i've made this army over a year ago, and it seems to work and wondered how i could improve it, i hope to expand it sometime in the future.
as it stands at the moment
HQ
company command squad
power weapon
medi-kit
regiment standard
vox
carapace armour
115pts
ELITES
rattling squad
5 rattlings
50pts
stormtroopers
10 stormtroopers
1 melta gun
175pts
TROOPS
veteran squad 1
1 auto cannon
1 sniper rifle
vox
doctrine
120pts
veteran squad 2
1 auto cannon
1 grenade launcher
vox
doctrine
120pts
veteran squad 3
1 auto cannon
1 grenade launcher
vox
doctrine
120pts
veteran squad 4
1 missile launcher
1 grenade launcher
1 heavy flamer
vox
doctrine
145pts
also have 2 chimeras which i add to different squads depending on situations, both with pintle mounted heavy stubbers and dozer blades
75pts each
FAST
3 armoured sentential's
2 with heavy flamers
1 with auto cannon
180pts
1 Valkyrie
sponson heavy bolters
110 pts
HEAVY
1 leman russ battle tank
pintle mounted heavy stubber
160pts
ordnance battery
1 Medusa
pintle mounded heavy stubber
bastion beecher shells
1 griffon
pintle mounted heavy stubber
squdron has camo netting
245pts
total of 1690pts if ive got my maths right
the idea behind the army is that
part a) vets 1-3 with a chimera and company company hold a front line to defend, the ordnance battery works behind this front-line supporting the ground troops with artillery and anti tank.
part b) the stormtroopers work with the valk behind the enemys front, taking objectives and getting rid of any thing nasty,
part c) finally vet 4 with the other chimera works with the leman russ and armoured sentential's to advance forward and take ground.
i hope to expand in the future by adding 2 penal squads to add to part c) and another stormtrooper squad and valk for part b) and another griffon to add to the ordnance battery, im also thinking of adding another company command with creed, and then give both company commands advisor's.
also for the finaly heavy i cant make my mind up if i should get another one or two more leman russes to add to the exsiting russ to work as a squdron, then get a flak battery of hydras............ or just get another russ to work on its own, maybe throw pask in the mix as well
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