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![[Post New]](/s/i/i.gif) 2011/06/06 20:45:48
Subject: Multiple saves
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Apprehensive Inquisitorial Apprentice
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I reckon that being allowed to take all saves is a cool idea e.g. A SM captain would take his armour and invulnerable save
Like, you roll to hit, to wound and then the other person takes ALL saves.
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Arthreus demanded" Send all our men"
"But we only have 3 tacticals"
"Send them. |
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![[Post New]](/s/i/i.gif) 2011/06/06 21:00:49
Subject: Multiple saves
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Consigned to the Grim Darkness
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So you basically want to destroy all shooting in the game?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/06/06 21:04:45
Subject: Multiple saves
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Apprehensive Inquisitorial Apprentice
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Melissia wrote:So you basically want to destroy all shooting in the game?
It doesn't destroy shooting, I have seen it. Most invuns are rubbish anyway.
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Arthreus demanded" Send all our men"
"But we only have 3 tacticals"
"Send them. |
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![[Post New]](/s/i/i.gif) 2011/06/06 21:07:20
Subject: Multiple saves
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Consigned to the Grim Darkness
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elementbender wrote:Melissia wrote:So you basically want to destroy all shooting in the game?
It doesn't destroy shooting, I have seen it. Most invuns are rubbish anyway.
Then you haven't playtested this against a shooty army. No. Don't lie to me. You haven't. Being able to take armor saves, invulnerable saves, cover saves, AND FNP saves would make many units utterly invincible.
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This message was edited 1 time. Last update was at 2011/06/06 21:07:31
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/06/06 21:08:11
Subject: Multiple saves
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Water-Caste Negotiator
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It would make the game more realistic but it would just make units too hard to kill, just imagine trying to kill a squad of TH/SS Terminators in cover and you had to roll:
- To hit
- To wound
- For the player to fail his 2+ save
- Then fail his 3+ save
- Then fail his 4+ save
all just to kill one model.
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![[Post New]](/s/i/i.gif) 2011/06/06 21:13:49
Subject: Multiple saves
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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And the TH/SS termies get FNP for some reason! Actually I had some friends that just started and thought that you did get normal or cover and then an invulnerable. I told them if that was the case I am taking fatecrusher list (re-roll 3+, re-roll 4/5+ for nearly the entire army)
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![[Post New]](/s/i/i.gif) 2011/06/06 21:43:47
Subject: Multiple saves
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Blood Angel Terminator with Lightning Claws
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rogersss wrote:It would make the game more realistic but it would just make units too hard to kill, just imagine trying to kill a squad of TH/SS Terminators in cover and you had to roll:
- To hit
- To wound
- For the player to fail his 2+ save
- Then fail his 3+ save
- Then fail his 4+ save
all just to kill one model.
And the another 4+ for FNP. Yeah, they will never die.
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2011/06/06 21:59:44
Subject: Multiple saves
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Longtime Dakkanaut
Burbank CA
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My Deathwing Assault Terminators with Apothecary LOVE this idea!
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W/L/D 2011 record:
2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)
Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. |
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![[Post New]](/s/i/i.gif) 2011/06/06 22:00:34
Subject: Multiple saves
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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Or a gk pally list.
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![[Post New]](/s/i/i.gif) 2011/06/06 22:23:14
Subject: Multiple saves
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Fresh-Faced New User
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So when you take an armor save, you don't roll your invuln save? (Termies for example) [Noob here.]
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![[Post New]](/s/i/i.gif) 2011/06/06 22:23:45
Subject: Multiple saves
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Consigned to the Grim Darkness
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You choose which save you take. For example, Guardsmen frequently choose to take cover saves instead of their armor saves, even when their armor saves are not being ignored. The only exception is Feel No Pain, which you take alongside another save, except when FNP is ignored.
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This message was edited 1 time. Last update was at 2011/06/06 22:24:38
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/06/06 22:25:41
Subject: Multiple saves
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Fresh-Faced New User
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Melissia wrote:You choose which save you take. For example, Guardsmen frequently choose to take cover saves instead of their armor saves, even when their armor saves are not being ignored. The only exception is Feel No Pain, which you take alongside another save, except when FNP is ignored.
Oh okay, so an invuln save with an armor save is really only there for when your armor save is negated?
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![[Post New]](/s/i/i.gif) 2011/06/06 22:33:21
Subject: Multiple saves
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Stalwart Tribune
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b11a2 wrote:Melissia wrote:You choose which save you take. For example, Guardsmen frequently choose to take cover saves instead of their armor saves, even when their armor saves are not being ignored. The only exception is Feel No Pain, which you take alongside another save, except when FNP is ignored.
Oh okay, so an invuln save with an armor save is really only there for when your armor save is negated?
That's it. This is an advantage over only-armor-saves units, as they nearly always have a save (there are very few weapons that ignore invulnerable saves TOO) ^^
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![[Post New]](/s/i/i.gif) 2011/06/06 23:39:18
Subject: Multiple saves
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Fresh-Faced New User
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Thanks IronChaos! For some reason that didn't click with me in the rulebook.
