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![[Post New]](/s/i/i.gif) 2011/05/26 04:35:29
Subject: Green Skins: Fantasy vs. 40K
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Bonkers Buggy Driver with Rockets
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How came it in the evolutions of the games that goblins play so diverse a role in Warhammer Fantasy and so limited a role in 40K?
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/05/26 06:29:16
Subject: Green Skins: Fantasy vs. 40K
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Wight Lord with the Sword of Kings
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Because they can make a stand against other creatures in Warhammer Fantasy Battle Game, but they didnt realy became better in 40k, but other races did become stronger. So gobbo's cannot make a stand against anything, actually.
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![[Post New]](/s/i/i.gif) 2011/05/26 06:31:09
Subject: Green Skins: Fantasy vs. 40K
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Bonkers Buggy Driver with Rockets
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Would you argue that a Rebel argot addendum to the Ork Codex is impossible?
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/05/26 06:33:32
Subject: Green Skins: Fantasy vs. 40K
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Insect-Infested Nurgle Chaos Lord
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I've had grotswarms take down all sorts of stuff over the years, but the point is fairly valid nonetheless..
Most of the kooky inventions and tamed big things (spiders, doomdivers, fanatics et al) are goblin in WHFB
Most of the cool stuff in 40k is ork made, by mekboyz. It may involve a grot (like killakanz) but the only real all-grot unit with cool stuff are the artillery batteries, which are so-so (and mekbuilt again  )
The position of insane tinkerer is not taken by gobbos in the future. I think there should be more gobbo-related stuff
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This message was edited 1 time. Last update was at 2011/05/26 06:35:27
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/26 06:35:10
Subject: Green Skins: Fantasy vs. 40K
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Bonkers Buggy Driver with Rockets
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Would heavy weapons be outside the fluff for Grots?
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/05/26 06:40:41
Subject: Green Skins: Fantasy vs. 40K
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Stealthy Space Wolves Scout
Rynn's World
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A little bit.On a battlefield that belongs to the Ork at the end,the big lads ( nobz / lootas / flashgitz etc. ) will have taken all the best gear for themselves.That just leaves the small and / or broken stuff for the gretchin.
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This message was edited 1 time. Last update was at 2011/05/26 06:41:08
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![[Post New]](/s/i/i.gif) 2011/05/26 07:09:04
Subject: Green Skins: Fantasy vs. 40K
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Sneaky Kommando
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Aren't 40K-grots a lot dumber (like tech/mekwise, grots are pretty clever when it comes to surviving) than the fantasy goblins too? I might be all wrong on that one, just the impression that I got.
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Da Bonebringaz Waaagh!!! 1500 point - - - - - - - 5W/4L/3D
DC:90-S+G+MB--IPw40K10#+D++A+/hWD-R+T(T)DM+
http://www.petitionspot.com/petitions/StopMattWard |
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![[Post New]](/s/i/i.gif) 2011/05/26 07:10:34
Subject: Green Skins: Fantasy vs. 40K
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Bonkers Buggy Driver with Rockets
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They definitely have a gift for bookkeeping.
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/05/26 07:45:18
Subject: Green Skins: Fantasy vs. 40K
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Wight Lord with the Sword of Kings
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AFAIK WHFB gobbos are pretty ok in battle.
40k grots are good in loading weapons.
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![[Post New]](/s/i/i.gif) 2011/05/26 19:04:46
Subject: Green Skins: Fantasy vs. 40K
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Unhealthy Competition With Other Legions
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The 40K grots are still working on the WHFB number system, which means that 3 is prevalent as a stat. In 40K, 4 is the more prevalent stat (thanks to MEQs), which makes grots soft, squish, and easy to kill.
But I could still see a huge swarm of them beating face.
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'I once saw a man kill another with only a sock. It was slow and painful to watch...'
Darnath Lysander: The Man, The Mystery, The Legend
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![[Post New]](/s/i/i.gif) 2011/05/27 08:44:28
Subject: Green Skins: Fantasy vs. 40K
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Neophyte Undergoing Surgeries
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I think goblins are more cunning and sneaky than anything and in the end that isnt enough when your basically slaves the the orks. Orks could make their own stuff and they are better fighters, why keep them? It would make sense for the orks to abandon them at a certain point because they simply arnt that useful.
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This message was edited 1 time. Last update was at 2011/05/27 08:44:49
"Stop exploding you cowards!" - Zapp Brannigan.
-Proud member of the Catachan 222nd
Pvt. Sam "Serious Sam" Platoon Alpha, Squad II.
+++Armies+++
1000points
500points (Vostroyans, Current project)
Future project, writting fluff for my new chapter. |
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![[Post New]](/s/i/i.gif) 2011/05/27 09:18:01
Subject: Green Skins: Fantasy vs. 40K
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Consigned to the Grim Darkness
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Grots are useful!
For minesweeping and screening. Remember, Grots might seem small, but they're still basically about as tall as a short human. Using grots to determine the weakest point of an enemy line (IE, the one which takes the longest to kill all the grots) is standard Ork tactics.
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This message was edited 2 times. Last update was at 2011/05/27 09:18:45
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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