Dunno if anyone is even reading these, but what the hell, gunna keep on posting
lol.
Had the chance to play against a good friend of mine last night. Lists looked something like this :
Tyranids
Tyranid Prime 2 x Bonesword
2 x Hive Guard
2 x Hive Guard
Venomthrope
3 x Warriors (2 Deathspitters 1 Barbed Strangler)
8 x Toxic Stealers
8 x Toxic Stealers
7 x Genestealers
15 x Gargoyles Toxic and Glands
Trygon Prime with Glands
Trygon with Glands
Demons
Lord of Change
Harold of Tzeentch on Chariot
2 Demon Princes of Tzeentch
3 x Flamers
3 x Flamers
3 x Flamers
7 x Horrors
7 x Horrors
6 x Horrors
5 x Horrors
Game was 1500 points, Capture and Control, Table Quarters Deployment. I won the roll, decided to go first, and chose my table quarter to deploy into. I chose the corner that I did, so that my 3 squads of infiltrating stealers could hide in area terrain, thus giving me a presence in ever table quarter. After I deployed Tzeentch favored my opponent and he stole the initiative. Unfortunatly Tzeentch is fickle, and then decided that my opponents reserve wave would come in first.
Deployment
Demons Turn 1
Demons first wave shows up, 2 squads of horrors, Lord of Change, 2 demon princes and a Herald. He set them up in the only area he had that wouldnt immediatly get overrun on my turn. All demons shoot at the closest squad of genestealers. The stealers go to ground, but all still die to the barrage of insanity coming from the demons.
Nids Turn 1
I run almost everything foreward. The bulk of my army goes to the right, while the trygons move to the north. Gunna try to get these demons in a pincer attack where there is no escape. Warrior with barbed strangler shoots and kills 3 horrors. Due to a bad run roll I am unable to get my northern unit of stealers in cover, which is a shame...cus thats a juicy target just sitting out in the open.
Demons turn 2
Tzeentch favors my opponent and allows all of his reserves to come in this turn. I grit my teeth..this is going to hurt. All of the demons come in with minimal scatter. One unit of horrers however mishaps. The misshap roll is a 3, so I place the horrors into the forest area to my right. I figure they may still get to shoot at something, but since they are shooting out of area terrain I will get a cover save, and I will be able to take care of them next turn, while also moving my guys in the direction I am going. This also forces my opponent to take dangerous terrain tests, which ends up killing 1 horror. His whole army unloads into my Nids, killing my northern unit of stealers, 5 of my eastern unit, 7 gargoyles, 2 termagants, and puts 5 wounds on the Trygon. All in all I am happy, and he is dissapointed that he couldnt finish the job on the Trygon.
Nids Turn 2
Nids are hungry this turn and launch an all out assault on whatever they can reach. Gaunts walk over and kill a unit of flamers with their fleashborers, Tyranid Prime breaks off from the Warriors and assaults a unit of flamers, killing 2 and taking no wounds back. Trygon Prime assaults a unit of flamers, only killing 2 and taking no damage in return. The trygon assaults a unit of Horrors, wiping them out and consolidating towards the Herald. Toxin Stealers assault a unit of horrors only killing 1, and losing 1 in the process. Gargoyles rush forward assaulting a unit of horrors, wiping them out and consolidate towards a demon prince. Warriors assault the Horrors in the forest, taking no wounds, and killing 4. Hive Guard run into cover to try and get in range of the Demon Princes from next turn.
Demons Turn 3
His demon prince unloads into the gargoyles, killing 3. The gargoyles are out of synapse, so the fall back 10 inches towards my board edge (and my warrior synapse as well

). The Herald Zzaps the Trygon taking his last wound. The Lord of Change puts a wound on the Hive Guard in the center area terrain. The Tyranid Prime whiffs his attacks and the flamer does nothing as well. The trygon prime kills the last flamer he is in combat with and consolidates towards the Herald. One of the demon princes comes in to help the Horrors in
CC with the Genestealers. Stealers whiff on their attacks, and get chopped to bits by the Demon Prince. Warriors finish off the Horrors in
CC and consolidate towards the action.
Nids Turn 3
Gargoyles are within synapse so they rally and move towards the horrors. Both units of Hive guard shoot at a demon prince, both inflicting 1 wound. Warriors shoot at the Horrors killing 1, and the barbed strangler shot deviates to the far right demon prince inflicting a wound. Tyranid Prime finally kills the last flamer in
CC and joins up with the termagants on my objective. The Trygon Prime charges the herald causing 2 wounds, and takes nothing in return. The Gargoyles multi assault into the Horrors and the Demon prince. My hopes are that his Prince has a bad round of combat, and a couple gargoyles survive locking both of his units in combat. The gargoyles inflict 1 wound on the Prince, and kill 2 Horrors, but are wiped out by the Demons.
Demons turn 4
Horrors and Demon Princes shoot into my warriors. My warriors would have been completely wiped out, had it not been for the venomthope providing cover. 2 warriors die, but 1 survives to fight on. Lord of Change flyes out of the terrain and assaults the Trygon Prime. The Lord does nothing in
CC, and takes 2 wounds from the Prime in return. The Herald misses, and takes a fearless wound.
Nids turn 4
One unit of my Hive guard shoot and take the last wound from a demon prince. My other unit of Hive Guard shoot, miss, and charge the demon prince. The demon prince has some crappy rolls, the Hive guard have some epic rolls, and the last Demon Prince gets whacked back into the warp. The Lord of Change inflicts a wound onto the Tyrgon Prime, The trygon prime fails to wound the Lord, The Herald sits around picking his nose, and the Trygon Takes a fearless wound.
Demons Turn 5
The Horrors unload into the Hive Guard, killing 1. In close combat the Lord of Change, Herald, and trygon fail to do anything
Nids turn 5
The Warrior, Venomthrope, and one Hive Guard assault into the horrors killing them. The 2 man strong unit of Hive Guard assault into the Herald. The Lord of Change inflicts 2 wounds on the Trygon, The trygon does nothing in return, The herald does nothing, and the Hive Guard Kill the Herald. These Hive Guard must have ate their Cheerios this morning, cus they are kicking the gak out of everything.
Demons Turn 6
Lord of Change inflicts a wound on the Trygon. Trygon fails to wound the Lord. Trygon loses his last wound due to no retreat.
Nids Turn 6
Hive guard shoot the Lord of Change inflicting 1 wound. Then Everything in range assaults. Lord of Change misses many of his attacks, and inflicts 1 wound on the Venomthrope. Venomthrope passes his
Ld check for Instant Deadt, and tentacles the Lord of Change, removing his last wound.
Victory Nids
Was a good game. I have played my opponent before on many occasions. He usually sends me packing with his guard army, but he is trying to make a mono tzeentch army work. I must say, as the games go on they are getting a bit rougher. The first couple games I played against this army, I dont think he killed more than 10 models total. Wont be too long before he gets the hang of it.
Thanks for reading!