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2011/06/02 04:41:46
Subject: murderous hurricane and dangerous terrain tests.....
Had a game with a buddy where I dropped a murderous hurricane onto a assault squad. The question is how many dangerous terrain tests would the squad have to take in its turn? 1 for the basic movement, 1 for its run move (if it decided it wanted to run), and 1 for its assault move?
2011/06/02 05:26:23
Subject: murderous hurricane and dangerous terrain tests.....
good to hear, but i did see in the rulebook that consolidation doesnt trigger dangerous terrain tests
got another question involving dangerous terrain. If a squad of marines moves through it, say 4 bolter marines and 1 power fist sgt, when you take the dangerous terrain tests, are the tests taken individually so that if the powerfist sgt fails his test he is removed or do you just roll dice for every model that moves through it and if a 1 is rolled you just pick up whatever model suits your fancy?
2011/06/03 00:12:45
Subject: murderous hurricane and dangerous terrain tests.....