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Made in us
Rough Rider with Boomstick




Champaign, IL

Just a little something I cooked up. The idea is to have enough threat with long range to bring the enemy into your open arms. Thoughts?

105 CCS 4x Plasma
55 -Chimera ML, HHF

60 PCS 3x Melta
55 -Chimera ML, HHF
165 21-man Blob Commissar, 3x Power Weapon:

60 PCS 3x Melta
165 21-man Blob Commissar, 3x Power Weapon:
165 21-man Blob Commissar, 3x Power Weapon:

130 Vendetta
130 Vendetta

280 2x Colossus
280 2x Colossus
150 2x Hydra

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Made in us
Lord of the Fleet





Texas

Ehh with all those points sunk into those batteries, mind as well have a pair of manticores. While not the marine killer the colossus is, at least it can direct fire so its more accurate(although true a battery is more accurate when it hits), punch through armor when the center hits, and does not lose out on too much firepower if you get 3 plates a rocket. Extra points can get the blobs melta bombs and special weapons and bump the number of meltas in the PCS. Maybe even getting a 3rd hydra

This message was edited 1 time. Last update was at 2011/05/31 23:04:25


 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





I would drop the first PCS' Chimera and shove both of them into the Vendettas. Other than that, it looks fine except for the glaring Colossi badness, but I realize its the whole point of the list.

"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown

"Yeah, f*ck you too!" - R.J. MacReady, The Thing 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

odorofdeath wrote:I would drop the first PCS' Chimera and shove both of them into the Vendettas.

Where do the 55 points go, then?

I'm all about flexibility. If there's a chance for an alpha-strike, the PCSs will be in the Vendettas and getting melta shots in on turn 1. If not, why not have a ride for one of them, while the other orders blobs around if necessary?

I'll have to try it out, but the idea is there's nowhere to hide, which will have a psychological effect on the opponent, if they're used to having ample cover. Also, I find using artillery to be a really inconsistent way to take out vehicles, so I'm not worried about their lower Str.

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Made in us
Potent Possessed Daemonvessel





ElCheezus wrote:
odorofdeath wrote:I would drop the first PCS' Chimera and shove both of them into the Vendettas.

Where do the 55 points go, then?

Special weapon team with flamers in the other Vendetta?

Fluff for the Fluff God!
 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

I usually take a PCS with some Flamers in it, and I think I've fired them twice since I started running Hybrid (which has been a while, now). I appreciate the theoretical benefit of Flamers, but so far blobs have taken care of all of the targets flamers would be good against. I guess I could go for a SWS with 3x Melta (taking one away from a PCS, or maybe making it 4x GL).

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Hmm, I think you'd be better off with basilisks than colossae.

Really, there are going to be two types of players out there, those who want to get in close to your stuff, and those who don't. Against the former, a colossus, with it's IF fire only, is actually just a liability, as it's not like you're going to get a khorne army that was sitting on the fence of if it was going to charge you or not...

Against the type of people who want to keep away, what is a colossus really going to accomplish? It's rather rubbish against most vehicles, which means you've really got to ask yourself who this plan is going to work against? Really, it's only going to work against players who have a relatively low model count, and who run an infantry gunline. Not a lot of those out there. Add to that, the player has to consider the colossus battery a bigger threat to their "gunline, but maybe I can get in close and still be good" than the blobs. Otherwise, they will prefer to sit back, and get hammered by the artillery while shooting their long range weapons than forgoing their long range killing power (which is probably what they've been upgraded to be good at) and risk getting horribly destroyed in close combat (which they're probably not upgraded to be good at, or else they'd already be charging you, colossus or no) by power blobs.

I guess I just don't see the vision, perhaps, but if you're going to try and goad people into getting ravashed by blobs, I'd pick something that's better against a wider range of targets, and is better against opponents that are going to want to be charging you anyways. Things like the basilisk, executioner, or hydra, for example.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Made in us
Rough Rider with Boomstick





I agree with Ailaros, and will also add that 42 blob troopers isn't really that much to cut through.
   
Made in us
Potent Possessed Daemonvessel





If something needs 42 guardsmen, you can always throw both 21-man blobs at it. Then they're forced to split their attention.

Fluff for the Fluff God!
 
   
Made in gb
Tower of Power






Cannock

I'm not seeing the huge amounts of long range fire power here. Got a couple of multi lasers, 2 Vendettas and then three units of vehicles firing at the same target so really another three ranged units in total.

I don't see the point in the Platoons besides to add numbers. They are not doing anything besides standing there waiting to be assaulted. I'd add some autocannons so they can shoot something at least.

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Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Rough Rider with Boomstick




Champaign, IL

Biophysical wrote:I agree with Ailaros, and will also add that 42 blob troopers isn't really that much to cut through.


There are 63. I'm a little concerned about that as well, but I don't have 84 yet. Heck, I don't actually have 63 yet, I'm getting a couple more boxen in this week.

Anyway, the lack of bodies is backed up by 10 vehicles, mostly.

What I could do is drop one of each of the Colossi, making them squads of one. That'll buy another blob, I think, plus some other supporting unit.

