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![[Post New]](/s/i/i.gif) 2011/05/27 18:36:27
Subject: 2k CSM, discuss
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Perfect Shot Dark Angels Predator Pilot
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Been slowly building up a Slaanesh based Chaos marines list. Wanted to throw it out and see what people think. Hit me with some concerns, comments, and intelligent discussion so I can make some smart decisions moving forwards.
First I'll lay out the list, and then the why's.
2x DP; wings, MoS, LoS
5x termies; 3x combi-melta, reaper autocannon, powerfist, chainfist, IoS
Land raider
5x Noise marines; blastmaster, 1x sonic blaster, personal icon
Rhino
5x Noise marines; blastmaster, 1x sonic blaster
Rhino
10x Noise marines; champ with power weapon, meltabombs, doom siren, and personal icon, 9x sonic blasters
5x Lesser daemons
Vindicator; possession
Vindicator; possession
Land raider (for the full noise marine squad)
Now the fun part. I've always been fascinated with slaanesh, because I love the +1 initiative. I also love the tactical possibilities of moving enemies units. It's a great tool which can be applied a ton of different ways. So the two DP's I'm happy with ,and to utilize the lash offensively I knew I would need blast weapons. Oblits aren't my type, and I've seen too much of them over the years, so I decided to switch it up and go vindicators. Nice big cannon to scare people with. Next up I decided to go with LR's rather than a bunch of rhinos, as I feel most players are just long range shooting transports down. Obviously it's a big point sink, in an army of big point sinks, but there was a variety of other reasons that added up to the decision. I wanted multiple big threats on the field for big target saturation. Two DP's, two vindi's and two LRs do this for me. The two blastmaster units are meant as my long range fire support, in troop form, and also uses lash. Big noise marine unit assists the terminators in going after whatever needs going after. Doom siren + all those sonic blasters will decimate whoever they end up shooting at. Plus I5 on 10 fearless bodies should be able to put enough attacks out to surprise people. The terminators are my insurance policy. Decked out in everything from melta to chain fist, they can come in and be the assault punch I need, or melta some tanks, but the key is to be a general threat.
Weaknesses are the body count. Way too low. And only one unit with melta. If people are determined to stay in their tin boxes, I really don't have an answer. They would have to come to me though, and that might make it easier to bring my firepower to bear.
So thoughts? suggestions? see something I missed?
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![[Post New]](/s/i/i.gif) 2011/05/27 20:16:25
Subject: 2k CSM, discuss
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Hungry Ghoul
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get the noise marines a rhino instead and use the LR for the termies as they are useless with out. also only 5 daemons will be shot and are useless so either replae or increase number. Finally having a blast master might seem good but is just to expensive, swap to give all the other guys sonic weapons also Missile Launcher havovs would be a good idea as you are lacking anti-tank plus do the same job as ur more expensive blast masters
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2500pts
1250pts
warriors of chaos 2000pts
Wood Elves 1000pts
VC 1500pts
1000pts |
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![[Post New]](/s/i/i.gif) 2011/05/27 23:16:29
Subject: 2k CSM, discuss
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Perfect Shot Dark Angels Predator Pilot
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The termies have an LR, same with the noise marines. 2 LRs.
Also, can't get havocs since my heavy slots are all filled up.
As for blastmasters, they are meant to be camping objectives and sitting in their bunker rhinos. I'd rather have the blastmaster than all sonic blasters since the blasters won't touch armor.
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![[Post New]](/s/i/i.gif) 2011/05/28 00:42:10
Subject: Re:2k CSM, discuss
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Lesser Daemon of Chaos
Phoenix, Arizona
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Using Blastmasters as your main anti-armor is going to be an excercise in frustration. They are blast weapons, so unless they happen to hit dead on target, you're not going to do anything. Also, putting your 10 man NM unit in a LR is more than a point sink - it's a points waste. I understand you want target saturation, but it's just unnecessary. You already have 1 LR filled w/ termies, 2 DP & 2 Vindi's - that's 5 big threats that will stretch your opponents long range firepower to it's max. Save 185 pts & put the NM in a Rhino. That way you can get those Havocs you NEED for this list.
The RAC is not that great of a weapon on terminators, it's completely @ odds w/ their purpose. For the most part they're probably gonna stay in their LR until it's time jump out & assault something, so why do you need the range of the AC. Are you gonna jump out & shoot @ a vehicle 30" away? No, you're gonna jump out & slam into either a vehicle, or the troops you just ripped out of their vehicle w/ in 12". I would suggest giving their LR possesion as well.
Either bump the lesser daemons to 10+ or take them out. 5 aren't enough of a threat to anything and are easily swept away by massed fire or massed CC attacks. They don't get any of the fun stuff that real daemons get, so they're really not useful @ all.
Yes, your body count is low, but that's pretty common in themed lists running all cult troops - though you did manage to bring the most expensive of all the cult troops after the weapon upgrades. And your statement about letting your opponent come to you to bring your firepower to bear? Not gonna happen. Most people are going to see what you have & will make YOU come to THEM, putting you @ a real disadvantage. Especially since you have no reliable way to bust armor @ anything but the closest of ranges. And even then, once you use those melta's, you're pretty hosed, you have nothing else to do it w/ except assaults.
~Vryce
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Sometimes, the only truth people understand, comes from the barrel of a gun.
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![[Post New]](/s/i/i.gif) 2011/05/28 08:01:15
Subject: 2k CSM, discuss
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Horrific Howling Banshee
Brighton, UK
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Also, you've taken termies with POWERFISTS!!! You lose the whole point of slaanesh with these silly things!
Take raptors instead and save yourself a massive points load!!!
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