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![[Post New]](/s/i/i.gif) 2011/06/07 10:19:36
Subject: Multiple saves
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Land Raider Pilot on Cruise Control
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tiekwando wrote:And the TH/SS termies get FNP for some reason! Actually I had some friends that just started and thought that you did get normal or cover and then an invulnerable. I told them if that was the case I am taking fatecrusher list (re-roll 3+, re-roll 4/5+ for nearly the entire army)
Wait a second... Where? Not in the standard SM codex they don't, they just get a 3+ invulnerable because of the storm shields.
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~1200
DT:90-S+G++M---B--I+Pw40k10+D+A+/mWD372R+T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/06/07 10:51:18
Subject: Re:Multiple saves
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Worthiest of Warlock Engineers
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i have played were termies got there invun AND armour saves.
the reason for this was that the termie armour is massivly thick and incoperates an energy sheild.
i do sumtimes allow cover and armour/invun or all 3 saves together but only were appropiate I.E. a fun game.
however when all saves are combined this can and does unbalance the game so only really play this way in a fun game.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2011/06/07 12:59:10
Subject: Multiple saves
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Consigned to the Grim Darkness
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Sam__theRelentless wrote:tiekwando wrote:And the TH/SS termies get FNP for some reason! Actually I had some friends that just started and thought that you did get normal or cover and then an invulnerable. I told them if that was the case I am taking fatecrusher list (re-roll 3+, re-roll 4/5+ for nearly the entire army)
Wait a second... Where? Not in the standard SM codex they don't, they just get a 3+ invulnerable because of the storm shields.
It's quite easy to give units FNP from various sources.
Especially in the BA codex.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/06/07 17:05:53
Subject: Multiple saves
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Screaming Shining Spear
NeoGliwice III
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2+ terminator save, 3++ shield save, 4+ FNP, 4+ cover, 5++ terminator save (shield gives, not replaces).
That makes 108 : 1 chance of saving a wound.
You DO know that TH/SS termies are a bargain in most SM armies? Even without FNP, cover and second inv save they would become ridiculous.
But that's nothing. Try getting past jetbike seer council's 3+, 4++, and 3+ cover. Everything rerolable.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2011/06/07 18:34:37
Subject: Multiple saves
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Land Raider Pilot on Cruise Control
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Melissia wrote:Sam__theRelentless wrote:tiekwando wrote:And the TH/SS termies get FNP for some reason! Actually I had some friends that just started and thought that you did get normal or cover and then an invulnerable. I told them if that was the case I am taking fatecrusher list (re-roll 3+, re-roll 4/5+ for nearly the entire army)
Wait a second... Where? Not in the standard SM codex they don't, they just get a 3+ invulnerable because of the storm shields.
It's quite easy to give units FNP from various sources.
Especially in the BA codex.
Okay Mel, soz. But they don't come with it by default!
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~1200
DT:90-S+G++M---B--I+Pw40k10+D+A+/mWD372R+T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/06/07 19:19:29
Subject: Multiple saves
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Stalwart Tribune
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b11a2 wrote:Thanks IronChaos! For some reason that didn't click with me in the rulebook.
You're welcome, I needed some time to realise about that too ^^
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This message was edited 1 time. Last update was at 2011/06/07 19:20:21
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![[Post New]](/s/i/i.gif) 2011/06/07 19:25:58
Subject: Re:Multiple saves
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Imperial Guard Landspeeder Pilot
On moon miranda.
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The game isn't designed around units being able to take multiples saves. 4+ FNP is contentious enough as it is.
If you want beefy multi-wound characters with multiple overlapping saves, then be prepared to pay significantly more for them, probably about twice as much at the very least.
Without save modifiers and most weapons only doing 1 wound, overlapping saves would kill this game very quickly.
After switching to the AP system and getting rid of multiple wound causing abilities on most weapons, they got rid of overlapping saves. If you want overlapping saves like in 2nd Ed, then we need to go back to 2E weapons where a Heavy Bolter would only allow a Space Marine to save with his armor on a 6+, and each shot inflicted D4 wounds.
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This message was edited 1 time. Last update was at 2011/06/07 19:27:00
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2011/06/07 23:27:50
Subject: Multiple saves
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Junior Officer with Laspistol
University of St. Andrews
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Indeed, this rule would be ok if it had something like Necromunda's armor save modifiers. In Necromunda, even someone with a 2+ armor save isn't as scary, since weapons will reduce their armor saves a decent amount.
Multiple wounds from shooting owuld be good...but then Tyranids get even worse, and we have to redesgign the whole damn game.
Not to mention how much more time all this will take.
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"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky
"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor
707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)
Visit my nation on Nation States!
