Switch Theme:

Big Mekboss Gulzagg  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Waaagh! Warbiker




Hello there Dakknauts these are some special rules/equipment and a little fluff for my favourite Big Mekboss who will (hopefully) be getting a Big Trakk off forgeworld for his birthday

Annnnnnd here we are, it is a rather large page, have fun reading, please comment and leave constructive critiscm.

Big Mekboss Gulzagg
Big Mekboss Gulzagg knocked his head on the roof of his Kustom Big Trakk, he snarled in anger and turned around to kick at a grot. With a sigh he turned around and took a few steps to look on with a feeling of pride at his latest and greatest vehicle. Its Red rusty plates were welded together with only the care a grot threatened with a kicking could do, the flames still needed work and the Kustom Mega Blastaz needed some charging. But then, after that he could finally take it for a spin. With a smile on his scarred face, he turned away lumbered to his workbench, he picked up his Kustom burna and headed over to the Squig Farms, it was time for lunch.


Big Mekboss Gulzagg: 180pts
( HQ Choice for your Codex: Orks Warhammer 40k Supplement Book or as a HQ Choice for your IA: 8 Raid on Kastorel Novem Supplement Book.

WS 5 He Also has 3 wounds but i cant remember the correct order >.<
BS 2
S 5
T 5
I 4
A 3
LD 9
Sv 4+

Wargear: Cybork Body (4+) Choppa, Stikkbombs, Meks Tools and 3 Grot Oilers (Stumpy Grumpy and Lumpy) and a Bosspole

Gulzagg’s Speshul Burna:
Gulzaggs Speshul Burna is a normal burna with the exception that it is AP 4 and can be used as a Power Weapon and Burna in the same turn.

Da Mekboss’s Ride: (Da Mekboss’s Ride may be taken for an Additional 130pts)
Da Mekboss’s Ride is a Big Trakk that has been specially engineered by Gulzagg, and May reroll the dice for Difficult and Dangerous Terrain
F 13 S 12 R 11

Wargear: Two Kustom Mega Blastas, Armour Plates, Red Paint Job, Deffrolla and Grot Riggers.

Transport capacity 12 Models with mega armour count as two.

Special Rules: Waaaaaagh, Mob Rule, Furious Charge and Independent Character

Da Boss’s ‘elpers: ( Gulzagg only has this rule if “Da Mekboss’s Ride” upgrade is purchased)
When writing your Army List, decide upon the unit Gulzagg will be deployed with, that unit may treat Da Mekboss’s ride as a Dedicated transport for as long as Gulzagg is in that unit.

(Not sure to include the following special rule, seems a little op)

Da Wagon Boss:

You may take two Battlewagons for every Heavy Support Force Organisation Chart slot. These count as 1 killpoint each Battlewagon and cannot take the Killkannon upgrade.


I do believe he is fair at his points cost (including the Big Trakk) and not to overpowered. But let me know!





Automatically Appended Next Post:
Just a comment, specifically didnt give him the attack squig, 5 power weapon attacks at str 6 would be a bit ridiculous in my opinion.

This message was edited 3 times. Last update was at 2011/06/07 09:28:49


"Da Mek'z tinker nd do their job
The boys 'll smash yah, so will da Nob
The Bos 'll stompa till your dead
Snikrot 'll kill ya wiff is hands behind is 'ead!"

^^^^ Ode to Snikrot, the Sneakiest, Stabbiest, Morkiest, Kommando to ever walk the face of whoever looked at him funny! Tourne W/D/L 6/0/0 Public W/D/l 24/2/8 All with my orksof course

squidhills wrote:It is for the same reason that Chaplains wear black: so that they will be inherantly more awesome than the guy in blue, and thus the purity of the Chapter is assured.

 
   
Made in us
Stalwart Veteran Guard Sergeant




Chicago, Il

I like all but the battle wagon bit. If you are looking to increase the number of wagons, maybe have his specia rule change battle wagons to squadrons of 1-3 lile other tank squadrons can be?
that woud allow more wagons with no added kill points, but allow for the same penalty everone else pays, having a 4 count as a wreck.

Sargent! Bring me my brown pants!  
   
Made in us
Liche Priest Hierophant






Yeh, just Squadron the Wagons, though 3 would be a bit much. 1-2 in a Squadron.

I like the Speshul Burna, though. I'm guessing the Cybork is a special one, giving a 4++? That's also nice, there.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
 
Forum Index » 40K Proposed Rules
Go to: