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Made in us
Mekboy Hammerin' Somethin'






Hq:
1 Warboss: Powerklaw, Shoota, Warbike, Cybork Body
1 Big Mek: KFF, Choppa (Rides with Shoota Boyz)

Elite:
12 Burna Boyz: Burnaz

7 Nobz: Powerklaw x3, 'Uge Choppa x3, Waaagh! Banner, Boss Pole, ‘Eavy Armor x2, Painboy. Cybork Bodies
1 Battle Wagon: Big Shoota, Deff Rolla, Grot Riggas, Armor Plates, Stick Bomb Chukka

Troop:
19 Boyz: Shootas. Nob: Powerklaw, Boss pole

12 Boyz: Slugga & Choppa. Nob: Powerklaw, Boss pole
Trukk: Big Shoota, Reinforced Ram

12 Boyz: Slugga & Choppa. Nob: Powerklaw, Boss pole
Trukk: Big Shoota, Reinforced Ram

12 Boyz: Slugga & Choppa. Nob: Powerklaw, Boss pole
Trukk: Big Shoota, Reinforced Ram

Fast Attack:
2 Deff Kopta: Twinlinked Rokkit, Buzz Saw x1

Heavy Support:
1 Battle Wagon: Big Shoota, Deff Rolla, Grot Riggas, Armor Plates, Stick Bomb Chukka
1 Battle Wagon: Big Shoota, Deff Rolla, Grot Riggas, Armor Plates

Tactical Notes on Gameplay:
The Warboss drives alone and skulks behinds battlewagon and is there as a fast moving carnifex, that can join units later on. (Such as Deff Koptas if they are still alive)
Burna Boyz are kept at as a unit of 12 so that they can enter into trukks later in the game
Deff koptas are there to Turbo-Scout demolisher cannons, etc...

This message was edited 4 times. Last update was at 2011/06/02 17:09:36


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in ca
Mutilatin' Mad Dok






Looks good, But I am wondering fi one KFF will eb enough to cover all these vehicle

NICE WHFB & W40k Terrain, low price, high quality:http://www.dreamspiritwargaming.com
3000 ish --
Gotta paint all these boyz naoh
army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
DT:90S+GM-B+IPw40k11+ID+A+/hWD-R+T(T)DM+
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in gb
Sneaky Kommando




Hereford

Yeah, you're going to have to basically make a formation something like the spots on the six of a dice to cover all of them.... Like that but sideways...

BW BW BW
(MEK)

TR TR TR

Like that.... This however will limit your movement abilities severely.....



Automatically Appended Next Post:
Aaagh, I formatted that lot to have spaces, but meh!!

This message was edited 1 time. Last update was at 2011/06/02 20:18:54




13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!

Greyplastic Marines (Not stuck together) 500points 
   
Made in us
Been Around the Block




What are the odds of those burnas getting to the fight?

I'd consider a looted wagon as a transport for them, since you have a heavy support slot open. It's only 35 points, base.

Nice thing about looted wagons as transports is that the "don't press dat!" rule rarely matters, as you will want to move straight forward anyway most turns.

You are currently spending 70 points on non-weapon upgrades for your vehicles. For Orks, that seems a bit high.

Just a couple suggestions for tweaks. For the most part, it looks very solid.

   
Made in au
Waaagh! Warbiker




Well, with one kff you might strugle to get all of your vehicles into range. Not really sure you need the stikkbomb chukkas on your wagons.

If you do change the burnas to a looted wagon, may i suggest putting a skorcha on it, fits fluff wise, looks cool, and roasts crap.

Wish i could help more, looks like a great list though

"Da Mek'z tinker nd do their job
The boys 'll smash yah, so will da Nob
The Bos 'll stompa till your dead
Snikrot 'll kill ya wiff is hands behind is 'ead!"

^^^^ Ode to Snikrot, the Sneakiest, Stabbiest, Morkiest, Kommando to ever walk the face of whoever looked at him funny! Tourne W/D/L 6/0/0 Public W/D/l 24/2/8 All with my orksof course

squidhills wrote:It is for the same reason that Chaplains wear black: so that they will be inherantly more awesome than the guy in blue, and thus the purity of the Chapter is assured.

 
   
Made in us
Member of a Lodge? I Can't Say




WI

I can understand the Chuckas, specailly for the Burnas assaulting a unit in cover (because why not put them in a wagon?). But I think you can ditch the Rams. I would also seriously consider the riggers and armor as well. If your getting a penetrating shot, your open topped. If it is a AP 1 weapon or have Tank Hunter, there is not even a chance your stuned because of the +2 on the chart. Plus your battle wagons have 1 gun, so obviously your plan is to go 12" and not shoot, till your in assault range. Your better off with Red Paint then.

I have had my bike warboss assaulted by a Assault squad and what killed me was the lack of armor, because the cover save doesn't help in CC, and you /want/ to get in CC. Get some Eavy Armor on him. If you have extra points, get him an attack squig.

If you can get the points for it (hint: riggers and armor), get a second buzzsaw and split up those Koptas. They are suicide units, do not deceive yourself in believing they will survive return fire, much less pass any moral tests as a unit.

Any left over points would go to the nobs for Ard armor upgrades.

Otherwise I think a very solid list. Can't argue the boys and the Burnas in a wagon takes care of their mobility issue, but open topped has it issues and your fighting an uphill battle to overcome it.


Automatically Appended Next Post:
Oh, just a quick though... have you considered a Deff Dread (as a troop choice) with KMBs to camp a home objective for 105pts?

Would mean ditching the Burnas, but 12 boys is 72pts. Which means if you do have a few extra points you could make one a Nob, get him a big Choppa, and a boss pole.

This message was edited 3 times. Last update was at 2011/06/03 01:37:21


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Sneaky Kommando




Hereford

The idea of using a Looted Wagon is solid, and if there is something of yours in front of, be it another vehicle or infantry, then the 'Don't press dat' counts for nothing as it stops 1" away from friendly troops.... Nice little trick there. I often use a Looted Wagon and stick it in behind a row of 5 Lootas.... If you roll a 1 the only real effect is that it doesn't fire that turn.


Automatically Appended Next Post:
And I like the idea of putting a Scorcha on it, so as Tenkeino said, it roasts crap... ^^

This message was edited 1 time. Last update was at 2011/06/03 08:50:32




13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!

Greyplastic Marines (Not stuck together) 500points 
   
Made in us
Mekboy Hammerin' Somethin'






Sorry I did not make things super clear...

The Big Mek is with the shoota Boyz that are in a
Battlewagon...

The Burnas are in a Battlewagon...

The main power of the burnas lies in moving their transport 6" and firing 12 flame templates...

Remember how fast this list is, I only need 1 turn, 2 at the most to assault most armies...

Stickin together is what we orks got to do as our army, when singled out unit by unit gets gobbled up pretty fast.

I have found it best to move my army like one giant green fist, 1850 vs ~900 on turn 2 then clobber the rest of the ~900 on the 3+ turns after turn 2.

If I tank shock someone, one of the ways to successfully death or glory is to stun the vehicle. Armor plates make it so you have to immobilize, wreck or destroy the vehicle.

Note:
The warbike gives the warboss a 4+ armor save...
The Extra buzz kopta means you have to deal 4 wounds to kill off the threat of S7 attacks, They won't survive but the opponent has to throw that much more at the unit to finish it off.

This message was edited 1 time. Last update was at 2011/06/03 22:44:30


Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
Made in us
Member of a Lodge? I Can't Say




WI

The warbike gives the warboss a 4+ armor save...


Totally missed that, thanks!

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Sneaky Kommando




Hereford

The warbike gives the Warboss a 4+ save yes, and also a 4+ cover save, and also adds to his toughness... 5(6)



13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!

Greyplastic Marines (Not stuck together) 500points 
   
 
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