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crazy ard boyz guard list, tank heads :) 2500 pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Regular Dakkanaut






command squad, 4 meltas chimera 145

veteran squad 3 melta 100
veteran squad 3 melta 100
veteran squad 3 melta 100
veteran squad 3 melta, chimera 155
veteran squad 3 melta, chimera 155

vendetta 130
vendetta 130
vendetta 130

3 leman russ battle tanks 450
3 leman russ battle tanks 450
3 leman russ battle tanks 450

2495

so what do you think? is it a mean yet amusing list, 9 TL lascannons, 9 S8 AP3 blasts, 19 meltas

should be able to handle whats comming?
   
Made in ca
Regular Dakkanaut





must be a perfect list
   
Made in us
Longtime Dakkanaut





watch out for drop armies or DoA lists. You don't have enough bubble wrap.

 
   
Made in us
Revving Ravenwing Biker




Drop Lists, Scout Shunt GK's and Dark Lance Spam Dark Eldar are all likely to give you some trouble. However, I think it will be good against a lot of other lists.



 
   
Made in ca
Regular Dakkanaut





i figure a wall of av14 and 7 melta bunkers will suffice, would 2 officers of the fleet or astropaths help?
   
Made in us
Revving Ravenwing Biker




What would astropaths do for you?
OotF would help slightly against DoA and Dark Eldar (who lose the roll to go first).
Neither, unfortunately, ups your volume of fire or protects all of your tanks from DS melta range, so no, they really aren't that huge of a help. What would help is swapping those Vet squads for Power Blobs to bubble wrap, though you would then end up being somewhat behind the eight ball when it comes to heavy armour.



 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Seems legit.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in ca
Regular Dakkanaut





too legit to quit, just needs a crassus armoured assault carrier
   
Made in us
Member of a Lodge? I Can't Say




WI

I will say this... for 2500pts, having 5 scorning units is pretty light. But yeah, 9 Russes is a pretty scary force.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in ca
Regular Dakkanaut





i feel like 9 russes, plus 3 vendettas should put some shock value of what do i shoot first on the table.
   
Made in us
Tough Tyrant Guard




North Carolina

With this list, an astropath is a must have as this will allow side rerolls and the plus one if needed.


Biomass

 
   
Made in us
Frenzied Juggernaut





Colorado

I would drop 3 russes and swap them out for 2 chimeras for your vets and upgrade LRBT to 2 demos and 2 LRBT.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

7,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Fixture of Dakka






Columbia, SC (USA)

Have you playtested this list yet?

I'm curious to know how it does against Green Tide...and oddly enough, against a three Monolith Necron list.

I'm also interested in how you do against an assault terminator heavy list.

I'm guessing that your list is going to do very well against some opponents and will get tabled by some too.

Let's review: Nine LRBTs that only shoot at three targets a turn. Tend to scatter. Can't insta-kill TEQ. In squadrons so immobilized results will kill the first two LRBTs in each squadron. Hello Space Wolf Long Fang Missile Launchers and any S8 melta firing at long range.

Three Vendettas that are great at three hard targets a turn but suck against anything else. Melta vets that are stuck in the Vendettas (and can't shoot) or are in two Chimeras that will eat all S6 and most S7 shooting.

A CCS that can't give orders to anyone. Also in a third Chimera that will eat S6 and S7 shooting.

Some opponents are going to ignore your LRBTs until they kill all of your troops. It won't take long. Exploding a Vendetta or Chimera causes all of the passengers to take a S4 hit with a 5+ armor save. I usually lose 3-4 IG each time a vehicle explodes. Then they're pinned or fleeing unless my CCS is within 12" with a regimental standard, which you don't have.

I think your list has personality and will draw attention, but I don't think you will do well with it against good players with better TAC lists. You just don't appear to have enough all purpose firepower and your troop units don't have staying power (neither survivability nor numbers). The LRBTs don't provide the firepower because they are stuck in three units. The vets don't provide it because they're stuck in transports with melta guns. The LRBTs are survivable (until the enemy closes in assault, when the tanks will die just as easily as Chimeras) but they will be on your table edge shooting most of the game and can't hold or take objectives. The infantry will not last long under enemy fire or assault but they will likely be the focus of your opponent's attention.

Oh well, the proof comes on the tabletop. Let me know how it works out for you.




This message was edited 2 times. Last update was at 2011/05/28 05:10:24


The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.

I build IG...lots and lots of IG.  
   
 
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