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Made in us
Stealthy Dark Angels Scout with Shotgun




Wouldn't you like to know.

Had a game with a buddy where I dropped a murderous hurricane onto a assault squad. The question is how many dangerous terrain tests would the squad have to take in its turn? 1 for the basic movement, 1 for its run move (if it decided it wanted to run), and 1 for its assault move?
   
Made in gb
Decrepit Dakkanaut




Yes. Every time it moves it is is diff+dang terrain, so must test.

If he made it to assault he would also have to test if he consolidates as well.
   
Made in us
Stealthy Dark Angels Scout with Shotgun




Wouldn't you like to know.

good to hear, but i did see in the rulebook that consolidation doesnt trigger dangerous terrain tests

got another question involving dangerous terrain. If a squad of marines moves through it, say 4 bolter marines and 1 power fist sgt, when you take the dangerous terrain tests, are the tests taken individually so that if the powerfist sgt fails his test he is removed or do you just roll dice for every model that moves through it and if a 1 is rolled you just pick up whatever model suits your fancy?
   
Made in gb
Stalwart Veteran Guard Sergeant




nosferatu1001 wrote:Yes. Every time it moves it is is diff+dang terrain, so must test.

If he made it to assault he would also have to test if he consolidates as well.


Consolidation ignores difficult terrain and does not trigger dangerous terrain tests. pg 40 BRB
   
Made in gb
Decrepit Dakkanaut




mtgbob - tests areindividual and, like Gets Hot!, CANNOT be allocated to anyone else - so if you pfist dies, your pfist dies!

I realised not long after posting that i'd mess that one up
   
 
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