed the Battlewagons forward up the right flank and use the Lootas and Warbuggies to lay down fire power towards the centre of the board. I'll then start shooting and deffrollaing units and move across Johns board edge and when the Koptas come in I'll use them to tie up the War Walker units. My first targets will be the Fire Dragons then onto the squadrons of War Walkers.


Turn 1

John moves his Serpents about turbo boosting pretty much all of them to get a cover save though I am surprised he left both Guardian units out to dry to be shot - he trying to sucker me in?

First round of shooting John unloads a War Walker unit onto the side armour of a Battlewagon which fails cover save and explodes! John then follows up the volley with all EMLs he can laying down frags and wipes out the unit of Boyz gaining himself two kill points in turn one.

My turn I move all Battlewagons 12" forward and that's the only movement.

Shooting I roll a 1 for every single Loota unit! I fire the unit on the left flank at the exposed Guardians and fail to wound, great. I fire the other two units at the other Guardians and Walker unit but nothing - awesome!

Kill points - Orks: 0 Eldar: 2

* Tactical Notes

Well that was a massive fail ass turn. I've lost a Battlewagon and a entire unit of Boyz thanks to Johns awesome shooting. My own bad luck with dice meant my Lootas have done exactly nothing this turn :( . Hopefully the Deffkoptas will come in and even the score.


Turn 2

John does some more turbo boosting looks like he doesn't want his Wave Serpents shot down! Guardians surprisingly still standing there waiting to be smashed..

Shooting Guardians on the left flank fire a frag at the Lootas and kill one, War Walkers unload a mass of kraks which hit every single one thanks to a nearby Guideseer and Lootas are wiped out gaining John a kill point. Right flank only a single EML fires at the Battlewagons but it manages to glance the front armour and immobilised a Battlewagon carrying Boyz! A Loota unit in the ruin on the upper floor eats frags leaving two left who pass morale. Warbuggies get toasted by kraks as well.

My turn I bail out the Boyz out the immobilised Battlewagon and move them forward ready to waaagh! and smash some Guardian face as the other Boyz Battlewagon pivots and tank shocks a unit of War Walkers wrecking one, taking out a EML and shaking another.

Shooting I call a waaagh! and unit of Boyz rolls a 1 leaving them just shy of combat, great! Remaining Lootas fire but I don't think they do anything.

Kill points - Orks: 0 Eldar: 4

* Tactical Notes

God damn these crapola dice! I think that's about the 4th 1 I've rolled this game. Well goes to show you can have all the tactics you want but if your dice aren't working then your dice aren't working. Also forgot to call reserves as was getting too carried away getting my ass kicked! lol.


Turn 3

John advances both his Guardian units to shoot the crap out of my Grots and exposed Boyz who failed to get into assault as a Serpent carrying some Avengers comes to assist. A unit of Fire Dragons moves and bails out their Serpent ready to melta the Boyz Wagon which just did a tank shock.

Shooting Guardians blast the Grots but don't cause many wounds. Guardians and a frag smashes into the Boyz but John doesn't do many wounds. Fire Dragons blow up the Battlewagon which the explosion misses them, he then frags the remaining Boyz but they still remain . I also think some how the Warbosses Battlewagon gets blown up as well leaving no operational Battlewagons remaining. The two Lootas left on the upper ruin eat frags and die as well.

My turn I move the Boyz out of terrain a little bit so spaced out and attempt to move the Warboss and Nobz through terrain to get the Fire Dragons and their tank but bad dice rolls stops me. I bring the Grots out to get into assault hopefully may kill something lol you can see how desperate I am getting, assaulting with Grots!

Shooting I blast the Guardians with the Boyz on foot some still left to smash in combat. I blast the Fire Dragons and kill them all earning my first kill point woot! Grots blast some Guardians not sure if they kill anything or nothing.

In assault Grots charge and get their faces beaten in but they do kill something! Boyz charge and kill the Guardians.

Kill points - Orks: 2 Eldar: 7

* Tactical Notes

These EMLs are proving to be a royal pain in the ass with kraks and frags. My force field hasn't saved much and the Lootas cannot hit for crap, not that it matters as not many of them left now. To add insult while laughing at the entire thing I forgot Kopta reserves again! Doh!


Turn 4

John moves a unit of Fire Dragons over towards the immobilised Battlewagon in hope to blow it up just because he can. He starts pulling the rest away from me and forming in a half circle mid field as he now controls the left flank and I am pretty sure he will have the right flank sooner or later.

Shooting he frags the Boyz in the crater from the exploded Battlewagon but they still remain after passing morale. The remaining Lootas and killed removing the last ranged anti tank. Fire Dragons blow up the last Battlewagon so I am left with zero while the Boyz which killed the Guardians get shot up, but remain.

