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![[Post New]](/s/i/i.gif) 2011/06/01 15:40:29
Subject: 2k Webway Dark Eldar list
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Latest Wrack in the Pits
Decatur, TN
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1 Asdrubael Vect (HQ)
Vect is in this list for 2 reasons, 1) he is a powerhouse and once he pops out of a webway with some wyches he can tear things apart, 2) Siezing the init on a 4+ should scare the opponent into deploying more conservatively, which should get things bunched up.
0 Court of the Archon
1 Lhamaean
2 Medusae
2 Sslyth
1 Ur-Ghul
1 Raider Flickerfield
1 Haemonculus #1 Liquifier Gun; Webway Portal; Splinter Pistol (x1); Venom Blade (x1)
1 Haemonculus #2 Liquifier Gun; Webway Portal; Splinter Pistol (x1); Venom Blade (x1)
1 Haemonculus #3 Liquifier Gun; Splinter Pistol (x1); Venom Blade (x1)
The Haemmies start on the table as far forward as possible (behind cover if available) with the Court in the raider. Once they have moved where they want and dump the webways, the unit is a flame happy nightmare, 3 liquifiers and 2 eyebursts means this unit can dish out some flaming pain. And in hand to hand its not too shabby with the 3 pain tokens it starts the game fearless, furious charge and fnp.
9 Wyches (Troops)
Combat Drugs; Splinter P. & CCW (x7); Shardnet & Impaler (x2); Haywire
Grenades
1 Hekatrix
Splinter Pistol; Agoniser (x1); Haywire Grenades
9 Wyches (Troops)
Combat Drugs; Splinter P. & CCW (x7); Shardnet & Impaler (x2); Haywire
Grenades
1 Hekatrix
Splinter Pistol; Agoniser (x1); Haywire Grenades
9 Wyches (Troops)
Combat Drugs; Splinter P. & CCW (x7); Shardnet & Impaler (x2); Haywire
Grenades
1 Hekatrix
Splinter Pistol; Agoniser (x1); Haywire Grenades
9 Wyches (Troops)
Combat Drugs; Splinter P. & CCW (x7); Shardnet & Impaler (x2); Haywire
Grenades
1 Hekatrix
Splinter Pistol; Agoniser (x1); Haywire Grenades
9 Wyches (Troops)
Combat Drugs; Splinter P. & CCW (x7); Shardnet & Impaler (x2); Haywire
Grenades
1 Hekatrix
Splinter Pistol; Agoniser (x1); Haywire Grenades
50 Wyches with Haywire grenades jumping out of webways is nasty, even if they don't wipe the unit they charge, they usually cause a massive amount of damage. And with some good fleet rolls and careful shardnet placement they can eliminate a lot of nasty attacks back.
5 Scourges (Fast Attack) Haywire Blaster (x2)
5 Scourges (Fast Attack) Haywire Blaster (x2)
5 Scourges (Fast Attack) Haywire Blaster (x2)
The only ranged anti tank in the army, Scourges can take pot shots at armor to help the haywire grenades do their thing. They can also serve as suicide units or blockers
5 Kabalite Warriors (Troops) Blaster (x1)
Ninja warriors to come on the board edge for objectives
Models in Army: 81
Total Army Cost: 2000
Suggestions? I've only played a webway list a few times, and this is the latest evolution I've come up with.
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This message was edited 1 time. Last update was at 2011/06/01 15:41:54
Learning 7th edition to prove that DE still rule the roost!
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![[Post New]](/s/i/i.gif) 2011/06/01 16:32:36
Subject: 2k Webway Dark Eldar list
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Sybarite Swinging an Agonizer
Alabama
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It looks like it could be fun to play. It certainly isn't conventional.
I've never been a fan of wwp armies and thus don't have much experience, so consider this options to think about rather than advice.
Most WWP armies 1) Try to get the wwp even farther on the board using a transport, disembark for ~7-8" deeper on the board and more maneuverablity to get the wwp behind cover. 2) utilize the wwp for more cc oriented fast attack slots like beast masters since, combined with the wwp location and their 18"-24" move, fleet, assault range, can reach "most" places on the board and still have rending on razorwing flocks, as well as S4 A3 khymera's to attack vehicles if no infantry is available to assault
You would probably benefit as well from maybe dropping a squad of scourges for a cronos, or talos to try and generate some pain tokens to pass out to your wyches to make them a little more survivable. The talos can also take a single twin-linked haywire blaster. Not as good AT, but would save you 30-50 points.
As for wyches, I personally prefer upgrading to razorflails or hydra gauntlets.
Scourges are fun and I love playing them just as you have them.
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![[Post New]](/s/i/i.gif) 2011/06/01 17:13:19
Subject: 2k Webway Dark Eldar list
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Lethal Lhamean
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If I understand correctly - the 2 Haems and the Court start on board, the Haemys on foot and the Court in Raider. Turn 1 the Haemies shuffle forward and drop portals and than on Turn 2 load into the Raider to slither forward and start flame templating?
