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![[Post New]](/s/i/i.gif) 2011/05/27 12:58:54
Subject: Imperial Guard 1500
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Imperial Recruit in Training
Australia
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Alright, here is my imperial guard 1500 point army that I'll probably be using. Would like any help/ideas of what to change in it or whatever.
HQ
Command Squad with power fist, medi-pack, standard, vox caster, heavy flamer, carapace armor and Master of Ordnance 180
Troops
Veterans with vox caster, sniper rifle, grenade launcher and lascannon team 105
Veterans with vox caster, power weapon, heavy flamer, forward scouts and autocannon 145
Veterans with vox caster, plasma pistol, plasma gun, melta gun, grenade launcher, demolitions, missile launcher 155
Heavy Support
Leman Russ Demolisher with side multimeltas, heavy bolter, heavy stubber, dozer blade and hunter killer missile 230
Leman Russ Battle Tank with side plasma cannons, lascannon, heavy stubber, dozer blade and hunter killer missile 240
Basilisk 125
Fast attack
Valkyrie with multiple missile pods 130
Vendetta Gunship 130
Armoured Sentinel with autocannon 60
Any help or ideas would be much appreciated!
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![[Post New]](/s/i/i.gif) 2011/05/27 13:33:53
Subject: Re:Imperial Guard 1500
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Tunneling Trygon
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Sorry, but this may sound a bit negative:
Not keen on CCS load out - power fist? you don't want them in CC. Medpack overpriced as is standard for what it does. Just give them special weapons. Vox? Still on the fence on this one.
Footslogging vets and mixed weaponry - give them the same weapons and if going for vets I prefer them in chimeras as 10 are too squshy. If you want foot IG then go for a blob platoon instead.
Those tanks are ridiculously expensive. You could trim them down and get another valkyrie/vendetta instead of the sentinel quite easily.
Single sentinel seems a bit of an afterthought in this list.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/05/27 13:54:43
Subject: Imperial Guard 1500
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Imperial Recruit in Training
Australia
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That is what I need! I don't care that it may sound negative, so what? Thank you for telling me, and if you do know, what should I be doing?
I should also note that this is my first time playing 40K, and Warhammer in general for a looong time. So I probably have no idea what I am doing.
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This message was edited 1 time. Last update was at 2011/05/27 14:03:26
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![[Post New]](/s/i/i.gif) 2011/05/27 14:09:20
Subject: Imperial Guard 1500
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Tower of Power
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The problem you've got it mixed up wargear which is bad synergy.
Firstly all your dudes on foot are going to get wasted quickly because they are T3 5+ armour save and only 35 of them which 30 is troops so you haven't got enough troops. Easy fix is either give them Chimeras which makes a typical mech force or get Platoons and make it a foot force.
Now your wargear which is the main problem as it is all over the place in every unit. What you need to do with CCS and Veteran units is just give them a single special weapon and stick with it and that's it.
Your tanks have way too much stuff on adding about 100 points extra of rubbish onto them. Just take the tank on its own.
Btw - you'll find heavy flamers rule on all tank hulls
Take double or even triple Vendettas you need the ranged fire power for when your troops advance.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/27 14:24:27
Subject: Imperial Guard 1500
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Imperial Recruit in Training
Australia
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That does sound better. So only use a specific special weapon for each squad? And yeah, some of the stuff on the tanks (dozer blades for instance) can be tossed out.
I'll try and update this then.
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![[Post New]](/s/i/i.gif) 2011/05/27 14:28:27
Subject: Imperial Guard 1500
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Tower of Power
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Yeah like all plasma or melta guns. Don't bother with flamers they are rubbish use the range which suits Guard better and they have flamers on the tanks for free anyway.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/27 15:22:57
Subject: Imperial Guard 1500
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Werewolf of Angmar
Far over the MistyMountains cold
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i dont understand any of that
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I'm not sure wether that is a sword... it's more like a letteropener, really. |
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![[Post New]](/s/i/i.gif) 2011/05/27 15:28:12
Subject: Imperial Guard 1500
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Tower of Power
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Understand what?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/05/27 18:17:21
Subject: Imperial Guard 1500
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Member of a Lodge? I Can't Say
WI
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Mercer is giving you good advice, though if I put Heavy flamers on vehicles, I put them on assaulting Chimeras. If the Chimera is sitting back, Heavy Bolters work better. For a Russ, they move so slow that I wouldn't put flamers on them and use Heavy Bolters or Lascannons, depending on the role of the Russ.
The real key is to figure out how you want to fight with Guard, then build an army to help you do that. Then make sure you go over the rules concerning how you want to carry out the tactics your using and the units themselves.
From what it looks like to me, you want to make a more static list where you draw the enemy to you instead of going out to meet them. The general term for this is gunline.
Consider the following as an example build loosily based off of your list. The main tactic is to sit back and fire on the enemy, controling any home objectives with Vets. Vendettas carries a troop selection to contest objectives. The use of Orders is a heavy aspect of this list.
CCS - 265pts
Creed
Regimental Standard
Vox
2x Meltaguns
Master of Ordnance
Chimera (ML, Hull HB)
Vets - 160pts
3x Plasmaguns
Auto-Cannon
Vox
Sentries
Vets - 160pts
3x Plasmaguns
Auto-Cannon
Vox
Sentries
PCS - 45pts (Mounted in a Vendetta)
3x Flamers
PIS - 140pts (blobed)
Commissar
2x Power weapons
Plasmagun
Auto-Cannon
Krak Grenades
PIS - 90pts (blobed)
Power weapon
Plasmagun
Auto-Cannon
Vox
SWS - 50pts (Mounted in a Vendetta)
3x Flamers
Vendetta - 130pts
Vendetta - 130pts
Leman Russ Demolisher - 165pts
Leman Russ Demolisher - 165pts
-1500pts
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/05/29 15:32:06
Subject: Imperial Guard 1500
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Tower of Power
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Blktom your lists seem to be getting better. Have you been listening?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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