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![[Post New]](/s/i/i.gif) 2011/05/26 19:36:39
Subject: When using Meltabombs/Grenades - hits rear?
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Longtime Dakkanaut
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When you use a meltabomb on say a Predator, do you use the grenade on the rear armor? (AV10) or the facing you are assaulting?
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This message was edited 1 time. Last update was at 2011/05/26 19:36:49
Easy Stable Flying base tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/356483.page
Check out my Tyrannofex Conversion tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/334523.page
Check out my Librarian holding fire tutorial here on Dakka:
http://www.dakkadakka.com/dakkaforum/posts/list/314801.page |
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![[Post New]](/s/i/i.gif) 2011/05/26 19:43:00
Subject: When using Meltabombs/Grenades - hits rear?
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Dakka Veteran
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It's treated as a close combat attack but you only get one single attack per grenade user (So charging or your attacks stat do not matter).
With that in mind, it's resolved against rear armor.
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5000 points (Blue rods are better than green!)
5000 points (Black Legion & Pre-heresy Sons of Horus) |
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![[Post New]](/s/i/i.gif) 2011/05/27 01:12:39
Subject: When using Meltabombs/Grenades - hits rear?
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Xenohunter with First Contact
Humboldt County CA
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While not part of your question, just a friendly reminder meltabombs are melta weapons so no bonus from being AP 1
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2,000 point Farsight Bomb Army
1,850 Radical Inquisition Army (WIP) |
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![[Post New]](/s/i/i.gif) 2011/05/27 02:06:40
Subject: When using Meltabombs/Grenades - hits rear?
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Ship's Officer
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Hido wrote:While not part of your question, just a friendly reminder meltabombs are melta weapons so no bonus from being AP 1
They are NOT melta weapons. Neither do they have an AP of any kind, just like a normal close combat attack.
Fluffwise, they are similar to a meltagun, and this is reflected in the way a meltabomb attack is resolved. However, rules-wise they are totally different.
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![[Post New]](/s/i/i.gif) 2011/05/27 05:22:39
Subject: When using Meltabombs/Grenades - hits rear?
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Lord Commander in a Plush Chair
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Xca|iber wrote:Hido wrote:While not part of your question, just a friendly reminder meltabombs are melta weapons so no bonus from being AP 1
They are NOT melta weapons. Neither do they have an AP of any kind, just like a normal close combat attack.
Fluffwise, they are similar to a meltagun, and this is reflected in the way a meltabomb attack is resolved. However, rules-wise they are totally different.
I think he meant not, but accidentally left the word out; it is the only way the rest of his statement makes sense contextually(as he said no bonus for AP1)
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/05/27 05:43:06
Subject: When using Meltabombs/Grenades - hits rear?
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Rifleman Grey Knight Venerable Dreadnought
Realm of Hobby
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I always thought Melta bombs were rear, but grenades were side armour.
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 MikZor wrote:
We can't help that american D&D is pretty much daily life for us (Aussies)
Walking to shops, "i'll take a short cut through this bush", random encounter! Lizard with no legs.....
I kid  Since i avoid bushlands that is
But we're not that bad... are we?  |
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![[Post New]](/s/i/i.gif) 2011/05/27 06:36:22
Subject: When using Meltabombs/Grenades - hits rear?
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Insect-Infested Nurgle Chaos Lord
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You wuz wrong
Close combat attacks always hit rear armour unless it's a walker you're bombing.. Automatically Appended Next Post: Or DOG, for the pedantic
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This message was edited 1 time. Last update was at 2011/05/27 06:37:10
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/28 00:30:49
Subject: Re:When using Meltabombs/Grenades - hits rear?
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Fixture of Dakka
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Cue the Entrance of the Pedantic...
As noted by Ascalam, but spelled out for clarity...
Death or Glory attacks against vehicles during Tank Shock (in your opponent's movement phase) are resolved against the Front Armor.
So a melta bomb would hit automatically against the Front Armor and you would roll 2D6 and add the total to the base strength of 8 to calculate penetration.
- If you had a Glancing Hit then you would need a final modified result of either a "2" to stun it or a "4" to immobilize it; otherwise your brave warrior with the melta bomb is dead and the Tank Shock is resolved as normal.
- If your plucky warrior gets a Penetrating Hit with his melta bomb then he would need a "2", "4", "5", or "6" to stop the Tank Shock (and survive). Otherwise he is dead and the Tank Shock is resolved as normal.
Grenades would also hit automatically against the Front Armor but you would roll a 1D6 and add the total to the base strength of the grenade.
You can occasionally get a new Ork player to fall for the Tank Shock versus Nob with Power Klaw trick, wherein you entice your opponent to use his Nob to attempt a Death or Glory versus your Leman Russ or other tank-type vehicle with weak rear armor. It's the most favorable scenario for the vehicle since a smarter Ork player would simply let you get the Tank Shock and then assault your vehicle in his next Assault Phase, when he would get the full number of Nob attacks + 1 and they would all be resolved against the vehicle's rear armor.
/the Pedantry
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This message was edited 1 time. Last update was at 2011/05/28 00:39:09
The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
I build IG...lots and lots of IG. |
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