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![[Post New]](/s/i/i.gif) 2011/06/09 01:57:17
Subject: Scouts?
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Dutiful Citizen Levy
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Are SM scouts a good unit? if they are how should you use them?.
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![[Post New]](/s/i/i.gif) 2011/06/09 02:03:46
Subject: Re:Scouts?
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Willing Inquisitorial Excruciator
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In a Salamanders (vulkan ) list
5x Scouts with BP and CCW. Sarge with PF and Combi weapon
Mounted in a Land Speeder Storm with Multimelta
If you go first, you can scout move 24" and then on your turn move 12" the scouts can get out an assault stuff (maybe immobile tanks) and the LSS can try to melta another tank.
If you go second, you have a Fast Scoring Skimmer that can either outflank or Deep Strike. It can also outflank and hunt tanks as well.
The other option I like is
Telion with Sniper Scouts and a ML
Telion gives the whole squad stealth so they save points on camo cloaks.
You get a BS5 Missile laucher.
You get a cheap scoring unit with infiltrate and steath. It can sit on most objectives for a while.
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/06/09 02:10:29
Subject: Scouts?
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Regular Dakkanaut
England
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Awesome outflanking objective unit.
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![[Post New]](/s/i/i.gif) 2011/06/09 16:34:42
Subject: Scouts?
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Sure Space Wolves Land Raider Pilot
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Scout bikers are good too!. give them 3 grenade launchers, have them outflank, and rapid fire into some rear armor! Cluster mines are good also.
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![[Post New]](/s/i/i.gif) 2011/06/09 23:14:30
Subject: Scouts?
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Scuttling Genestealer
feasting on an Imperium planet.
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Scouts bikers are an awsome unit. Not sure about normal scouts though.
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"As I looked into its dead black eyes, I saw the terrible sentinence it had in place of a soul. Behind that was the steel will of its leader. Further still I could feel its primogenitor coldly assessing me from the void. And looking back from the deepest recesses of the aliens mind I perceived what I can describe only as an immortal hunger.
We can slay the tyranids on our worlds, blast their fleets from space, grind their armies to torn and ruined fragments. But their hunger? That is beyond our ability to slay."
- Ultramarines Cheif Librarian Tigurius
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![[Post New]](/s/i/i.gif) 2011/06/09 23:21:05
Subject: Scouts?
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Rough Rider with Boomstick
USA
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Wolf Scouts are badass... 5 with 1 meltagun
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![[Post New]](/s/i/i.gif) 2011/06/09 23:22:35
Subject: Re:Scouts?
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Pauper with Promise
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the build i prefer most with the scouts is the simple:
5x scouts
-4w.snipers
-1w. missile launcheer
(and camo-cloaks if you want to) Automatically Appended Next Post: yup,wolf scouts are good (melta,wulfen with attached wolf guard with combi-melta & fist/claw).
great for taking out tanks and ambushing devs/lootas
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This message was edited 1 time. Last update was at 2011/06/09 23:24:48
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![[Post New]](/s/i/i.gif) 2011/06/10 02:31:06
Subject: Re:Scouts?
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Scuttling Genestealer
feasting on an Imperium planet.
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jepe wrote:the build i prefer most with the scouts is the simple:
5x scouts
-4w.snipers
-1w. missile launcheer
(and camo-cloaks if you want to)
Automatically Appended Next Post:
yup,wolf scouts are good (melta,wulfen with attached wolf guard with combi-melta & fist/claw).
great for taking out tanks and ambushing devs/lootas
totally awsome!
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"As I looked into its dead black eyes, I saw the terrible sentinence it had in place of a soul. Behind that was the steel will of its leader. Further still I could feel its primogenitor coldly assessing me from the void. And looking back from the deepest recesses of the aliens mind I perceived what I can describe only as an immortal hunger.
We can slay the tyranids on our worlds, blast their fleets from space, grind their armies to torn and ruined fragments. But their hunger? That is beyond our ability to slay."
- Ultramarines Cheif Librarian Tigurius
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![[Post New]](/s/i/i.gif) 2011/06/10 03:09:56
Subject: Scouts?
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Crafty Bray Shaman
NOVA
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SonsofVulkan wrote:Wolf Scouts are badass... 5 with 1 meltagun
+ Wolf Guard w/combi-melta.
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![[Post New]](/s/i/i.gif) 2011/06/10 04:01:26
Subject: Re:Scouts?
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Regular Dakkanaut
Regina, Saskatchewan, Canada
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Are camo cloaks wasted on Scouts that don't have Sniper Rifles, or does it help a Scout unit that is there to camp an objective?
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![[Post New]](/s/i/i.gif) 2011/06/10 05:35:47
Subject: Scouts?