I guess maybe instead of thinking of it as a *massive* amount of bombardment, I mean it to be a threat to the backfield objective holders they used to think were safe. Even with aggressive armies, there are usually troops hiding in cover just trying to survive. In others, you have Longfangs, HWSs, Pathfinders, or other stationary and vulnerable units if you consider AP 3 and ignoring cover.

The Platoons are power blobs, and they eat most things for breakfast in assault. The only weapons they need are power weapons. They're not going to just sit there unless the enemy is advancing, in which case they'll lasgun the crap out of them. If I'm playing Tau or something, the blobs can advance. There are very rare instances where I consider adding heavy weapons to blobs to be a good idea. Even then, it's a special case and I'm still not entirely sold.


Automatically Appended Next Post:
My current thoughts:

1790

105 CCS 4x Plasma
55 -Chimera ML, HHF

105 Stormtroopers 2x Melta
55 -Chimera ML, HHF

60 PCS 3x Melta
165 21-man Blob Commissar, 3x Power Weapon:
165 21-man Blob Commissar, 3x Power Weapon:

60 PCS 3x Melta
165 21-man Blob Commissar, 3x Power Weapon:
165 21-man Blob Commissar, 3x Power Weapon:

130 Vendetta
130 Vendetta

140 Colossus
140 Colossus
150 2x Hydra

This message was edited 1 time. Last update was at 2011/06/01 15:37:39


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Made in us
Decrepit Dakkanaut





Vallejo, CA

So, the problem I still see is a lack of vision. Perhaps I'm just not seeing what you are, but, well, I'm still not seeing it.

Having a part mechanized, part artillery, part air-cav, part infantry horde just seems unfocused, and that, at best, pulling together a cohesive plan will be too complex (and thus fragile), or the different parts won't have a cohesive plan and will be off doing their own thing (and thus get crushed to a force dedicated to a single plan).

I'd start by thinking about what you want your army's main point to be, and then to build the support units around that. I mean, if you want it to be a big artillery list, that's fine, but dump the hydras, stormies, and vendettas and spend the points on 7 basilisks, or something.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Rough Rider with Boomstick





For some reason I missed the 3rd blob squad. Sorry about that . 63 isn't too bad. At that point I'd actually consider making any more infantry into firepower based blobs with plasma/AC or something like that. They can be your own backfield objective holders and make useful contributions to winning at the same time. I do rather like the Colossi, but I like them in the second list better. I hate squadroned, open-topped, expensive vehicles. You can also stick single artillery pieces on the corners and not be too worried about outflankers, as most will cost more than a single gun will anyway.

I disagree with Ailaros about focus. I think you're focused fine with the second list. You have a wave of 80 guardsmen attempting to dominate the midfield, with artillery to pound enemy infantry firepower before you make contact. Hydras and Vendettas provide suppressing fire against vehicles. The only unit that doesn't fit is the stormtroopers. I know you say the power blobs don't need special weapons, but I think dropping the stormtroopers for extra equipment would make the list much stronger. dropping the stormtrooper unit easily buys special weapons, meltabombs, and maybe heavy weapons to give an objective holding squad something to do.
   
Made in us
Rough Rider with Boomstick




Champaign, IL

The more I look at this (and make changes), the more I see that it's just a slight variation on my usual list, with Colossi added. Since it's even more of the same thing, for me, I think I'll either just rewrite this entirely, or keep it in my back pocket as a play on a theme.

Man, it's starting to feel like I've played all the reasonable IG list variations. It might be time to get radical instead of trying to be sensible. . .

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Made in us
Potent Possessed Daemonvessel





Go nuts. 9 Basilisks.

Fluff for the Fluff God!
 
   
Made in us
Rough Rider with Boomstick





30 Ogryn. You know you want to. Wall of Flesh. Okay, that's 1230 points, so maybe two groups of 10, or 3 of 7. Get a couple Lord Commissars to ride herd and some guardsmen to fill out your core.
   
Made in us
Member of a Lodge? I Can't Say




WI

Heh... don't forget the wave of Rough Riders to follow those Ogryn in (or vice versa)! Penal squads with Priests for 130pts if your looking for shock troops that are not terrible at what they do (2/3 of a roll equals a CC result). Creed and Yarrick work well in a foot assault list too...

All kidding aside, I am just not a fan of Colossi because they scatter to much and have a minimum range. There is also to much that can outflank or DS in and get close enough to mess them up.

I agree, ditch the Stormtroopers. With the points you have I would get a squad of Vets with Sentries and either 3 flamers, 3 sniper rifles, or a single one and a AC to be a home camper instead of a blob or a PCS. I would even consider ditching the Chimera on the CCS for Camo Cloaks. I am kinda at a loss for what the CCS is, unless it is just a plasma platform to counter DSing Terminators or the like. IF that is the case, they count the same as the Stormtroopers, you could get a 2nd CCS with the same load out and then you have two not moving, sitting within 13" of your Heavys to kill whatever came in and killed them.

I like the idea of putting the PCSs in the Vendettas, as they are at least scoring now. Take them out in a non-objective game.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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