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![[Post New]](/s/i/i.gif) 2011/06/04 09:07:05
Subject: Warp and Mark of Slaanesh for Daemon Prince.
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Blood Sacrifice to Khorne
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in this MWG video: http://www.youtube.com/watch?v=nK2CZSKX7Ic
at 4:33 he says I can have MoS: Lash and another Non-Specific Chaos God Psychic Power such as Warp.
I just need a simple yes or no clarification on that
Also just wondering does Warp only allow me to reroll any hits/wounds I miss or does it allow me to just completely attack again?
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This message was edited 1 time. Last update was at 2011/06/04 09:07:25
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![[Post New]](/s/i/i.gif) 2011/06/04 09:29:13
Subject: Warp and Mark of Slaanesh for Daemon Prince.
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Fresh-Faced New User
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You require MoT to take two powers.
The RAW says "may re-roll all rolls to hit and rolls to wound", nothing about failed rolls as other things state so...I'd say you could re-roll successful if you wanted too.
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![[Post New]](/s/i/i.gif) 2011/06/04 09:37:12
Subject: Warp and Mark of Slaanesh for Daemon Prince.
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Blood Sacrifice to Khorne
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Chaos_Duality wrote:You require MoT to take two powers.
The RAW says "may re-roll all rolls to hit and rolls to wound", nothing about failed rolls as other things state so...I'd say you could re-roll successful if you wanted too.
Thanks a lot.
So I just Reroll everything then?
Coolio.
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![[Post New]](/s/i/i.gif) 2011/06/04 09:45:46
Subject: Warp and Mark of Slaanesh for Daemon Prince.
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Fresh-Faced New User
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Yeah but you need to use the re-rolled results, you can't pick & choose as there's no "take the highest" ruling here.
No point re-rolling successful unless I'm missing part of the intended tactics ;D.
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![[Post New]](/s/i/i.gif) 2011/06/04 09:48:21
Subject: Warp and Mark of Slaanesh for Daemon Prince.
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Stormin' Stompa
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The answers you'll get to the Warptime question concern whether you re-roll: a) Only failed rolls to hit/wound b) All rolls to hit/wound or none at all c) Any combination of successful or unsuccessful rolls to hit/wound There's practically no argument that you can choose whether to re-roll or not (the word 'may' gives you that choice) but the option (b) above is quite a common - if unexpected - stance that if you choose to re-roll then you must re-roll every dice whether successful or not. If you're going to use use Warptime then you should clarify this with your opponent before every game, defaulting to a roll-off if you can't decide between yourselves. At an organised event you ought to consult your TO/TR before you play any games and secure his ruling before there are any problems!
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This message was edited 2 times. Last update was at 2011/06/04 10:01:57
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![[Post New]](/s/i/i.gif) 2011/06/04 15:25:24
Subject: Warp and Mark of Slaanesh for Daemon Prince.
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[DCM]
Tilter at Windmills
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The main rulebook specifies that re-rolls are optional. Warp Time gives you the ability to re-roll all of your attacks. The main rulebook makes each of those re-rolls a choice.
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![[Post New]](/s/i/i.gif) 2011/06/04 18:14:44
Subject: Warp and Mark of Slaanesh for Daemon Prince.
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Blood Sacrifice to Khorne
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So I guess I'll go with the most common, and say reroll all even if some are successful.
Also I can reroll to hit and wound in the same turn? I don't need to choose one correct?
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This message was edited 2 times. Last update was at 2011/06/04 18:35:47
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![[Post New]](/s/i/i.gif) 2011/06/04 18:16:40
Subject: Warp and Mark of Slaanesh for Daemon Prince.
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[DCM]
Tilter at Windmills
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The most common interp, IME, is to re-roll whichever ones you want.
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Yes, you get to re-roll BOTH to hit and wound. And if you're a Tzeentch prince with Wind of Chaos or another shooting power, it works on that too!
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/06/04 22:18:30
Subject: Warp and Mark of Slaanesh for Daemon Prince.
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Decrepit Dakkanaut
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Agreed with Mann; it also coincides more neatly with the fluff, with talks about supernatural precision - wild flailing /= supernatural precision!
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![[Post New]](/s/i/i.gif) 2011/06/04 23:25:12
Subject: Warp and Mark of Slaanesh for Daemon Prince.
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Blood Sacrifice to Khorne
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Haha maybe I should take a majority vote on dakka dakka?
Edit: So I guess I will reroll what I chose since it seems to fit and more people do it. Automatically Appended Next Post: nosferatu1001 wrote:Agreed with Mann; it also coincides more neatly with the fluff, with talks about supernatural precision - wild flailing /= supernatural precision!
Wild Flailing- Keep throwing D6 until you hit something.
Best Psychic power out there.
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This message was edited 2 times. Last update was at 2011/06/04 23:39:37
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