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Made in gb
Adolescent Youth with Potential



Cambridge, UK

Hi guys,

My current project is to create a small, elite army of Terminator armoured Space Marines with a crusader/knightly theme. Black Templars are an obvious source of inspiration, although I'd rather not model a BT force due to rigidity of their background fluff.

I was initially tempted by the Death Wing list in Codex: Dark Angels, this was then superceded (in gameplay terms) by Codex: Space Wolves and I now find myself drawn to the Grey Knights, in part due to their new ruleset but mostly because of their background - although I must say that I'm not entirely satisfied with the changes Matt Ward has made in the new book!

I've made a variety of 1500 point lists which are broadly similar but with several key differences to how they would play. I'd really appreciate your feedback on each - let me know which one you would choose and why!


Army List 1

Grey Knight Grand Master – 175

Paladin Squad – 370
5 x Battle Brothers
4 x Nemesis Force Halberd
2 x Psycannon
1 x Brotherhood Banner
2 x Master-Crafted Weapon (1 x Psycannon / 1 x N.F.H.)
Psybolt Ammunition

Grey Knight Terminator Squad – 245
5 x Battle Brothers
5 x Nemesis Force Halberd
1 x Psycannon
Psybolt Ammunition

Grey Knight Terminator Squad – 245
5 x Battle Brothers
5 x Nemesis Force Halberd
1 x Psycannon
Psybolt Ammunition

Dreadnought - 135
Autocannon
Autocannon
Psybolt Ammunition

Dreadnought - 135
Autocannon
Autocannon
Psybolt Ammunition

Nemesis Dreadknight – 195
Heavy Psycannon
Nemesis Greatsword

or

Heavy Psycannon
Gatling Psilencer

Total: 1500


Army List 2

Grey Knight Grand Master – 235
Psycannon
2 x Master-Crafted Weapon (1 x Psycannon / 1 x N.F.S.)
Digital Weapons

or

Psycannon
Rad Grenades

or

Psycannon
3 x Servo-skulls

Paladin Squad – 350
5 x Battle Brothers
4 x Nemesis Force Halberd
2 x Psycannon
1 x Brotherhood Banner
2 x Master-Crafted Weapon (1 x Psycannon / 1 x N.F.H.)

Grey Knight Terminator Squad – 225
5 x Battle Brothers
5 x Nemesis Force Halberd
1 x Psycannon

Grey Knight Terminator Squad – 225
5 x Battle Brothers
5 x Nemesis Force Halberd
1 x Psycannon

Dreadnought - 135
Autocannon
Autocannon
Psybolt Ammunition

Dreadnought - 135
Autocannon
Autocannon
Psybolt Ammunition

Nemesis Dreadknight – 195
Heavy Psycannon
Nemesis Greatsword

or

Heavy Psycannon
Gatling Psilencer

Total: 1500


Army List 3

Grey Knight Grand Master – 235
Psycannon
2 x Master-Crafted Weapon (1 x Psycannon / 1 x N.F.S.)
Digital Weapons

or

Psycannon
Rad Grenades

or

Psycannon
3 x Servo-skulls

Paladin Squad – 370
5 x Battle Brothers
4 x Nemesis Force Halberd
2 x Psycannon
1 x Brotherhood Banner
2 x Master-Crafted Weapon (1 x Psycannon / 1 x N.F.H.)
Psybolt Ammunition

Grey Knight Terminator Squad – 245
5 x Battle Brothers
5 x Nemesis Force Halberd
1 x Psycannon
Psybolt Ammunition

Grey Knight Terminator Squad – 245
5 x Battle Brothers
5 x Nemesis Force Halberd
1 x Psycannon
Psybolt Ammunition

Dreadnought - 135
Autocannon
Autocannon
Psybolt Ammunition

Dreadnought - 135
Autocannon
Autocannon
Psybolt Ammunition

Dreadnought - 135
Autocannon
Autocannon
Psybolt Ammunition

Total: 1500


Army List 4

Grey Knight Grand Master – 185
1 x Master-Crafted Weapon (N.F.S.)
Digital Weapons


Grey Knight Terminator Squad – 200
5 x Battle Brothers
5 x Nemesis Force Halberd


Grey Knight Terminator Squad – 200
5 x Battle Brothers
5 x Nemesis Force Halberd


Grey Knight Terminator Squad – 225
5 x Battle Brothers
5 x Nemesis Force Halberd
1 x Psycannon


Grey Knight Terminator Squad – 225
5 x Battle Brothers
5 x Nemesis Force Halberd
1 x Psycannon

Dreadnought - 135
Autocannon
Autocannon
Psybolt Ammunition


Dreadnought - 135
Autocannon
Autocannon
Psybolt Ammunition


Nemesis Dreadknight – 195
Heavy Psycannon
Nemesis Greatsword

or

Heavy Psycannon
Gatling Psilencer

Total: 1500



Cheers for your advice everybody.

This message was edited 2 times. Last update was at 2011/05/25 16:37:47


 
   
Made in us
Trigger-Happy Baal Predator Pilot






Keep in mind that the Brotherhood Banner in the Pally squads replaces a NFW. So you have 1 too many Halberds in those squads.
   
Made in us
Regular Dakkanaut





I think your single Dreadknight will have a big, fat bulls-eye on it. I know I would lascannon or plasma that thing out of existence on the first turn. Especially since your army has to walk across the board to me. I think that you may be better served with another PsyRifleman Dreadnaught.

This message was edited 1 time. Last update was at 2011/05/27 14:47:59


Pre-Heresy Thousand Sons

The Black Ocean Sci Fi Wargaming Podcast 
   
Made in us
Shunting Grey Knight Interceptor




I was actually going to mention the same thing with the dreadknight, the big use of him in this army is if you can have him shunt to enemies and lock an enemy unit into cc and make their firepower weaker, seeing him without a teleporter makes that a little hard to do >.<

in regards to the rest of the list I find it interesting yes, I particularly like the third build, seems to be the best imo.

I say this because yes psyfle dreads are sported everywhere right now, for good reason!!! they can help carve out the path you need to close the distance to lock your men into close combat, and with your GM you can assuredly give either one of the dreads the ability to hold your objective or your advancing paladin squad the ability to secure an objective.

I am assuming if you take the skulls you will deep strike your paladins / terminators in, correct? if so then definately go with that set-up, otherwise the rad grenades are better suited for ya.

1500 pt grey knight termie army W: 1 L: 1 T: 1


2000 pt DraigoStrike Pally army W: 3 L: 1 T: 1
750 point Black Templar smashmouth army

 
   
 
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