My turn I decide finally to reserve for the Koptas! They arrive a side each with one going to the Guardians while the other towards the Dragons. Boyz which got shot after killing the Guardians make poor rolls to get into cover, but luckily a ruin seperates them from the Eldar but they could easily flank around. The unit of Boyz moves out the crater towards the War Walkers which got tank shocked earlier as the Warboss and Nobz move towards the Fire Dragons and their tank.

Shooting Koptas fire at Dragons and Guardians one Guardian dies. Erm that's it..

In assault Kopta charges Guardians and combat remains on. Boyz charge War Walkers and smash then exploding one killing my Boyz only two of them left including the Nob. Warboss and Nobz multi charge the Fire Dragons and Wave Serpent the Kopta piles into the Dragons which sees the Dragons dead and Serpent stunned.

Kill points - Orks: 4 Eldar: 9

* Tactical Notes

Well I've got a lot of catching up to do with John and he's almost tabled me. I guess he's getting revenge from when I tabled him lol. Not a lot else to say..


Turn 5

The two remaining Boyz are blasted and die. Dire Avengers bladestorm the other Boyz behind the ruin with frag support the Boyz fail morale and run off giving John a kill point.

In combat Kopta and Guardians still duke it out while the Serpent is immobilised.

My turn I just smash the Serpent and blow it up with Nobz taking wounds and Kopta still cannot finish Guardians if I remember right.

At the end of the game I know the kill points were Orks: 6 Eldar: 12 a firm win for Eldar.

Summary

John got his first victory against me so big congrats man. His list has so many missiles it's unbelievable if kraks aren't smashing tanks or gibbing infantry then frags are laying down the hurt with greenskins dropping left right and centre.

John did well taking out a tank first turn and a squad lowering the assault force and then went after the Loota units taking out my ranged fire power. With his speed he could always get away from me and then move closer when he wanted to.

I had some really bad luck with dice this game. I cannot believe all three Loota units got a 1 for first round of shooting and then to top if off I forgot to bring in my Koptas from reserve not once but twice.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Crazed Gorger



Colton

Dude, that is by far the best batrep I have ever read

Walkers and guideseers ftw

I think you need to frag those dice man, I thought mine were bad lol
   
Made in gb
Tower of Power






Cannock

it's funny how you should mentioned that.

Yeah man the Guideseers were strong not a single failed psychic test all game and you cast every turn so that's 10 psychic tests. And the War Walkers, well those EMLs were unstoppable though Serpents helped add to this but even those Serpents don't match the firing potential of one Walker unit.

Those dice were terribad mate, but in a three way game last night I won and the dice did well, well except for spawning Termagants burnt two out first turn and the other next turn! lol.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in no
Regular Dakkanaut




A rough match that, missiles grant that annoying flexibility to smash both veichles and grunts. Off course the seer makes this even worse.

Oh well, bad for you and good for John I guess (now get a rematch )
   
Made in gb
Tower of Power






Cannock

Yes a rematch and something else before the Orks hit the can I think..

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Yellin' Yoof on a Scooter





Awesome battle report! Personally, I wouldn't say tactics can be ruined by bad dice rolls. If your tactics are based upon what rolls you get with dice, you need to prepare for the worst. Positioning > D6

GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

Arch-arsonist of Charadon 
   
Made in gb
Crazed Gorger



Colton

I'm not too sure about the tactics vs dice argument

This was my 7th game since I got back into 40k and to be honest my deployment and positioning could be better. That being said my dice rolls were epic during this game, even the scatter dice were doing me proud! I honestly think that my dice balanced out any poor positioning I had and Mercers dice? Well if I was him I'd feed those dice to the squigs he had some awful luck with them, I was starting to feel sorry for him until I remembered our BA vs Eldar game, so I shot his greenskins in the butt lol

Anyways, stuff tactics, I'm going to keep sacrificing kittens to dice gods

And yes, I'm sure at some point there will be a rematch, win or lose I love the games with Mercer, something epic always seems to happen
   
Made in gb
Tower of Power






Cannock

schan122 wrote:Awesome battle report! Personally, I wouldn't say tactics can be ruined by bad dice rolls. If your tactics are based upon what rolls you get with dice, you need to prepare for the worst. Positioning > D6


Of course they are. Tactic is shoot those dudes over there if I get a 1 for number of Loota shots that's bad dice rolls ruined tactics isn't it? No tactics are based upon dice rolls as only a idiot would do that.

Metallicarule wrote:I'm not too sure about the tactics vs dice argument


Me either....

