Switch Theme:

1750 Guard  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Drop Trooper with Demo Charge





Petaluma,CA

This is my 1750 list that i am going to be working on for the next few months:

1750 point Imperial Guard Army List
HQ
Primaris Psyker
Troops
Platoon Command Squad with missile launcher, 2 grenade launchers-55 points
10 man Infantry Squad with auto cannon, grenade launcher-65 points
10 man Infantry Squad with auto cannon, grenade launcher-65 points
3 man las cannon team
3 man heavy bolter team
3 man missile launcher team
10 Veterans with flamer, two meltaguns, Chimera-150 points
10 Veterans with flamer, two meltaguns, Chimera-150 points
10 man Penal Legion Squad with Chimera-135 points
Fast Attack
2 Scout Sentinels with lascannons
5 man Rough Rider Squad
Heavy Support
Leman Russ Battle Tank with heavy bolter sponsons and lascannon, heavy stubber-195 points
Leman Russ Vanqisher with Knight Commander Pask and lascannon-220 points
Leman Russ Demolisher with lascannon and plasma cannons-220 points
Total: 1750

Basically, I want to know if this a decent list; I already have the Primaris Psyker, the entire platoon(but no heavy weapon teams yet,expect for the ones in the infantry squads), the two vet squads and their chimera's, the penal legion, a sentinal, and the rough riders(high elf silver helms). But anything else im willing to change, such as the types of leman russ, sentinels, etc.
THis is my first guard list so yeah C&C welcome


3000
50pts of Circle Orboros
2500 High Elves
 
   
Made in us
Longtime Dakkanaut





Overall it's about an average list. Lots of decent units, but several sub-par choices that lack synergy. I'll go over the more specifics in detail.

Aces High 666 wrote:This is my 1750 list that i am going to be working on for the next few months:

1750 point Imperial Guard Army List
HQ
Primaris Psyker


For as cheap as he his, the Primaris is a nice choice. Though I really don't see much synergy with any of the units. He'd go very nicely in a veteran squad or PCS with three grenade launchers (4 for the PCS) in a chimera. The amount of high strength shots that squad puts out borders on the ridiculous. They will be a big target, though, so be careful. Also won't be able to handle AV12 or better so save them for MCs or light/heavy infantry.


Troops
Platoon Command Squad with missile launcher, 2 grenade launchers-55 points
10 man Infantry Squad with auto cannon, grenade launcher-65 points
10 man Infantry Squad with auto cannon, grenade launcher-65 points


Looks good, though the missile launcher is an odd choice. Grenade launchers can be cut if you need the points. Commissar isn't needed as you only have platoon.


3 man las cannon team
3 man heavy bolter team
3 man missile launcher team


Remember that these are very easy to kill (S6 causes instant death) and have low leadership. I'd shy away from expensive guns (lascannons) or heavy bolters (fairly useless in an IG list as we already do anti-infantry very well). I'd stick to missiles or autocannons. Taking them in numbers is key as they are easy to kill or force them to run. Keep these guys safe.


10 Veterans with flamer, two meltaguns, Chimera-150 points
10 Veterans with flamer, two meltaguns, Chimera-150 points


Not a bad combination, but personally I'd prefer three meltaguns and give the chimeras heavy flamers.

10 man Penal Legion Squad with Chimera-135 points


Useless, drop them for more vets.


2 Scout Sentinels with lascannons


Expensive, single shot, BS3. Take autocannons or drop them completely.

5 man Rough Rider Squad


Meh, one trick pony's. I'd drop them for something more reliable.

Leman Russ Battle Tank with heavy bolter sponsons and lascannon, heavy stubber-195 points
Leman Russ Vanqisher with Knight Commander Pask and lascannon-220 points
Leman Russ Demolisher with lascannon and plasma cannons-220 points


Never, ever, take sponsons (except maybe an executioner with plasma sponsons). A stationary tank is a dead tank.

Leman Russ is good. Drop the sponson and heavy stubber and you are good.

Vanquisher is overpriced and useless. Drop it for a second demolisher maybe.

Demolisher is good, but drop the sponsons. Consider leaving the hull weapon as a heavy flamer as it is a very aggressive, short-ranged tank.



Overall not bad, but needs work.
   
Made in us
Drop Trooper with Demo Charge





Petaluma,CA

Ahh I forgot to put that the PP is going with one of the vet squads and shoot lightning out of the top like a crazy mofo xD, I only included the penal legion and the rough riders because i was running out of ideas and I htought they had cool special rules( who doesn't like a bunch of crazy bloodthirsty killers running around =D) but i can see how they could be dropped. The Sentinels are just outflanking and hopefully taking down a vehicle on first turn. I like your advice concerning the Leman Russes Ill definitly take that into consideration


Automatically Appended Next Post:
Also, the heavy weapon teams are basically point fillers as i don't have that much money to work with and I already converted them out of the battleforce(made tripods and stuck them on small bases). My thinking with the PCS is to make it so the grenade launchers had a good chance of hurting whatever the missile launcher shot at, which would be light armor or shooting three blasts at infantry =)

This message was edited 1 time. Last update was at 2011/06/08 02:27:17



3000
50pts of Circle Orboros
2500 High Elves
 
   
Made in us
Member of a Lodge? I Can't Say




WI

I can honestly say I am a little confused by the list, as I just don't know what your doing with it.

Lets start out with the Demolisher... you have a 24" range on the Cannon, but you put sponsons on it. To fire both of the sponsons you can't move. If you move you can only fire the turret and one other weapon (plus defensive weapons, if any). It is actually counter productive to put the sponsons on a vehicle you want to move up with to use it's short range weapon.

