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![[Post New]](/s/i/i.gif) 2011/06/08 06:54:55
Subject: 1500 point Ork "Green Tide" list
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Fresh-Faced New User
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(NOTE: This list has been revised, scroll down a bit)
After playing a Mek ork list for a few months, I've decided that I would have more fun with a horde list. So here's what I came up with:
HQ:
Ghazghkull 225 points
Big Mek 85 points
+KFF
Troops:
4x 30 Ork slugga boyz 874 points
+Nob w/ bosspole and PK
-only 29 boyz for one of the mobs
Elites:
10 lootas 150 points
8 kammandos 165 points
+Snikrot
Total: 1499 points
Justifications/tactics: I didn't take shoota boyz because by the time my mobs are within 18 inches of the enemy I'll be using Ghazghkull's Waaagh anyway, getting into assault and winning combat seems more important than inflicting a handful of extra kills in the shooting phase. I didn't take rokkits in my mobs because it would cost 120 points for 3 shots from each mob which will on average hit four times (assuming that they're in range) and usually have about a 50% chance of penetrating with each rokkit (depending on the vehicle). Lootas seemed like the more reliable anti vehicle choice. Ghazghkull is attached to Snikrots kammandos for infiltrating purposes, and the KFF Mek just sits in one of the mobs and gives the boyz a 5+ cover save. Had I had the extra points, I would have invested in a grot wall.
I chose not to field the more commonly used warbuggies and deff koptas because the idea of my opponents anti-vehicle weapons having to shoot at the boyz was just too appealing (it also starves them of kill points).
I could of course, be totally wrong about everything I just said, and I am consequently open to any and all criticism that you veterans have to offer.
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This message was edited 4 times. Last update was at 2011/06/09 04:07:24
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![[Post New]](/s/i/i.gif) 2011/06/08 08:30:12
Subject: Re:1500 point Ork "Green Tide" list
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Pauper with Promise
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well,its a nice looking list,the amount of bodies is just horrendous
ive faced off against a similar list a few times with various results (chaos daemons with wrong wave arriving get pwnd really easily by da green tide). twc spam worked out for me pretty fine resulting for a draw in a kp mission(im pretty proud of it
about the list:
i can see a few match ups that this list could fare quite well against (tau,daemons(this one mostly of own experiences)) and a few it will cry against (purifier heavy gk, mech ig).
I think you could try to swap one squad of boys to shootas for the increased tactical flexibility it would provide. because to be honest there are things even orks dont want to charge (purifiers  or a fully pimped upp terminator assault squad(ba)).
think of including also a few squads of grots if you find the points. theyre cheap and make for excellent objective holders/meat walls if necessary. In the most of the games no one will shoot at them (30 orks is far more scary than 10 grots) so they can head to the objects and when people realise they have to start killing them its just to hit the dirt.
a tested and well proven game winner.
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![[Post New]](/s/i/i.gif) 2011/06/08 09:13:42
Subject: 1500 point Ork "Green Tide" list
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Sneaky Kommando
Hereford
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I wasn't aware you could attach an HQ to an Infiltration squad Awesome if you can, and might have to try it... How embarrassing however if the Kommandos fail to get into assault on the turn they come in due to Ghazzy's SnP. Automatically Appended Next Post: Tho if you bring em on at the back, that shouldn't be too likely!!
Automatically Appended Next Post: It had also not occurred to me how good Snikrot with his simple daggers can be against tanks.... rear armour, rerolling hits, and str 6 on the charge!!! Good chance of popping the tank!!!!
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This message was edited 2 times. Last update was at 2011/06/08 09:15:22
13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!
Greyplastic Marines (Not stuck together) 500points |
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![[Post New]](/s/i/i.gif) 2011/06/08 14:54:44
Subject: Re:1500 point Ork "Green Tide" list
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Fresh-Faced New User
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think of including also a few squads of grots if you find the points. theyre cheap and make for excellent objective holders/meat walls if necessary. In the most of the games no one will shoot at them (30 orks is far more scary than 10 grots) so they can head to the objects and when people realise they have to start killing them its just to hit the dirt.
a tested and well proven game winner.
