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Made in us
Ultramarine Scout with Sniper Rifle




Portland, OR

So I want to make a drop pod based salamanders army with lots and lots of melta!! Here's what I've came up with for an 1850 point list looking through my codex. Any comments/criticism are greatly appreciated, as I'm pretty new to 40k, and this is my first real list I've made.


HQ:
Forgefather Vulkan - 190pts

ELITES:
5 man Legion of the damned squad x2 - 430pts
Sergeant with combi-melta
1 meltagun
1 multi-melta

10 man Sternguard veteran squad in drop pod - 340pts
Sergeant with combi-melta, meltabombs
2 meltaguns
7 combi-melta

TROOPS:
10 man tactical squad in drop pod x3 - 675pts
Sergeant with combi-melta, meltabombs
1 meltagun
1 multi-melta
7 bolters

FAST ATTACK:
Land speeder x3 - 210pts
Multi-melta
Heavy flamer

1845 pts total



I was also considering swapping the legion of the damned squads for a 5 man squad of terminators with thunder hammers and storm shields riding in a land raider redeemer. What do you guys think?


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Made in us
Focused Dark Angels Land Raider Pilot





Maybe I'm missing something, but where is your second troops choice?
   
Made in us
Ultramarine Scout with Sniper Rifle




Portland, OR

It's got 3 tactical squads in it, does that not count as 2 troop choices? Or do they have to be different loadouts? I'm pretty new to 40k, so sorry if this is a dumb question!

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Made in us
Boosting Space Marine Biker



The Halo Stars

dod_rules wrote:It's got 3 tactical squads in it, does that not count as 2 troop choices? Or do they have to be different loadouts? I'm pretty new to 40k, so sorry if this is a dumb question!

you have all your troops choices,. Snake just didn't see the "X3" after the tactical squad.

About 3000 
   
Made in us
Focused Dark Angels Land Raider Pilot





Armadeus wrote:
dod_rules wrote:It's got 3 tactical squads in it, does that not count as 2 troop choices? Or do they have to be different loadouts? I'm pretty new to 40k, so sorry if this is a dumb question!

you have all your troops choices,. Snake just didn't see the "X3" after the tactical squad.


Yes, that's it
   
Made in us
Scuttling Genestealer





Colorado

i would definately make that terminator swap. legion of the damed just do not hold up like you think they would and are WAY to expensive.

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Made in ca
Dakka Veteran




And try to keep odd numbers of drop pods so you DP assault half of them rounded up on turn one.
   
Made in us
Calm Celestian





Atlanta

Seems like it would stomp face on the mech scene but what about hordes? How about objective missions, are you going to leave one of the tac squads pod-less to sit on your objective? I'd change one squad to ML or LC and sit on one.

*edited for clarity

This message was edited 1 time. Last update was at 2011/06/08 14:32:34


My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
 
   
Made in us
Terminator with Assault Cannon





Florida

I don't know how competitive this list is but it looks like a lot of fun. I would probably add a couple Flamer for horde duty though. They count as twin-linked as well

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Made in us
Warning From Magnus? Not Listening!





New Jersey, USA

bazookatooth wrote:i would definately make that terminator swap. legion of the damed just do not hold up like you think they would and are WAY to expensive.

QFT.

Being that Vulkan gives Mastercrafted Thunder Hammers, you definitely want at least one squad of TH/SS Assault Terminators in there. If you take both squads of Legion of the Damned, and find about 30 points from somewhere else, that should be enough for 1 squad of Terminators, and a Land Raider with Extra Armor and a MM.

Separate the Land Speeder Squadrons into 3 units (not sure if you intended to do that from the start, but if you did, good job!) Reason being is so that you don't have to dedicate all your firepower from the 3 LS's to one single target. Ideally, you should be moving each one 12" to get the most out of your range, so don't worry about getting to shoot both weapons because in most cases you won't be.

The Sternguard are overly equipped with Melta weapons. I'd take out the 2 Meltaguns and replace those with Combi-Flamers instead, and maybe even swap another Combi-melta for the Combi-flamer. More people tend to play Mech armies, which is why it's good to have more Melta weapons, but even against an occasional horde army, the Combi-Flamers will come in very handy. I also suggest getting these guys a Rhino instead of a Drop Pod. Once you've killed a target with these guys, you want them on the move as quick as possible to the next high priority target. Foot slogging them isn't the best way to do it, especially since they're not ideal to have in CC.

As for your Tactical Squads, I'd consider changing one Meltagun to a Flamer as well. One less Meltagun will be far less noticeable in this list, but trust me when the time comes for that Flamer to shine, you'll be grateful you had it. I would also give your Tact Sgt's Power Weapons of some kind, instead of the Combi-weapon. Being your Scoring Units, you want them as survivable and versatile in CC when necesary. It'll probably put you over your point limit (assuming it's 1850), if you play around with the list and see what works better or worse, learn what other options you have to make it more efficient.

Good luck!

"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
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