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Made in us
Elite Tyranid Warrior





Okay when does the wbb roll happen? right when the model fails their armor save ?

If a unit loses 2 models and fails their wbb do they (a. stay laying down (b. are removed from the battlefield ? Can a lord with a res orb join the unit later to give more wbb rolls ?

Corresponding with the above question if the monolith transports the unit mentioned above a turn after they failed their wbb do they get an additional wbb save? how about two turns later?

EDIT ... Does all Gauss weponary glance on a 6 or is that just the disruption filed in cc?

This message was edited 1 time. Last update was at 2011/06/07 05:56:29


Im not larger than life , Im not taller than trees..
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Made in au
[MOD]
Making Stuff






Under the couch

The WBB rule in the codex specifies when to take the roll.

You get one roll. If they fail it, they are removed. The only way to get a second chance is to teleport the unit through a Monolith. That would have to happen on the same turn, otherwise they would no longer be on the board.

 
   
Made in us
Elite Tyranid Warrior





Thats what i need to no about wbb, when does the roll take place .

Heres the scenario , a buddy playing necrons loses a destoyer on my turn he rolls and fails his wbb, on his turn he moves his 'lith then transports that destroyer unit and uses his extra wbb roll to revive the unit full strength

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Made in us
Dakka Veteran




1. At the start of the Necrons next turn

2. If you have a monolith in range, they can be teleported through to gain a second chance at wbb. If they fail this time, they are removed. If no monoliths can be in range, they are removed after the first failed wbb. A lord with a res orb never allows more wbb chances. All the res orb does, is allow you your wbb roll if your models were killed by shooting strength that was double their toughness, or an armor save ignoring weapon in close combat. The lord must be within 6" of the unit for this to happen

3. The monolith must transport the unit the turn it fails its wbb roll. There must also be at least 1 model left in the unit in order for it to teleport. If you do this, yes, you are allowed to make a second wbb roll for all models in that unit. Although this can be done to a unit each turn it losses models, this only works the turn they fail their first wbb; you can never do it the next turn or any turns there after to get wbb on units that died prior to that.
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Yeah, that seems right.

If you're going to use the Monolith for the re-roll you leave the downed models on the table until you make the roll.

It's all rather explicitly laid out in the Codex.

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Made in us
Elite Tyranid Warrior





omerakk wrote:
2. If you have a monolith in range, they can be teleported through to gain a second chance at wbb. If they fail this time, they are removed. If no monoliths can be in range, they are removed after the first failed wbb. A lord with a res orb never allows more wbb chances. All the res orb does, is allow you your wbb roll if your models were killed by shooting strength that was double their toughness, or an armor save ignoring weapon in close combat. The lord must be within 6" of the unit for this to happen



Okay so whats the range ? he was doing this with two 'liths about 30 inches away from each other ( transported the unit the turn before to the one lith then on his next turn teleported it 30'' awa

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Made in us
Dakka Veteran




Don't have my codex handy, but I'm pretty sure the range on the monolith teleport is 18"

So it has to be withing 18" of the unit wanting to teleport, which then disembarks 2" from the monolith front door. If the monolith stayed still, the unit can now move as normal (if it didn't move already). If either the unit or the monolith moved, the unit can't move any further after disembarking
   
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Decrepit Dakkanaut




18" for monolith teleport.
If you have these questions, ask to read your friends codex.
   
Made in us
Elite Tyranid Warrior





nosferatu1001 wrote:18" for monolith teleport.
If you have these questions, ask to read your friends codex.


He lives a hour away and Im trying to get an idea of his army to better play against it without his knowlege.


This message was edited 1 time. Last update was at 2011/06/07 06:42:51


Im not larger than life , Im not taller than trees..
6000+ 1500+ 
   
Made in gb
Decrepit Dakkanaut




You dont need to do that - WH40K is, by default, an open game. ASking about his army, and their special rules, is a good thing.

Youd have been able to pick up that hes making his WBB rolls at the wrong point, for a start. Also, a res orb only lets him make a WBB after being hit by weapons that would normally deny the WBB roll; it doesnt give them an extra save, nor does it let them take a roll when they dont have a required model within 6" (or a tomb spyder within 12" and the required model anywhere on the table)
   
Made in us
Elite Tyranid Warrior





Dont get me wrong I will let him know in a kind way what he is doing wrong and ask to see his codex and ask questions, but I dont want him to think that I am making a list to beat him, though he did do that against me lol.

He made sure to put disruption fields on all of his units after he saw that i was running 7 skimmers and he got like 10 glances on a tank going flat out .
But necrons are pretty fething cool.
I might want to pick up their new codex and try em out myself =3

Im not larger than life , Im not taller than trees..
6000+ 1500+ 
   
Made in us
Loyal Necron Lychguard






Well, considering the disruption field is the only option you can purchase for just about any of the models in the army, it's not really "list building", it's just taking the ONLY option. Heh. Plus, if he's assaulting vehicles that went flat out instead of shooting them (scarabs not withstanding) then that's a bit silly. 3+ to hit, 6+ to glance with a 4+ save is better than 6+ to hit, 6+ glance I believe (can't remember if you get cover saves in CC from flat-out or not).

Anyway, you really really should find a codex that you can peruse, all your questions can be answered there very easily.

Yes, gauss weapons glance on a six. Every unit with a ranged attack in the necron army has a gauss weapon except the lord, tomb spyder (with particle projector), and the Monolith Particle whip. Oh, and the nightbringer.

Keep in mind that the glancing on a 6 via the Gauss rule is ONLY for RANGED weapons.

This message was edited 1 time. Last update was at 2011/06/07 22:30:38


 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

Even if its your turn or the end off his/her turn you just leave the model on its side. All WBB rolls are made at the start of the necron players turn whatever. If the necron player is going to use the portal they must state before removing the models which failed. They are then allowed a reroll when the monolith uses its portal.

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Loyal Necron Lychguard






I don't think it says you have to state you're using the portal, it just says if you "plan to use the power matrix in this way, leave the models on their side."
   
 
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