How many points are your forces?? I play Brits across all 3 genres so don't really know the units of the French and German forces. There are two important things in a
FoW army: Numbers and Balance.
For numbers, by the time you reach 1500 points total you need to have *at least* 7 platoons in your force. Anything less than that can really hamper your abilities on the table top. Always remember that more platoons are better. 2 Units of, say, Panzer 38ts or Panzer IIs are more adaptable than a single PZIII or PZIV platoon for the same point costs. In smaller games, numbers are even more vital. If you only have 2 platoons and one gets wiped out you will not be able to control/contest multiple objectives.
For balance you want to make sure you use combined arms. Forces that focus on only a single type of unit, especially at higher levels, can be severely handicapped on the table. Tanks, guns and infantry all play a good role on the table. I do have an
EW British Armoured Regiment that is 100% tanks, but I only play it against other tank forces because it really is not good at all dealing with dug in infantry. All those 2pdrs with no HE mean I will be trying to force dug in infantry with
FP 6+ machine guns. Ick...
As long as you cover those bases you are good to go. As an example:
My current 1750 point British Divisional Cavalry Company has 11 platoons in it. They are broken up as:
2 Platoons of Vickers MkVIB tanks (3 tanks each)
4 Platoons of Scout carriers (3 carriers each)
2 Rifle Platoons (each with 3 squads)
1
HMG platoon (4
HMG stands)
1 2pdr ATG platoon (4 2pdr ATGs)
1 Artillery platoon (4 18/25pdr guns)
Sporadic Air Support
Add in the CinC in a Vickers MkVI B and a 2inC in a Vickers MkVIB supported by 2 more scout carriers and I have a force that can deal with pretty much anything that I need to face. There are enough solid, static platoons to hold my objectives quite effectively and enough light and speedy platoons to make life hard for my enemies. If the opponent has heavy vehicles that the light tanks and carriers can't hurt I just ignore them and circle around to hit other targets. Eventually those heavy vehicles will have to end up in range of my guns to claim objectives. The points in fighter support are often wasted because only 3 opponents in the league use any planes (Though I was happy that my air support was 4 for 4 stopping incoming in the last game I played facing enemy air power!).
This force is kind of unique because even at lower point levels it could excel. At 500 points while my opponents all had maybe 2 platoons I was able to have 5 on the table.
Skriker