Thanks for the post! I too have had good experiences with grots. They've won me enough games to prove their worth. My issue is that I've got what feels like the bare bones of a horde list. If I take anything out, I believe that I'd be crippling my ability to protect the boyz, destroy vehicles/ artillery, etc. I would have loved to include a group of diversified nobz and a grot wall or objective holder, but alas, I haven't got the points.
Do you or any of the other posters know what (if anything) I should remove from this list?
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![[Post New]](/s/i/i.gif) 2011/06/08 18:13:26
Subject: 1500 point Ork "Green Tide" list
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Krazed Killa Kan
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I think Ghaz gets 3 D6 rolls for SnP because he is an IC so it's not too bad
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2011/06/08 18:31:45
Subject: Re:1500 point Ork "Green Tide" list
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Pauper with Promise
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you could try removing one of the boyz squads and include the grots and some lootas for the points. 90 orks is often enough to swamp a normal anti-mech list (using lascannons to kill orks?  ) and other non anti-horde tailored armies.
Lootas are great(d3 shot autocannons for orks, wtf?) as they do provide the orks with long range fire support which orks usually arent so good in.
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This message was edited 1 time. Last update was at 2011/06/08 18:32:16
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![[Post New]](/s/i/i.gif) 2011/06/08 23:44:42
Subject: 1500 point Ork "Green Tide" list
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Battlewagon Driver with Charged Engine
Ye Olde North State
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You should probably split the lootas into 2 squads of 5 for more flexibility. You should probably lower down on your boyz just a touch to try and make room for some other stuff. Maybe pull each squad down to 25 orks per squad. Should save you enough points to distribute some rokkits amongst the boyz, or make room for more lootas or something.
I see how you feel about the shoota boyz, but they really are just a better choice right here. 25 boyz on the charge will destroy just about anything, extra attack or not. And if it can't, then a quick hail of shoota fire will waer it down to the point that you can. And of course, there are units that even your boyz don't want to tangle with.
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2011/06/09 04:05:05
Subject: Re:1500 point Ork "Green Tide" list
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Fresh-Faced New User
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After more careful contemplation and consideration of the posters here and elsewhere on the internet, I've decided to revise the list like so:
HQ:
Big Mek 85 points
+KFF
Troops:
4x 30 Ork slugga boyz 874 points
+Nob w/ bosspole and PK
-only 29 boyz for one of the mobs
10 Gretchin 40 points
+Runtherd
Elites:
9 lootas 135 points
Heavy support:
3 kannons 66 points
+ 2 ammo runts
2x 3 killa kanz w/ rokkits 300 points
Total: 1500 points
I'm actually quiet proud of this revision. At the price of my beloved infiltrating orks Ghazghkull and Snikrot, I've managed to make menagerie of much-needed improvements to the list. It now boasts devastating anti-vehicle capabilities (the lootas plus 3 killkannon shots and 6 kan rokkits), a 4+ cover save to both the kanz and the boys, an adorable objective holder/cover provider, and greater tactical flexibility.
The loss of Ghazghkull and Snikrot's kammandos is huge, but I feel like it's better (and more fun) this way.
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This message was edited 1 time. Last update was at 2011/06/09 04:05:46
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![[Post New]](/s/i/i.gif) 2011/06/09 08:20:33
Subject: 1500 point Ork "Green Tide" list
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Sneaky Kommando
Hereford
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I still say you need to whittle a few points somewhere and get a 10th Loota, and then split them into two mobs of 5. It will improve your fields of fire dramatically.
