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I have the "too real" problem with some video games. There just seems to be a trivializing effect when you run forward mowing down representations of "real" people as you are killed a multitude of times.
I haven't really experienced much of that with miniature games yet. The scale of Flames of War makes it seem more abstract. It's like Matchbox cars. Perhaps it's just growing up with GI Joe toys. That said, I don't believe I'd have much fun playing a Desert Storm or War on Terror game. You make different choices when it's real people versus markers. The idea of sending out a bait unit to lure out the Taliban just turns my stomach, as much as I would send a unit of space marines to do the same thing. One in my head is just too connected to real things, and the other is just a bunch of toys.
As for the Ravenloft setting being where evil wins, I don't have the same perspective. It always seemed where evil was punished. Yeah, Strahd gets to rule Barovia, and there's not a whole lot that can be done about it. However, he'll always be tormented by the one thing that he can never have, love. No matter how many times his beloved is reborn, he always causes her death. Azalin will never be powerful enough to defeat Strahd. All the dark lords are haunted by such fates. They don't seem like they are winning. Good aligned characters are those that help deliver some of that fate.
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