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Made in ca
Regular Dakkanaut




Regina, Saskatchewan, Canada

Not sure if this should be here or in Army Lists ...

I have been mulling around this idea to do an army based on Scouts operating behind enemy lines calling down the rest of the army as deep strikers, including some Sternguard as Deathwatch. So the basis of the army would be 2-3 squard of SM Scouts (with Sniper Rifles), one or two squads of Sternguard (Deathwatch) in drop pods and a squad of terminators. Everything else would be deep strikers (or some kind of equivalent). Is there any way to make this basis into a pseudo-competitve army? I won't take it to tournaments, but if I took it to the LGS I would like to not get my butt handed to me every game.

Thoughts?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!
 
   
Made in gb
Bonkers Buggy Driver with Rockets






I wouldn't have thought sniper scouts were the best unit to plonk in the thick of the enemy territory and help drop units in. LSS scouts with a beacon might work.



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

my friend has a complete scout based army at 1850. 6 squads of 10 with two being snipers w/ cammo cloaks. the others are typical bolter/hvy bolter stuff. there is a small squad of scout bikers and a couple of speeders.

It is great in objecitve based games due to the combat squad rules.

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Made in ca
Regular Dakkanaut




Regina, Saskatchewan, Canada

Juvieus Kaine wrote:I wouldn't have thought sniper scouts were the best unit to plonk in the thick of the enemy territory and help drop units in. LSS scouts with a beacon might work.


True, sniper scouts might not be the best from a game stand point, but they would be fluffy, would they not. IRL type of fluffy anyway.

I never noticed this before, but SM Terminators don't deep strike? I guess they are out then, that is lame. Guess I am spoiled by my Deathwing.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!
 
   
Made in gb
Lord of the Fleet






whoadirty wrote:I never noticed this before, but SM Terminators don't deep strike?

They do....
   
Made in gb
Bonkers Buggy Driver with Rockets






whoadirty wrote:
Juvieus Kaine wrote:I wouldn't have thought sniper scouts were the best unit to plonk in the thick of the enemy territory and help drop units in. LSS scouts with a beacon might work.


True, sniper scouts might not be the best from a game stand point, but they would be fluffy, would they not. IRL type of fluffy anyway.

I never noticed this before, but SM Terminators don't deep strike? I guess they are out then, that is lame. Guess I am spoiled by my Deathwing.

From a fluffy standpoint Scouts go in with whatever is appropriate. If you're going for very deep tactical insertion you don't want a sniper rifle on all your troops. To put that in tabletop perspective, that sniper rifle will be stuck not shooting at anything.

And Terminators deepstrike, it's just "teleporting". That's what the Teleporter homer is for. Locater beacon does the same job except for anything that deepstrikes.



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

First off big weakenss of this list is having everything reserved. however I love this list concept its awesome

Personally I find the single hardest thing with this list is figuring out what HQ to take. I think for this concept shrike is probably your best bet for an HQ. fleet scouts with bp and CCW and a sarge with a PF is a pretty awesome first turn assault.

Shrike also infiltrates which is handy and in your theme. Also guys you can help me as I don't seem to recall whether or not Shrike can join a squad and they get infiltrate. If so you could have an infiltrating termi squad! also don't forget scout bikes and speeders!

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

I made a scout based list using sternguard and vulkan.

I called it the Scoutamanders


HQ Vulkan 190

Elite Sternguard 3x combi, 2x melta 150
drop pod 35

Elite Sternguard 3x combi, 2x melta 150
drop pod 35

Elite Sternguard 3x combi, 2x melta 150
drop pod 35

Troops Scouts PF, Combi-melts, CCW 110

Troops Scouts PF, Combi-melts, CCW 110

Troops Scouts PF, Combi-melts, CCW 110

Troops Scouts Telion, ML, snipers 135

Troops Scouts sniper, cloak 90

Troops Scouts sniper, cloak 90

Fast LSS Storm multi-melta 65

Fast LSS Storm multi-melta 65

Fast LSS Storm multi-melta 65

Heavy Thunderfire 100
drop pod 35

Heavy Thunderfire 100
drop pod 35

Heavy Thunderfire 100
drop pod 35

1990

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BFG: 1500 pts. Mostly built, half painted Pics: 1
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Fantasy: Daemons, just starting Pic: 1  
   
Made in us
Regular Dakkanaut




What about Tigurius for an HQ? He would help on the reserves front.

Infiltrating your scouts might be more effective than outflanking. You can put them in forward positions and use a locator beacon sergeant to guide the reserves in.
   
 
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