Switch Theme:

Origins Game Fair 2011 40k events from 40kOrigins.com (Columbus, Oh June 22 - 26th)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Krazed Killa Kan






Columbus, Oh

Got confirmation and event numbers from Origins .. and thought I would give a run down here.

To register for any of these events in advance, you will need to go to the Origins Game Fair website.
www.originsgamefair.com

as we at 40kOrigins don't have access to pre-registration. However, as happened last year, we should have plenty of spots for on-site registration and walk ins. Each tournament will have an $8 registration fee to Origins.

Thursday, June 23rd.
The 8 Army Challenge (event 1067), starts at 11am, and runs for 6-7 hours. Show up with your rules knowledge and be prepared to tackle 8 different armies in a rapid-fire format. All armies will be provided. Prizes for best Win/Loss record.

Friday, June 24th.
Pairs Tournament (event 1222), starts at 9am, dice rolling and game 1 should start by 930. Bring a friend, and each of you bring a 1000 point 40k army. If you want to come single, we can assign a new friend for you. Team prizes for Battle Scores and for Sportsmanship.. no painting required for this tourney.

Saturday, June 25th.
Origins Rogue Trader Tournament (event 1407). Starts at 8am, dice rolling and game 1 should start by 830. A full 2000 point army list. Bring 5 copies printed of your list for opponents and judges. Prize support from GW, as well as others. Prizes for Best General, Sportsperson, and Painting.

Sunday, June 26th.
Character Ladder Final (event 1582). Over the course of the convention we will be running mini-tournies for Special Characters and their Retinues... 300 points total. Winning a mini-tournament gets you entry into the Sunday Final. Can you bring and battle with the baddest the Galaxy has to offer? Prizes for Best Generalship.

In addition to these 4 all-day events.. we are running multiple smaller events.. set piece scenarios, learn-to-play events.. even games for 10 and under.

Please come out and say hi! I will be there all con.. and would love to meet fellow Dakkanaughts.

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
Krazed Killa Kan






Columbus, Oh

Here is the Pairs Missions, in all their glory..

This is for a 3 round Pairs Tournament at the Origins 2011 Game Fair in Columbus, Oh.. there is a $8 registration fee, I think, in addition to convention attendance. There ARE prizes.. both participation goody bags as well as GW box sets and 40k Army Battleforces for the winning teams. Prizes for Best Battle Record and separate prizes for Best Painted Team.

------------------------------------------------------------------------------------------------------------

Doubles 40k Tournament Scenarios-
Forces – 1000 points per player, No Named Independent OR Upgrade Characters. No sharing points, (for example one player having 1002 and the other team mate having 998).

Seizing the Initiative is allowed in Game1 & 2 in this Tournament, but not in Game 3.

As far as Army Lists.. GW Codex lists only, using most current version of a codex. Published GW FAQ's from their website are in force, and will be used in this tournament. GW models& conversions only please... if there is a question, please contact us in advance!

Please bring along 5 copies of your army list. 1 for yourself, 1 for the Judges, and 3 for your Opponents if they request.
-------------------------------------------------------------------------------------------------------------------------
Scenario 1 - Morning Fog

Dawn has come and gone, and there is just grey skies and ever-present misty rain and fog. You can barely see the enemy, and know you need to get past them!

Deployment - Pitched Battle, cannot leave more than 2 units in Reserves, per player.

Special Scenario Rules - Deep Strike, Infiltrate, Scouts
Reserves (all units will arrive by turn 3, automatically)

Everpresent Fog - Lasts ALL GAME. All Units with a BS value suffer a -1 to their BS for the duration of the game when shooting at targets OVER 12 inches away. This is NOT Night Fight, and Searchlights and Blacksun Filter style wargear will not help pierce the mist.

Mission – Modified Annihilation - Kill Points plus deployment zone bonus

Game Length – 5 turns, with a possible of a 6th turn, on a 4+.

Results -
50 point Major Win- Table your Opponents OR get double the Kill Points of the Opponents
40 point Minor Win- Earn more Kill Points than your Opponents
30 point Tie – Equal Kill Points
20 point Minor Loss – Opponents get more Kill Points than your side
10 point Major Loss – Tabled, or Opponents double your Kill Point Total

Bonus Kill Points possible -
+1 for each multi-model Infantry, Cavalry, or Jump unit or Transport Vehicle mobile within 6 inches of Opponents table edge at end of game. Single Model Walker or Monstrous Creature units also count for this, but single model Infantry/Cavalry/Jump units do not.


-----------------------------------------------------------------------------------------------------------

Scenario 2 - Afternoon Danger

Thanks to recent storms, lightning strikes, artillery barrages and instability in the ether, the battlefield is more hazardous than a battlefield normally is. Regardless of this, there are Vital Objectives that your commanders have decided they MUST have.

