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![[Post New]](/s/i/i.gif) 2011/05/25 21:42:13
Subject: Warp Quake question.
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Speed Drybrushing
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So, i understand how it works and what it does. What i thought i knew, i am now second guessing myself on. Warp quake.. Causes a mishap. but..drop pods don't mishap.. So....how does that work? Does my codex(Grey knight) over ride the Space marine drop pod rule?
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This message was edited 1 time. Last update was at 2011/05/25 21:42:40
Ravenwing 8,0 |
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![[Post New]](/s/i/i.gif) 2011/05/25 21:54:14
Subject: Warp Quake question.
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Proud Phantom Titan
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Arrathon wrote:So, i understand how it works and what it does. What i thought i knew, i am now second guessing myself on. Warp quake.. Causes a mishap. but..drop pods don't mishap.. So....how does that work? Does my codex(Grey knight) over ride the Space marine drop pod rule?
drop pod do mishap its just its rarer. All the drop pods rules do is stop you moving into impassible terrain. You can still fly off the board (or if your really stupid and place it over impassible terrain)
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This message was edited 1 time. Last update was at 2011/05/25 21:55:27
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![[Post New]](/s/i/i.gif) 2011/05/25 21:54:21
Subject: Re:Warp Quake question.
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Purposeful Hammerhead Pilot
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I think it would mishap, as the DP rules state that it should be moved far away enough to avoid hitting troops or terrain. Warp Quake is neither troops nor terrain, so the pod would be affected.
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![[Post New]](/s/i/i.gif) 2011/05/25 21:54:37
Subject: Warp Quake question.
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Decrepit Dakkanaut
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It would help you to reread the Droppod rule, as it states nothing at all similar to what you just said
For example they can Mishap by scattering off the table.
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![[Post New]](/s/i/i.gif) 2011/05/25 21:57:45
Subject: Re:Warp Quake question.
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Speed Drybrushing
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@Nosferatu you normally answer everything i need to know correctly. Would the drop pods rule over ride the Warp quake Causing a mishap if he comes into the 12 inch zone?
@everyone else i know how drop pods work. i used them for a very long time, just stuck on this little snag came across last night.
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Ravenwing 8,0 |
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![[Post New]](/s/i/i.gif) 2011/05/25 22:21:29
Subject: Warp Quake question.
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Decrepit Dakkanaut
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Well, you dont appear to know how they work, as you state they "dont mishap"
Their rule makes no mention of a protection from mishap. ALL they do is reduce their scattrer if you would scatter into impassable terrain.
Warp quake tells you that items that reduce scatter stop working -so they now scatter the full amount - and now mishap automatically if they end up within 12" of the squad. Nothing at all in any part of the dro pod rules will override this.
If a drop pod ends up within 12" of a Warp Quake squad it will mishap.
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![[Post New]](/s/i/i.gif) 2011/05/25 22:25:46
Subject: Re:Warp Quake question.
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Speed Drybrushing
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I chose my words incorrectly, apologies for that. And that's exactly what i thought happens. Thank you much.
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Ravenwing 8,0 |
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![[Post New]](/s/i/i.gif) 2011/05/25 22:34:52
Subject: Warp Quake question.
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Decrepit Dakkanaut
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Trouble with a text forum about rules - correct wording becomes VERY important!
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![[Post New]](/s/i/i.gif) 2011/05/25 23:59:48
Subject: Warp Quake question.
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Growlin' Guntrukk Driver with Killacannon
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nosferatu1001 wrote:Trouble with a text forum about rules - correct wording becomes VERY important!
We're finding that out the hard way else where
DP's stupid enough to drop into WQ deserve to mishap. It says nothing in the rule about avoiding mishaps, just terrain and figures. So if you drop in it, you mishap.
I hate it and think it is stupid though.
-cgmckenzie
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1500 pts
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======Begin Dakka Geek Code======
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![[Post New]](/s/i/i.gif) 2011/05/26 00:25:21
Subject: Re:Warp Quake question.
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Dakka Veteran
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Stupidity wouldn't have much to do with it if the GK goes first and has multiple warp quake units. The drop pod could get left with less than 15% of the board to drop into.
Any kind of scatter in that situation would be a disaster
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![[Post New]](/s/i/i.gif) 2011/05/26 01:29:14
Subject: Re:Warp Quake question.
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Swift Swooping Hawk
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With a GM giving scout, 2 units of interceptors, 2 units of strikes, and first turn... you can leave no safe area for the pod to land in. And at 2K, can still make a workable all comers list.
Which begs the question, if there is no safe place to DS... and the pod mishaps, what happens when you roll a misplaced?
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WLD: 221 / 6 / 5
5 Dragons 2011: 2nd Overall
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![[Post New]](/s/i/i.gif) 2011/05/26 01:34:11
Subject: Warp Quake question.
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Growlin' Guntrukk Driver with Killacannon
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Whatever the mishap table says. If it allows your opponent to place it, you won't mishap twice.
-cgmckenzie
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1500 pts
3000 pts
4-5k+pts
======Begin Dakka Geek Code======
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![[Post New]](/s/i/i.gif) 2011/05/26 06:28:36
Subject: Warp Quake question.
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Decrepit Dakkanaut
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Davye - when you place the drop pod on a 3 -4 result, it is not deep striking - so no mishap.
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![[Post New]](/s/i/i.gif) 2011/05/26 11:14:59
Subject: Re:Warp Quake question.
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Drop Trooper with Demo Charge
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However, RAW, the unit jumping out would then mishap
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This message was edited 2 times. Last update was at 2011/05/26 11:16:48
Hyades 1st 5000 Hive Fleet 5000 Iyanden 2500
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Salamanders 3000
Blackmane's Best 2500 |
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