Otherwise, it looks like a pretty good list, however its weakness will be tough things such as demons or Mephiston in combat, who will chew through them in no time... Against a Mek army, the majority of your boyz simply become a delivery system for your Power Klaws, and I think you'll have a really hard time fitting all those boyz in behind only six Kans... You'll manage it on setup, but introduce the elements or terrain, and Kans getting blow'd up, and it becomes impossible... I'll post a modified list in a sec demonstrating how this list might work better!!! Automatically Appended Next Post: HQ:
Big Mek
+KFF
(85)
Big Mek
+KFF
(85)
Elite:
5 Lootas
(75)
5 Lootas
(75)
Troops:
30 Boyz with Nob
+PK, BP
(220)
30 Boyz with Nob
+PK, BP
(220)
30 Boyz with Nob
+PK, BP
(220)
Heavy Support:
3 Killa Kans
+Rokkits
(135)??
3 Killa Kans
+Rokkits
(135)??
3 Killa Kans
+Zookas
(150)??
This leaves you with 100 points to get some grots, kannons or maybe a small shock unit of Kommandos.
Disclaimer: This is just a quick list made up off the top of my head, and is merely my opinion... If your list works, awesome; i'm merely offering my view on the subject.
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This message was edited 1 time. Last update was at 2011/06/09 08:28:05
13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!
Greyplastic Marines (Not stuck together) 500points |
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![[Post New]](/s/i/i.gif) 2011/06/09 08:43:29
Subject: Re:1500 point Ork "Green Tide" list
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Pauper with Promise
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NOOOO!!!
you dont want to leave ghazghkull out of the list. he is one of the greatest fear factors of your list and the one character that actually will force the purifiers (and other similar threats, twc, assault termies etc.) to think between charging or just shooting at your boys. he also draws huge amounts of fire at him which means other squads will be more safe in return.
but really, try including ghaz, because he is a pain in your opponents back and will force him/her to rethink his/her plans again.
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![[Post New]](/s/i/i.gif) 2011/06/09 08:53:56
Subject: 1500 point Ork "Green Tide" list
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Stalwart Veteran Guard Sergeant
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I would love to see this list all fully painted and lined up, I would just want to forfeit!
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"I have two hands, therefore, I can hold two shovels"
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![[Post New]](/s/i/i.gif) 2011/06/09 09:11:04
Subject: 1500 point Ork "Green Tide" list
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Sneaky Kommando
Hereford
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Possibly take out the Lootas and put Ghaz in, and then do a simple route one tactic... Straight at him!!!!!
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13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!
Greyplastic Marines (Not stuck together) 500points |
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![[Post New]](/s/i/i.gif) 2011/06/09 14:19:24
Subject: Re:1500 point Ork "Green Tide" list
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Paingiver
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I hate how all green tide threads get altered into a kan wall. No one wants to play a kan wall, everyone wants to play a green tide, so many targets it's juicy fun. Do your opponent a favor a buy a GF9 TAC Template though to save some time. As for my 1500 Green Tide I am looking at this:
Big Mek -KFF -Burna 105
Mad Dok Grotsnik 160
Lootasx5 75
Lootasx5 75
Ork Boyzx30-Sluggas -Nob -PK -Cybork 365
Ork Boyzx30-Shootas -Nob -PK -BP -Rokkitsx3 250
Ork Boyzx25-Shootas -Nob -PK -BP -Big Shootax2 200
Gretchinx16 -Runtherder 58
Deffkopta -TL Rokkit -Buzzsaw 70
Deffkopta -TL Rokkit -Buzzsaw 70
Deffkopta -TL Rokkit -Buzzsaw 70
1498
KFF goes with the Shootas to give both units cover while moving up, gretchin for objective sitting, koptas for some early game tank/rhino/chimera busting action. Mad Dok with a unit of cyborked sluggas never has failed to return up to double their points, sure his "One Scalpal Short..." is a negative and could be exploited but I am hoping to negate anything that would kite with some dakka from the shootas, koptas and lootas.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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