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Made in gb
Judgemental Grey Knight Justicar






Ok the rule on force weapon states you gain an additional force power from it. It does not say it have to be used on the force weapon.

so a 5 man terminator squad.

that is 5 force weapons so they get 5 additional force power. Also there is no rule saying you can't use hammerhand more than once so that is 6 hammerhand

6 + 4 = 10

add an libariran in you can get another 4 psychic power so strength 14

Add another libby that is strength 18

What is you use Falchions, that is a pair of force weapons.

Could someone point out anything that restrict this?

Also trust is you read the rule of force weapons it doesn't say you have to use it on the force weapon. Also counting all the force weapon as one is just stupid. Also brotherhood of psykers is only affecting who dies if you get double 1 or 6.

This message was edited 1 time. Last update was at 2011/06/08 19:48:24


 
   
Made in us
Regular Dakkanaut





please note the special rules for grey knights at the begining of the army list where the squad counts as a single psyker. thus only one power a turn per squad.

force weapons grant a power (the power in the blade itself), not the ability to use another power. so unless they have a special rule they can still only use one per turn.

second, str maxes out at 10 so even if you could boost it to 18 it would still stop at 10.

This message was edited 1 time. Last update was at 2011/06/08 19:51:47


 
   
Made in gb
Lord of the Fleet






London

One of the first rules in the BRB is that a stat can never be raised above 10, unless you are gaining bonus attacks. S18 Knights are impossible.
   
Made in gb
Judgemental Grey Knight Justicar






lixulana wrote:please note the special rules for grey knights at the begining of the army list where the squad counts as a single psyker. thus only one power a turn per squad.

force weapons grant a power (the power in the blade itself), not the ability to use another power. so unless they have a special rule they can still only use one per turn.

second, str maxes out at 10 so even if you could boost it to 18 it would still stop at 10.


Firstly, a single psyker, that is a good point. However, does that mean if I use hammerhand I can't use the force weapon. I am sure you can. Is that because of the force weapon or the psychic power?

Well, a few of us all read through the rule and it is unclear but it doesn't say you have to use it on the sword.

Strengh 10 is max? didn't know that.


Automatically Appended Next Post:
Valkyrie wrote:One of the first rules in the BRB is that a stat can never be raised above 10, unless you are gaining bonus attacks. S18 Knights are impossible.


Gotcha, well anyway if strength 10 is max then there is no point in all these calculation because GK can reach S10 anyway using hammerhand lol.

This message was edited 1 time. Last update was at 2011/06/08 19:59:48


 
   
Made in us
Ship's Officer






Marthike wrote:Ok the rule on force weapon states you gain an additional force power from it. It does not say it have to be used on the force weapon.


This is wrong. You gain an additional power from wielding a force weapon (the power to make a wound inflict Instant Death). This DOES NOT mean you can use more than one power per turn.

In other words, gaining an additional psychic power is NOT the same as being allowed to cast an additional psychic power.

Also, Strength never goes above 10, except when Ramming.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in gb
Decrepit Dakkanaut




Power /= ability to use that power in the turn.

You can ONLY cast one psychic power per turn, unless you have a rule saying otherwise

Force weapons grant a psychic power - which is not the same as granting permission to cast an additional power.
   
Made in gb
Judgemental Grey Knight Justicar






"but also confer to the wielder one additional psychic power, used in close combat, that can instantly extinguish the life force of any opponent"

You can read this both way.

They do gain one additional psychic power but I guess they can't use it since they can only cast one per turn

This message was edited 1 time. Last update was at 2011/06/08 20:10:37


 
   
Made in au
[MOD]
Making Stuff






Under the couch

Marthike wrote:"but also confer to the wielder one additional psychic power, used in close combat, that can instantly extinguish the life force of any opponent"

You can read this both way.

You really can't. The additional power being gained is the instant killy death effect of the Force Weapon.

 
   
Made in us
Regular Dakkanaut





you cast one power per turn, there are alot of psykers that have more than one power, they have to choose which one they use.

yes specifically if you use hammer hand you can not use the instant kill power of the force weapon in the same turn. Now if you had a IC then the IC could use hammer hand and the squad could use the force weapon power.
   
Made in gb
Judgemental Grey Knight Justicar






ok I understand now.
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Xca|iber wrote:
Also, Strength never goes above 10, except when Ramming.


umm...No. 10 is the max Strength.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Ship's Officer






jbunny wrote:
Xca|iber wrote:
Also, Strength never goes above 10, except when Ramming.


umm...No. 10 is the max Strength.


Whoops. I misread the FAQ. Thanks.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

I think that it would be quite funny if strength could go above ten. You try to roll to wound against my Guardsmen and look at the chart. Whoops, you can't actually wound as it is not covered.

This message was edited 1 time. Last update was at 2011/06/08 23:07:23


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I'd love to punch tanks with my S11 warboss though... who'd thought that the biggest orks in the army all don't benefit from FC?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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