Deployment - Spearhead, normal Reserves. Team Players deploy in opposite corners of the battlefield, 18 inch zone between each corner area (9 inches from center line), 18 inch diameter (9 inches from center point) in center. (THERE WILL BE A MAP FOR THIS)

Special Scenario Rules - Deep Strike, Infiltrate, Scouts
Reserves (all units will arrive by turn 4, automatically. Your personal reserves come on in your personal deployment zone, one whichever table edge you choose. If you have OUTFLANKING Reserves, they will come in on your Opponents Deployment zones, depending on Right or Left table edge (aka deployment zone) you roll)

Hazardous ground – After rolling to determine First Turn and thus who and where to Deploy, but before actually placing Units or Objectives, each player nominates ONE terrain feature on the board that is not within 6 inches of a board edge. This can be ANY Terrain on the board. This feature is considered Dangerous Terrain for this battle. (4 total features for the Doubles Tournament). These Terrain features will be marked by placing markers on them. Dangerous Terrain markers are placed alternately, with the team which won the Deployment and First Turn roll placing the first marker.

Mission - Modified Capture and Control - 5 Objectives + bonus

After determining which terrain is to be considered Dangerous, each Team places ONE Objective in one of their deployment zones, and ONE Objective in either of their Opponents deployment zone. A fifth Objective will be placed in the center of the table (or as close, terrain permitting), and will be placed first, before the Team Objectives are placed. All Objectives must be at least 12 inches away from any other Objective.

Game Length - 5 turns, with a 6th turn possible on a 4+

Results –

50 point Major Win- Table your Opponents OR claim 5 or more Objectives
40 point Minor Win- Claim more Objectives than your Opponents
30 point Tie – Equal Objective count
20 point Minor Loss – Opponents get more Objectives than your side
10 point Major Loss – Tabled, or Opponents claim all Objectives

Bonus Objective -
Objectives in your own starting table quarters count as 1 Objective. If you take Objectives elsewhere, they are worth 2 Objectives.

--------------------------------------------------------------------------------------------------
Scenario 3 - Night falls

After struggling to bring your opponents to heel throughout the day, by a sudden twist of fate and the fog of war.. your Command elements bump into the enemy Command as night is starting to fall. Don’t let them survive! It is the only way to bring this war to a close!

Deployment - Modified Dawn of War, ALL HQ and no more than 1 Troops unit (with any Dedicated Transport for that Troop unit) from each player's army MUST be deployed, all other units in Reserves.

Special Scenario Rules - Deep Strike, Infiltrate, Scouts
Reserves (all units will arrive by turn 5, as normal)
Night Falls - On turn 3 of the first player, Night Fighting comes into play for the remainder of the game. Starting on turn 4, all units (including vehicles), get a 5+ Cover Save from shooting due to the Darkness, even if they can be seen. If they get a regular Cover Save, they can choose which one they would prefer to get. Template weapons that ignore Cover will also ignore this special Cover Save.

Seize the Initiative is NOT in play. First turn is determined under this special rule:
Too many things to go wrong--- First Turn and Deployment is determined in this mission by rolling a d6 and ADDING the number of units each team has in their total army with an Armor Value, rated as a Monstrous Creature OR having a Psychic Power. LOWEST total goes first. (Monstrous Creatures with Psychic Powers count twice, as would Librarian Dreadnaughts).

Mission - Eliminate the Commander (Modified Kill Points).

Game Length - 5 turns, with a 6th possible on a 4+

Results -
50 point Major Win- Eliminate All Opposing HQ units without losing ANY Friendly HQ.
40 point Minor Win- Eliminate More Total Points in HQ Units than your side lost
30 point Tie – No HQ Units Lost from either side at all OR All HQ Units on the board are lost
20 point Minor Loss – Lose more points in HQ units than you eliminate
10 point Major Loss – Lose All Your HQ Units without eliminating ANY of the Opposing HQ.
-----------------------------------------------------------------------------------------------------------------------------------------------

This message was edited 1 time. Last update was at 2011/06/06 05:28:12


2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

I definitly won't be at the pairs tournament this year. I have an opportunity to attend a legal writing seminar that day run by the State Attorney General, which gets me six of the 24 hours of continuing education I need biannually to keep my license, and will get me the day off work without using leave.

I will be there saturday, any chance of posting those missions?
   
Made in us
Krazed Killa Kan






Columbus, Oh

Well, we have them posted on our website..

http://40korigins.com/40KOrigins/post/2011/05/24/40k-RTT-Missions-final.aspx

I don't have the chance right now to copy/paste them here..

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

No problem. I'm at work, I just thought I'd ask. I'm bummed we can't defend our title, but my partner hurt his feet and I can't turn down the opportunity on friday.
   
 
Forum Index » 40K General Discussion
Go to: