| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/06/05 19:22:56
Subject: Callidus coming in from reserve with no unit to 'jump' out of
|
 |
Sneaky Lictor
|
So pretty much as the title suggests, the other day I had a game vs my friends GK he got first turn so I reserved my entire army (DE on a 4x4 board do not like getting shot first), it gets to his second turn (so still no units of mine on the board) and he rolled reserves and his callidus was due to come in, but how does this work with no one to 'enter' through. We ended up leaving her in reserve which would have rankled me, but I tabled him by turn 4.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/06/05 19:44:02
Subject: Callidus coming in from reserve with no unit to 'jump' out of
|
 |
Frightening Flamer of Tzeentch
|
The game breaks. :(
I'm pretty sure there is no resolution to this, so we gotta wait for FAQ.
I would suggest she Mishaps, but that might be too cruel Mwhahahaha.
|
|
This message was edited 1 time. Last update was at 2011/06/05 19:46:48
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/06/05 19:55:27
Subject: Callidus coming in from reserve with no unit to 'jump' out of
|
 |
[MOD]
Making Stuff
|
Assuming you're talking about the Codex: Grey Knights version, (since it's not a problem for the Witch Hunters Callidus) I would say it would fall under the 'unable to move onto the board' category... in which case, as per the rulebook FAQ, she would be destroyed.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/06/05 20:05:22
Subject: Re:Callidus coming in from reserve with no unit to 'jump' out of
|
 |
Dakka Veteran
|
Agree with insaniak. This is similar to Summoned Daemons from CSM (although they specifically say they are destroyed if they can't arrive legally).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/06/05 22:55:34
Subject: Callidus coming in from reserve with no unit to 'jump' out of
|
 |
Waaagh! Warbiker
|
Yeah, she wouldnt be able to move onto the board and per the BRB FAQ is destroyed.
|
"Da Mek'z tinker nd do their job
The boys 'll smash yah, so will da Nob
The Bos 'll stompa till your dead
Snikrot 'll kill ya wiff is hands behind is 'ead!"
^^^^ Ode to Snikrot, the Sneakiest, Stabbiest, Morkiest, Kommando to ever walk the face of whoever looked at him funny! Tourne W/D/L 6/0/0 Public W/D/l 24/2/8 All with my orksof course
squidhills wrote:It is for the same reason that Chaplains wear black: so that they will be inherantly more awesome than the guy in blue, and thus the purity of the Chapter is assured.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/06/06 03:16:33
Subject: Callidus coming in from reserve with no unit to 'jump' out of
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
Which is ironic, since she'd just get destroyed on your turn anyway, since she can't assault when she arrives and only has 4++ save.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/06/06 10:49:02
Subject: Re:Callidus coming in from reserve with no unit to 'jump' out of
|
 |
Apprehensive Inquisitorial Apprentice
|
Or a 3+ (often overlooked) cover save.
|
From without, the Imperium is assailed by alien monsters from the depths of space, nightmare death-machines and soulless daemons (as well as soulless death-machines and nightmare daemons, and the occasional soulless daemon in a nightmare death machine). |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/06/07 01:05:52
Subject: Callidus coming in from reserve with no unit to 'jump' out of
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
Its really the 2 wounds and the loss of the ability to enter combat on the turn she arrives. Pretty much means she's either dead the turn she enters play or she spends it going to ground.
SJ
|
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/06/07 06:21:05
Subject: Callidus coming in from reserve with no unit to 'jump' out of
|
 |
Decrepit Dakkanaut
|
She doesnt need to go to ground, just uses stealth to be surprisingly difficult to remove
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/06/08 00:46:29
Subject: Callidus coming in from reserve with no unit to 'jump' out of
|
 |
Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
|
2 wounds is surprisingly easy to remove.
SJ
|
|
This message was edited 1 time. Last update was at 2011/06/08 00:46:52
“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/06/08 04:42:26
Subject: Callidus coming in from reserve with no unit to 'jump' out of
|
 |
Decrepit Dakkanaut
|
I run a vindicare, I know exactly how easy two wounds is to remove.
|
|
|
 |
 |
|
|