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Made in us
Savage Khorne Berserker Biker





Tampa, FL

I'm on the tipping edge of playing Warmahordes, what do you guys think of this list?

pButcher of Kardov

War Dog - 1 point

Juggernaut - 7 points
Berserker - 6 points
Destroyer - 9 points (Maybe 2nd Juggernaut instead?)

Widowmakers; Widowmaker Marksman - 6 points

Iron Fang Pikemen; 5 Dudes and Leader with Officer and Standard - 7 points
Iron Fang Pikemen; 5 Dudes and Leader - 5 points

 
   
Made in us
Manhunter




Eastern PA

when playing pButch, you have to remember the fact that you are going to be playing a reactive gane. Absorbing enemy charges and then beating them back with what you have left. Naturally khador excels at this considering naturally high armor on jacks and massive damage output, especially with pButch.

I like running pButch jack heavy, considering the 3 jacks you have to be a good start. If your not going to run behemoth then i think a destroyer is a good choice for some ranged mix. I actually see single berserkers as a liability, since they can cause a weakppoint in your jack line where other models can exploit. However, a berzerker can also be scary in combat, and I have often used them as "bait" jacks that force an opponent to come into range of your other models so you can deal with them easier. These are tricks that will be invaluable to you.

IFP are decent, but i think you have much better options for pButch. For me it all depends on where you plan on putting Iron Flesh. Personally i cast IF on pButch and upkeep it all game. Some will tell you to run IF on Kayayzy assassins, and i agree it is a very nice combo. Generally IF is good on anything, i just like it on pButch for DEF 17, 19 in combat (wardog).

now, looking at your list i would definatly make some changes. I would drop the IFP comletely. that is 12 points. now the first thing i am going to recommend is a unit of mechaniks. Considering that pButch is a reactive caster, your jacks are most likely going to be taking a beating before they get to swing into combat. Mechaniks alleviate this issue with repair. They can heal your jacks up to working capacity do they can dish out the damage on your turn. Even if a jack is on a single box he can be repaired, and since you decide which boxes get repaired a single good repair roll can bring a jack back to full working status really quick. meks are also very cheap, and in the lategame they can be used to clog up charge lanes and engage key models and tie them down for the round. i recommend a full unit with pButcher.

The widowmakers are a solid choice, deletig key models while your jacks punish enemy jacks and other heavy targets. I enjoy the rifle corp with pButch, giving you possible range 20 threat against enemy infantry. also on feat turn the RC become deadly to anything on the board, dealing an average POW 20 to anything on the board, that is enough to chip down jacks, vut down most any single wound infantry as well as threaten enemy warcaster. also note that you will prolly want to add kovnik joe if you are running the RC. Joe can make the RC tough early in the game and late game he can make them deadly accurate with boosted attack rolls, letting the RC hit DEF 15 on average rolls.

your jack selection is admirable. i would always be running the behemoth, since he covers all the bases very well. He has 2 bombards, plus he ices jacks in melee quickly. if your not running Big B then i suggest cheaper, hard hitting jacks like juggers. that being said i think your selection is decent, if not to replace the berserker with another jugger.

so looking at more offensive output, you can either go shooty or cobat. above you saw my opinion on the RC, and how they give you a decent ranged edge. I would look at the Koldun lord if your running the jacks we have listed. pButch has 6 focus, he is always upkeeping IF, giving you 5. your going to be casting full throttle alot, early game for free running and late game for free charges and boosted melee attacks. leaving pButch with 2 focus. the koldun power boost can spread an additional focus around the battlegroup witout straining butcher. he occasionaly likes to hit something personally, and buy additional attacks, or sit with +2 armor.

for some more offensive punch i suggest the great bears. this trio can fell a jack by themselves, and they benefit from IF, fury and the feat greatly. They also have a very nice threat range, looking at SPD 6 +3 charge and 2 inch reach. These guys make a great vanguard unit that can counter attack one of your bait jacks or something that survived your jack assault. Finishing up I added Yuri the axe, another melee powerhouse that can clear out chunks of trops thanks to thresher. just make sure you charge him in first since thresher hits all models in his arc not just enemy models.

so right now im looking at this:

The Butcher of Khardov
Destroyer
Juggernaut
Juggernaut
War dog
Battle Mechaniks (Leader and 5 Grunts)
Great Bears of Gallowswood
Widowmakers (Leader and 3 Grunts)
Koldun Lord
Yuri the Axe

of course if your looking at something more akin to your original list we could go with something like this:

The Butcher of Khardov
Destroyer
Juggernaut
Juggernaut
War dog
Battle Mechaniks (Leader and 5 Grunts)
Iron Fang Pikemen (Leader and 9 Grunts)
Iron Fang Pikemen Officer & Standard
Widowmakers (Leader and 3 Grunts)

this list gives you your full IFP unit with UA. They are a prime candiate for either IF (defensive) or fury (offensive) and of course they love butcher's feat. these guys are decent when in shield wall but the movement is slow since you cannot run and shield wall.

hope this helpss, and welcome to Khador.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
Made in us
Wraith





With your list above, I'd dump the Destroyer for a 2nd Juggy and second IFP unit for epic Eiryss and Kell Bailoch. You've got 7 pretty much automatic kills against infantry a turn and the ability to strip upkeeps or another auto kill.

You've got good combo force in a tarpit pit, heavy jack, accurate shooting, and probably the best melee caster going.
   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

Dave: It took me a while to figure out the suggestions that you made, but now I understand. Great Bears are beastly! I'm not fond of the Winter Guard Infantry models, so I'll never run Rifle Corps.

The only issue I see with the list you proposed is with the Koldun Lord. What will he be able to kill with a P+S 10 axe? That's the only concern I have with him, and I clearly see the synergy of the Lord with Butcher as you mentioned.

Ronin: I can't seem to find the unit you're referring to.

 
   
Made in us
Wraith





Epic Eiryss and Kell are mercenary solos.

This message was edited 1 time. Last update was at 2011/06/17 14:24:09


 
   
 
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