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![[Post New]](/s/i/i.gif) 2011/05/25 18:37:07
Subject: Close combat clarification
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Mutilatin' Mad Dok
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I think I finally got how to do CC right (me and my friend discovered in the past two month that we were doing some parts wrong about 2 month ago and been learning new things about that part of the game non stop) I am not talking about assault, but only the close combat part, more precisely the resolution of the CC. If a non fearless units lose CC: - takes leadership test => passes test, he stays in the fight, does not have to take any more wounds (since they are not fearless) =>fails test: Compare d6+ I for both units (winner and loser). If the loser has equal or higher than the winner, he can do his fall back move. If the winner has higher than the loser, he obliterate the losing unit. Fall back move: 2d6 for the loser, 1d6 for the winner, if the winner has equal or higher than the loser, the loser's units is destroyed. Otherwise, everyone move as per fall back and sweep and advance rules. Fearless units loses CC: after doing the saves, you compare the wounds suffered by each units. The losing fearless unit takes additionnal wounds that are equals to the amount of wound he loss combat by.
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This message was edited 2 times. Last update was at 2011/05/25 18:55:15
NICE WHFB & W40k Terrain, low price, high quality:http://www.dreamspiritwargaming.com
3000 ish --
Gotta paint all these boyz naoh
army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
DT:90S+GM-B+IPw40k11+ID+A+/hWD-R+T(T)DM+
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2011/05/25 18:46:43
Subject: Close combat clarification
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Basecoated Black
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Serder wrote:
=>fails test: Compare d6+ I for both units (winner and loser). If the loser has equal or higher than the winner, he can do his fall back move. If the winner has higher than the loser, he obliterate the losing unit.
Actually, if the winner's score is equal or higher than loser, then the loser is destroyed. In your words, If the loser has a higher score than the winner, he can do his fall back move.
For the most part, you've got the basic combat resolution part down. There are going to be other factors involved eventually: And they shall know no fear, multiple combats, jump troops falling back, etc)
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Actions define a person. |
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![[Post New]](/s/i/i.gif) 2011/05/25 18:49:07
Subject: Close combat clarification
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Mutilatin' Mad Dok
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Dshrike wrote:[
For the most part, you've got the basic combat resolution part down. There are going to be other factors involved eventually: And they shall know no fear, multiple combats, jump troops falling back, etc)
thanks,
yeah, I paly vs a SM, just converted to BA player, so he abused the and they shall know no fear, lol. I got the hand in multiple combat not long ago (learned how to use them, as an ORK, might be usefull, lol)
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NICE WHFB & W40k Terrain, low price, high quality:http://www.dreamspiritwargaming.com
3000 ish --
Gotta paint all these boyz naoh
army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
DT:90S+GM-B+IPw40k11+ID+A+/hWD-R+T(T)DM+
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2011/05/25 18:53:46
Subject: Re:Close combat clarification
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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How was he abusing ATSKNF?
ATSKNF means that if they are caught in a SA then they take fearless wounds instead of being destroyed.
it is a pretty abusive rule if used correctly, and few people do.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/05/25 20:20:27
Subject: Close combat clarification
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Regular Dakkanaut
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Serder wrote:Fall back move: 2d6 for the loser, 1d6 for the winner, if the winner has equal or higher than the loser, the loser's units is destroyed. Otherwise, everyone move as per fall back and sweep and advance rules.
Not sure where you got the underlined part from. That was how sweeping advance worked in like 3rd edition but I don't think anything like that is around today. The best you can do is keep him from regrouping by staying within 6".
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![[Post New]](/s/i/i.gif) 2011/05/25 20:26:50
Subject: Close combat clarification
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Basecoated Black
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Serder wrote: Fall back move: 2d6 for the loser, 1d6 for the winner, if the winner has equal or higher than the loser, the loser's units is destroyed. Otherwise, everyone move as per fall back and sweep and advance rules. This no longer exists. The loser who doesn't get sweeping advanced will run 2D6 (or 3d6 depending on unit type) and the winner will just consolidate D6. In other words, only when you roll for I + D6 does the loser have the chance to be completely wiped out.
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This message was edited 4 times. Last update was at 2011/05/25 20:32:46
Actions define a person. |
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![[Post New]](/s/i/i.gif) 2011/05/25 20:28:12
Subject: Close combat clarification
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Never-Miss Nightwing Pilot
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Yep, Dshrike is right. They're destroyed on the spot if this happens. If not, the losers flee 2D6.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2011/05/25 20:28:39
Subject: Close combat clarification
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Lord of the Fleet
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Bugs_N_Orks wrote:Serder wrote:Fall back move: 2d6 for the loser, 1d6 for the winner, if the winner has equal or higher than the loser, the loser's units is destroyed. Otherwise, everyone move as per fall back and sweep and advance rules.
Not sure where you got the underlined part from. That was how sweeping advance worked in like 3rd edition but I don't think anything like that is around today. The best you can do is keep him from regrouping by staying within 6".
It still works like that but marines are immune to it.
Just like they were in 3rd edition.
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![[Post New]](/s/i/i.gif) 2011/05/26 03:48:14
Subject: Close combat clarification
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[MOD]
Making Stuff
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Scott-S6 wrote:Bugs_N_Orks wrote:Serder wrote:Fall back move: 2d6 for the loser, 1d6 for the winner, if the winner has equal or higher than the loser, the loser's units is destroyed. Otherwise, everyone move as per fall back and sweep and advance rules.
Not sure where you got the underlined part from. That was how sweeping advance worked in like 3rd edition but I don't think anything like that is around today. The best you can do is keep him from regrouping by staying within 6".
It still works like that but marines are immune to it.
No, it doesn't work like that at all.
In 3rd edition, Sweeping Advance was a part of the Fall Back roll.
Currently, Sweeping Advance is a separate Initiative roll. You make the Fall Back roll if you don't get caught by the Sweeping Advance, and the victors consolidate once you've moved away. You don't compare the Fall Back roll to anything.
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