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![[Post New]](/s/i/i.gif) 2011/06/08 09:52:02
Subject: Multiple saves
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Land Raider Pilot on Cruise Control
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Yeah, I've always been thinking about how 40k is designed for younger people and is a lot easier to understand. I mean, the rules are really simple compared to those of WHFB and others...
Seriously, ever noticed how THE most complicated thing in 40k gameplay is wound allocation? And even that is pretty simple if you think about it for a while. Automatically Appended Next Post: Sorry, should've contextualized that:
That's why the AP/S system is really simple, without any tables or modifiers. In fact, the only two tables are the "to hit" and "to wound'!
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This message was edited 1 time. Last update was at 2011/06/08 09:53:05
~1200
DT:90-S+G++M---B--I+Pw40k10+D+A+/mWD372R+T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/06/08 13:54:06
Subject: Multiple saves
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Consigned to the Grim Darkness
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Which is fine, it means the game is easy to set up, easy to play, and goes along smoothly. You only need to worry about the tactics on the board, not memorizing a lot of awkward rules. Well, a lot more awkward rules at any rate.
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This message was edited 1 time. Last update was at 2011/06/08 13:54:23
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/06/08 14:08:45
Subject: Multiple saves
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Mutated Chosen Chaos Marine
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I think it's more the awkward rules are in the codices. Like when you had to roll to see if you could see the GKs.
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Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. |
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![[Post New]](/s/i/i.gif) 2011/06/08 16:07:21
Subject: Multiple saves
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Sinewy Scourge
Murfreesboro, TN
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They tried all these ideas before....it was called 2nd edition...
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2011/06/08 21:01:37
Subject: Multiple saves
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Roaring Reaver Rider
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Melissia wrote:elementbender wrote:Melissia wrote:So you basically want to destroy all shooting in the game?
It doesn't destroy shooting, I have seen it. Most invuns are rubbish anyway.
Then you haven't playtested this against a shooty army. No. Don't lie to me. You haven't.
Being able to take armor saves, invulnerable saves, cover saves, AND FNP saves would make many units utterly invincible.
This sums up my opinnion on this. Some models would get a ridiculous amount of saves.
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I shall rule the world someday utilizing my cuteness. And I already have one minion to help me do it!
Hollowman wrote:
Of course it makes sense. When there are a bunch of BDSM clowns doing Olympic gymnast routines throughout your unit, while also cutting off heads, you tend to get a bit distracted.
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![[Post New]](/s/i/i.gif) 2011/06/08 21:14:18
Subject: Multiple saves
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Pestilent Plague Marine with Blight Grenade
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Could you imagine facing off against an Eldar Jetbike council with fortune up?
Now, not only do you have to hit, wound and I get to re-roll my saves, but I get both my 3+ and my 4++? Yeah, I'd probably screen them at that point, just to laugh to give them another re-rollable 4+ save you'd have to go through.
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![[Post New]](/s/i/i.gif) 2011/06/08 22:09:30
Subject: Multiple saves
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Smokin' Skorcha Driver
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Melissa ain't kidding. I've played with this rule before and while I love it (because it makes freaking sense) it is incredibly overpowered against shooting. When my friends and I did it this way, the order of operations we used was: Cover save -> Invul Save -> Armor save -> FnP Makes sense right? Your sandbag fails, your bubble shield is up next. If that fails, your power armor. Then lastly your FnP. I ran plague marines (which aren't even the worst ones) to test it. Result was complete immunity to small arms. I can imagine much more imbalance, specifically with the blood angle codex or any codex that can get 4+ or better armor save, FnP and invuls. Now, on the other hand, it made certain units worth using, most specifically vanilla terminators. It was nice to see them actually survive shooting for a change, in a world where GW freely hands out AP2 like candy. Currently we're planning on testing this again except with a universal -1 to cover saves and invul saves to a minimum of 6+ It hurts some units more than others. For example my boyz in KFF will only get a 6+ or a 5+ in ruins, making them weaker in shooting but nobs with cybork body, ard armor and a dok will surpass terminators. Personally, I think its a GREAT idea. It throws GW's balance completely off but its not like GW cares much about balance anyway. EDIT: The above being said, its important to keep in mind that this change also affects close combat. Anything that has an invul save in addition to an armor save will be seeing a boost in CC survivability, again, throwing GW balance off but again, screw GW. It makes for fluffier battles. Chaos lords dying to bolter/las/ fire or just a ton of bayonettes is the lamest thing ever. Being able to take a 5++ on top of 3+ is nice. More so for force commanders.
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This message was edited 3 times. Last update was at 2011/06/08 22:18:18
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![[Post New]](/s/i/i.gif) 2011/06/08 22:45:10
Subject: Multiple saves
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Consigned to the Grim Darkness
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terranarc wrote:Chaos lords dying to bolter/las/ fire or just a ton of bayonettes is the lamest thing ever.
No it's not, it's the most AWESOME thing ever!
Still, the problem is that the rule really, REALLY favors Marine armies. Guard, Orks, and Tyranids would seriously suffer for this.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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