I actually like Vanqs, even without Pask. But for every person that says something positive about it, there are people who say bad things about it.

Normal LRBT... again, with sponsons your looking at being static. Just remember your firing all of those guns at one thing.

Scout Sentinals are eh do to BS 3 and no real armor. I can understand if you want to outflank to get flanking shots on enemy armor, but I think your better off with ACs. Give you 2 shots each at Str 7 (4 shots total) for a lot less points. So when they get destroyed your not losing that many points. Another tip...magnets on the weapons to give you versitility.

Rough Riders can do some damage, but I don't know if only 5 of them will cut it. The Penal Legion in a Chimera... you can't assault from it without jumping through hoops, and Penal Legion are effectivly assault troops 2/3s of the time. I can see them working in mass, but one unit is questionable. Also note you can't do any Scout abilites in the Chimera since the Chimera is not a dedicated transport for them.

As for the Melta Vets, ditch the flamer for a 3rd melta. Since your probably assaulting with them, just put a hull mounted heavy flamer on the Chimera.

I would rather have ACs instead of Heavy Bolters, but I can understand if you want it as a pure anti-infantry unit. The AC just gives your light AT versitility.

I don't like grenade Launchers just because they are pretty ineffective. For BS 3 troops, flamers don't miss, but I would rather go melta or plasma, mostly plasma.

Hope this helps!

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in fi
Pauper with Promise





you want to include a company command squad wit 3x melta & banner
drop the scout sentinels (change them for a vendetta, if you have the points)
leave pask, really. at the moment youre paying 50(?) to improve your bs by one for two shots a turn. change it for somethin else.(hydras,manticores)

 
   
Made in us
Longtime Dakkanaut





Mostly agree with BlkTom's assesment. Still going to say that the Vanquisher is almost useless (except for Apoc).

Going to have to disagree with jepe. A single Vendetta is going to get gunned down before it can do much of anything. It'll take the medium AT fire off the chimeras, but will go down fast. At 1750 (even 1500) I'd say take two Vends/Valks or none at all.

   
Made in gb
Tunneling Trygon






I would go for CSS as well as primaris psyker in HQ. You want to get orders into those HWS at the very least. Lose the HB team for something more useful like autocannons.

I don't like mixed weapons in squads as they have to ultimately shoot at the same target.

Scout sentinels can work well in tandem with the rough riders to protect your squishy troops. I prefer ther sentinels with a multi-laser for cheap as chips - it's still 3 shots at STR 6 which is not to be sniffed at for 35 points each. Also, lascannon looks quite like the multilaser so you can get away with WYSIWFG here!

Penal legion can't start off in a chimera, so treat them as a foot unit and use them to scout aggressively with the sentinels.

Trim those tanks and you can make the sentinel a 3 strong unit, maybe a couple more rough riders and that CCS.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Fresh-Faced New User




Correct me if i'm wrong but the the Leman Russ has the Special Rule: Lumbering Behemeth. A Leman russ that moved at combat speed (6 inch) OR remained stationary can fire its turret weapon in additon to any other weapons it is usually allowed to fire (even if the turrent weapon is ordance!) However a Leman Russ traveling at cruising speed can only move up to D6+6 roll every time it moves at cruising speed.

So with that said I believe you can shoot all weapons if you don't move no more than 6 inches according to that rule.

correct?

   
Made in gb
Longtime Dakkanaut





When you move at Combat Speed, you may fire only ONE weapon since the Leman Russ is not a fast vehicle. So you may fire the turret plus ONE weapon and all defensive weapons.

That's why you don't want to take sponsons on a short range tank since you always want to be pushing forward with it.

One suggestion is to take Heavy Flamers instead of Lascannons for the hull mounted weapon on the demolisher since you want to be up close with the demolisher anyway, and it provides a good anti infantry deterrent.
   
Made in us
Longtime Dakkanaut





Snarky wrote:When you move at Combat Speed, you may fire only ONE weapon since the Leman Russ is not a fast vehicle. So you may fire the turret plus ONE weapon and all defensive weapons.

That's why you don't want to take sponsons on a short range tank since you always want to be pushing forward with it.

One suggestion is to take Heavy Flamers instead of Lascannons for the hull mounted weapon on the demolisher since you want to be up close with the demolisher anyway, and it provides a good anti infantry deterrent.


This right here 100%.
   
Made in nl
Storm Trooper with Maglight






People forget it, but penal legion can't take a chimera as dedicated transport... Of you choose for them, add a ministorum priest... 31 attacks on the charge with re-roll to hit and rending works really good!

don't think, you have to know it if you want to be a commander
2010-> IG losses:5, draws: 1, wins: a really lot of wins
2011 IG losses: 2, draws: 1 wins: 32
2012 losses: 8, draws: 0 wins: 15 
   
Made in us
Member of a Lodge? I Can't Say




WI

imperial commander wrote:People forget it, but penal legion can't take a chimera as dedicated transport... Of you choose for them, add a ministorum priest... 31 attacks on the charge with re-roll to hit and rending works really good!


Eh, you can buy a Chimera and you can put them in it, you just can't use the Scout Special rule. As you can only give dedicated transports gain special rules that the unit possesses. Problem with PL is that you get a random roll for Desperatoes. Only good thing is since the Priests are HQs, if you have several PLs you can put the Priests with the best unit to make use of that special ability. Problem is you want like 4-6 PL squads and 2-4 Priests. That is alot of resources dedicated to this goal, and there are no special weapons and they are crunchy. They can't use Scout with the Priest either, so they are wading through fire.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
Forum Index » 40K Army Lists
Go to: