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Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

So I am wondering how to beat those green skin bleeps. Anyway as space wolves in 2000 points I think it would hard to beats orks. Battlewagon spam with ghaz and 45 flippin lootas. You can tell I am haply against facing that. Now its wysiwyg so that means no thunderwolf cav for me. Any ideas on this, note I usually play mech grey hunters. What do you think each rune priest should have.

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Ok. I play orks, and my usual opponent is SW..Trust a sneeky deffskull ta blab, huh

Assuming 3 battlewagons as heavies and 45 lootas i'd suggest trying a few of these suggestions, if you have the models.

Long fangs with missile launchers. They are such a staple of the SW list these days, but they are very effective against orks. Use Krak to sideshot the battlewagons (tiny front and long makes for easy sideshots). Use massed frag fire against the loota blocks. Cause enough damage to force a morale check and watch them run, as they can't take bosspoles and a 15 strong unit will lose out on Mob Rule fearless fast.

Whirlwinds. I know that people see them as a weak option, but they work well vs infantry blocks with paper armour, and get to ignore the wall they are camped behind too..

Vindicators will make almost anything in the ork codex fold. You can take out a whole unit of lootas in one shot, and they'll have a hard time punching your front armour. They will also put big holes in battlewagons, and even an indirect hit can punch rear armour just fine..

Take Njal, if you like. Late in the game he's pretty much instakilling anything his storm or powers hit. I have a tough time with him..

JOTWW is particularly hated by orks and necrons for a reason. Being able to snipe the PK or warboss from a unit with little chance of a save is nasty.

You could try getting in behind his battlewagon rush with drop pods, and shooting the AV 10 to all hell Works pretty well on that list. Give them Deathwinds if you like, or load them out with venerable dreads and walk them into the lootas..

Engage the lootas in CC. If they're fighting they aren't shooting Shooting back also works pretty well, as lootas are wearing beercans for armour. Heavy bolters make a mess of them, and a LR Crusader can absolutely feth them up (sometimes two units at a time due to POTMS) while being completely immune to their fire. Concentrated bolter volleys also wipe the floor with orks. Pod in a grey hunter pack, unload and blast away

Heavy bolters aren't a cruddy option vs orks. They do jack vs marines, but anything infantry but a meganob on the ork list will go down hard to them. They can also punch rear armour and trukks

Orks have a real struggle with AV 14. Landraiders are a pain for orks to deal with.

Try a fast moving landspeeder or assault marines as a counter to the lootas. The assault marines (skyclaws?) are quite capable of messing up a loota unit in short order, and their armour will shrug loota fire most of the time (though they will be wounded a lot).


I'll ask my regular foe and see if he can come up with more

Frankly if your opponent is running battlewagon spam with Ghaz instead of 2 KFF meks he's wasting some of the potential there, and 45 lootas puts out a lot of fire but prevents him from using other elite options. Lootas can be dealt with pretty easily, with a little planning

This message was edited 1 time. Last update was at 2011/06/04 03:12:57


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

He will most likely be packing so target fire with the long fangs should I be directing into the battle wagons first or the lootas. I think I need to learn target priority, to be able to beat the orks.

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Orks beat you by outnumbering you with cheap, expendable units.

The battlewagons are near useless if immobilized, and are usually open topped. Hit them with some melta (ap 1 plus open topped, plus 2d6 +8 Pen = dead or immobile vehicle ) to stop them dead and negate the deffrollas. The Multimelta on a crusader works well for this, and can be fired at a BW while the other guns mop up infanrty

Crusaders are awesome vs orks. I Hate/Love them



With the long Fangs I would hit the lootas first turn while the BW come closer, enabling sideshots. Possibly repeat 2nd turn, depending on your table and the mission.

Then sideshot them

Putting long fangs up in buildings (safe from ramming and rollas) or on the edges allows you to set up a crossfire. With your ability to split fire you can target more than one at once if need be, or concentrate fire

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

Space wolves are pretty good against orks.


10 Grey Hunters with a Wolf Standard are almost an even match for 20 boys with a PK Nob in close combat (and are very close in points)

You can out shoot the orks at close range, Out fight the orks if you charge them, and you can make the orks pay for their victory if they charge you.


You have superior long range fire as well with Razorbacks and Long fangs


Just do not overspend andover equip your units (like wolf guard) and you should be fine.

40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lost in the Warp....

Thanks for the tip I usually have around 9 per squad, ten with the rune priest. So over equiping. In grey hunters I have mark of the wolfen and a wolf standard, meltagun. Then a Wolf guard eith combi melta and powerfist, I have given a few flamers,to squad I have meltaguns.for anyother army that I must face.

Same list, different army

6th Edition W 32 L 7 D:3 
   
Made in us
Regular Dakkanaut




I know my lootaz vehemently object to Wolf Scouts with flamers.
   
 
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