This was my 7th game since I got back into 40k and to be honest my deployment and positioning could be better. That being said my dice rolls were epic during this game, even the scatter dice were doing me proud! I honestly think that my dice balanced out any poor positioning I had and Mercers dice? Well if I was him I'd feed those dice to the squigs he had some awful luck with them, I was starting to feel sorry for him until I remembered our BA vs Eldar game, so I shot his greenskins in the butt lol


Your dice have been terribad sometimes. And I definately think you stole my dice . Oh, yeah, Blood Angels you had to remember that to stop the softening of this epic loss for me!

something epic always seems to happen


Yes like forgetting to roll reserves from my Dethkoptas not but once but twice!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Crazed Gorger



Colton

mercer wrote:Yes like forgetting to roll reserves from my Dethkoptas not but once but twice!


If I hadn't have been so confused by being in a winning position for once I probably would have reminded you, my poor little brain couldn't cope with it all lol. Everything always seems to go boom with the widest possible blast radius in our games, its awesome.

The ransom for getting your dice back is a shiny new war walker lol
   
Made in gb
Tower of Power






Cannock

no drama mate. I was caught up in the crapness of my dice and the awesomeness of yours.

Yeah widest blast raidus for me!

You don't want a awesome Avatar?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Crazed Gorger



Colton

Noooo to the shiny Avatar, this is the list I'm sticking with now dude, I think I have 10pts spare so I might give the DA exarchs an extra catapult, I'm pretty sure they are 5pts each.

Avatar will be used in extremely friendly fluffy games only or until a new codex lol
   
Made in gb
Tower of Power






Cannock

I'm pretty sure as well. Not that it mattered in this game but next time deploy the Guardians behind the tanks with the EML showing to get LOS as you will then get a cover save. That will work better instead of hanging them out to be shot at or assault bait - which neither worked in our game .

New codex for Avatar keep onto him though because you need a bank loan to buy a new one

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Crazed Gorger



Colton

Yeah, my deployment and positioning still needs working on, the ones on the right were meant to be a bit of a distraction unit which kind of worked as you chose to fire at them instead of the walkers which was lucky for me, the unit on the left may as well have had a banner with 'free kill point here' written on it lol.

Never going to get rid of old melty balls dude, was the first mini I ever bought and as you said, I can't afford £3000000 for the new resin one
   
Made in gb
Tower of Power






Cannock

I think both units were easy kill points really but target priority wise yes I should have gone for the War Walkers. But if things would have gone my way (dead Guardians) you would have just traded a kill point for kill point which you don't want to do.

you seen the price of Ork Ghazghkull? I think a Hive Tyrant might be about £40 almost - eek!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Crazed Gorger



Colton

The other thing I have considered is not using the guardians and getting another avenger serpent with eml, the guardian squad emls did squat really, I'd be gaining more AV12, decisions decisions lol.

I know, prices are getting daft, I'm guessing dragons will be going finecast at some point so I'll be proxying them until they are out. My mate plays vampire counts and the blood knights are over £50 for a unit of 5!
   
Made in gb
Tower of Power






Cannock

I would go another Serpent with Avengers tbh. As you said they did nothing and just sit there and you get another EML and possibly more fire power.

Fire Dragons were cheap on ebay when I brought me Eldar.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fixture of Dakka





You should have had your Lootas commit to killing those War Walkers instead of the spray and pray that they did.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Tower of Power






Cannock

Well one loota unit got splattered second turn and then I fired at the walkers but did nothing :(

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Ork Boy Hangin' off a Trukk




El Paso, Texas

Nice battle report and yeah Eldar can be annoying with their stupid physic powers.

3000 speed freeks
2/6/0 Going to keep track starting next game

http://redonezgofaster.blogspot.com/ 
   
Made in gb
Tower of Power






Cannock

Thanks man. It wasn't the psychic powers which were annoying in this game but the sheer amount of EMLs. God damn them! lol.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Crazed Gorger



Colton

Yeah, I've taken out a sqn of war walkers, 6 emls down

Oh, there are still 19 emls on the table :(

I think you helped me a little bit too much with my list man lol
   
Made in gb
Tower of Power






Cannock

I think so too mate. That's why I am claiming a morale victory! Sorry to rob you of your first win against me

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Crazed Gorger



Colton

Boooo, damn you mercer, damn you

I think swapping out the underslung cannons was totally enough to make it my list and mine alone lol
   
Made in gb
Tower of Power






Cannock



I seriously miss those underslug cannons :(

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Crazed Gorger



Colton

If I had the points spare I would go with them but by ditching them and a bit of swapsies I got more melta goodness
   
Made in gb
Tower of Power






Cannock

Melta for the win!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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