...eh.
1. You're buying your WWP units a grand total of 9" advantage to deploying regularly.
2. Since you're denying them a Turn 1 move you're gaining...not much.
3. Why a Court? They're expensive and not that good - especially if you're flame templating but are paying for Sslyths and stuff.
As an alternate consider Wracks. 5 of them in a Raider with a Liquifier costs 65 points less than the Court, is a troop option so is scoring, and is still reasonably template focused. Depending how you trim your list you could even afford 2 of these.
If the Haems start in Wrack Raiders than your initial portal drop is - 18" advantage (12" Raider move, 2" deploy from Raider, 1" Haem base, 3" portal template), which is twice what you get by footslogging it.
In addition, you could always move one of the Raiders flat out and not deploy that portal until Turn 2 - that portal would than give you a bubble of 42" from deployment position where a portal could end up aka anywhere on the board). That gives you options of where your units come out and also doesn't allow gunline armies much chance to pelt you before you're in their face.
Drawback - you'd have to free up some points and would have to go with only 4 Wych units.
Advantage - net gain of Troop choice, plus the Wracks will be excellent at contesting/claiming objectives near the end of the game.
If you don't want the Wracks to have a Liquifier you could do two units of them in Raiders with FF (or Dakka Venoms) for 5 points more (or 5 points less in Dakka Venoms) than that single Court unit. I personally think either option would make the army overall more potent.
Hmmm, actually I missed your Ninja Warrior squad - now the Wracks are even more affordable of an option as you don't need to dig into your Wych budget much.
With your Wych units - shardnets are lockdown/tarpit tools. I personally think you'd be better off just going +2 Wyches in each of those units. Same cost, harder hitting.
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Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2011/06/01 17:29:54
Subject: 2k Webway Dark Eldar list
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Latest Wrack in the Pits
Decatur, TN
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Um no, all the Haemmies would be in the raider with the court moving forward 12" and jumping out turn 1, unless their ride gets asploded. I clump them together in that squad because it has wound allocation abilities and with 3 pain tokens it is fearless.
I actually have only ever used Wracks for this purpose in the past, but decided to try a court because I can use them offensively since I have 6 troops in this list. But I can see the bonuses to both.
I have played wyche armies with shardnets and without, but it seems like everytime I leave them at home I end up playing against some army that I wish I had shardnets for lol.
I may consider Groteques instead of the court though, they are elites, so I wouldn't have to sacrifice a troop slot to protect a wwp, and they can buy a ride.
Honestly Thor, I hadn't thought of only deploying one webway and then moving the other into a better position, somehow I always deploy both at the same time. The thought never even crossed my mind! Crazy how you create an idea and never stray from it.
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Learning 7th edition to prove that DE still rule the roost!
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![[Post New]](/s/i/i.gif) 2011/06/01 17:45:41
Subject: 2k Webway Dark Eldar list
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Lethal Lhamean
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I would strongly advise deploying portals seperately. Otherwise they're so close together your enemy knows where all your forces are coming from.
I'd also, *especially* at 2000 points, would split my portals into two targets. At 2000 points there are an awful lot of armies that if they get the first turn are capable of destroying one Raider with one shooting phase...there's a couple that could probably kill the squad inside too.
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Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2011/06/01 20:14:07
Subject: Re:2k Webway Dark Eldar list
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Mounted Kroot Tracker
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I like the idea of scourges. I run an all-foot WWP list and in two games now my opponent has been able to surround my portal on turn 2. Scourges would really help to alleviate that problem since they can still move from the portal. But taking three units of them with haywires should only be done once you already take 3 talos' with haywires. The talos is practically made for a WWP list.
I understand your idea of having two haemonculi in the same raider at the start, so it moves 12" forward, pivots, and a haemie gets out 2" from each of the long edges and deploys a portal. I like that idea, the portals will be about 10-12" apart so it would work very well. The problem is not getting the first turn, that raider may be blown right out of the sky. Instead of Vect to get you that 4+ seize, perhaps Baron and a unit of beasts for the same points? +1 to dice roll means you automatically go first if you roll a 6, and a beast unit is, much like a talos, perfect for a WWP list.
Good luck, I want more players like myself to take WWP lists that don't also take 3 ravagers and figure out how to make them work, let me know how you do!
Edit: I also wanted to add that you should take the added benefits that a WWP list allows you. That means 15-model wych units, other Dark Eldar armies don't get to do that, and when you throw in 3 shardnets, they can tie any unit down. If you attach a haemonculus, you also get that many more models with feel no pain from the start.
Also, if you do want to take Vect, consider attaching him to a 3-man unit of wracks and having them come out of the portal. He can immediately leave the unit and join a unit of wyches, and take the pain token with him.
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This message was edited 1 time. Last update was at 2011/06/01 20:18:56
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