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Member of the Malleus
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I use 2 scout units to camp on objectives in my BA list , snipers, a missle launcher and camo cloaks they usually earn their points back and are a great low priority harrasment unit. Their best preformance thus far was last turn of a game killing Vect of the dark eldar. He had already lost his shadow field.
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![[Post New]](/s/i/i.gif) 2011/06/10 06:47:46
Subject: Scouts?
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Slippery Ultramarine Scout Biker
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In Codex Marines I run scouts all the time. Telion, Snipers, ML/HB. With Telion I don't require Camo Cloaks because he confers stealth to the squad. The other squad type I run is an outflanking CCW/BP squad. They do well enough especially for last minute objective grabbing in Roll and Tie I mean.. Capture and Control.
To my understanding, Using the Land Speeder as a transport for first turn assaults and a MM in the enemy deployment zone first turn is lots of fun.
Wolf Scouts are good, I don't like Scouts in DA. BA they're alright but honestly I'd prefer Assault Squads for the Assaults... so they're only good for Snipers and ML/H.Bolter (this is my opinion). I suppose being a cheaper Assault unit is worth something though...and it still follows the same cheese the Codex Marines do...except you lose Combat Tactics and gain Red thirst...
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"As a sane man you are badly outnumbered again, my good lord. Perhaps you should defect and join us all." -Jack Snipe, Erfworld
We are steel. We are doom. We are the angels of death. The Emperor's chosen. Clad in the strongest steel and strengthened by the holiest of weapons. Our Armour is contempt. Our shields are disgust. Our swords are hatred. We are the mighty Space Marines. In the Emperor's name, we'll let none survive for we Know No Fear. |
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![[Post New]](/s/i/i.gif) 2011/06/10 07:04:45
Subject: Scouts?
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Contagious Dreadnought of Nurgle
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I love scouts. They are in every list i build. Without a doubt the Scout speeder storm with 5 scouts, power fist kicks butt in every game. I cant tell you how many landraiders i have destroyed first turn. This coupled with either a dreadnaught multimelta/heavyflamer, or a scout bike unit with combimelta, Gl, meltabombs will make your opponent think first about letting you go first. In objective based games this is a great thing. In any game it means that your foe is playing by your rules from the moment that the game begins. Sniper scouts never seem to cut it for me unless they have telion in the unit. With telion they all benefit from the camo cloaks that he has which helps offset his cost. the ablity to allocat telions wounds can be devestating.
Overall, I love scouts. take em.
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Pestilence Provides. |
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![[Post New]](/s/i/i.gif) 2011/06/10 07:48:27
Subject: Scouts?
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Regular Dakkanaut
England
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sennacherib wrote:
With telion they all benefit from the camo cloaks that he has which helps offset his cost.
I Don't think they do?
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![[Post New]](/s/i/i.gif) 2011/06/10 09:22:18
Subject: Scouts?
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Terminator with Assault Cannon
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Ajroo wrote:sennacherib wrote:
With telion they all benefit from the camo cloaks that he has which helps offset his cost.
I Don't think they do?
They do. Read the rulebook FAQ.
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![[Post New]](/s/i/i.gif) 2011/06/10 09:28:56
Subject: Re:Scouts?
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Freaky Flayed One
Northern Hemisphere
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Sniper scouts are my preffered choice. But I like the idea of Biker scouts as well
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Ultramarines
The Seventh Brotherhood
Craftworld Kai Fe'
Splinter Fleet Megiddo
The Skar Fleet
Tomb World of the Atun Dynasty |
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![[Post New]](/s/i/i.gif) 2011/06/10 10:19:47
Subject: Re:Scouts?
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Tunneling Trygon
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cyberscape7 wrote:Sniper scouts are my preffered choice. But I like the idea of Biker scouts as well 
Cluster mines and locator beacon are great upgrades. Shame there's no way to make them troops unlike tac bikes ....
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/06/10 11:06:45
Subject: Scouts?
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Longtime Dakkanaut
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Scouts can also be useful in BA army, because they carry a locator beacon. So if you need to deep strike anything without DoA such as a Land Speeder of a Storm Raven, Sternguard (or even a Land Raider) you can use scouts to bring it in on target.
It is probably better to have scouts start the game on their own while everyone else deep strikes, than to have a Storm Raven sitting on its own at the start of a game or risk a land raider turning a mishap.
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This message was edited 2 times. Last update was at 2011/06/10 11:08:39
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![[Post New]](/s/i/i.gif) 2011/06/10 14:46:47
Subject: Scouts?
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Regular Dakkanaut
England
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Fetterkey wrote:Ajroo wrote:sennacherib wrote:
With telion they all benefit from the camo cloaks that he has which helps offset his cost.
I Don't think they do?
They do. Read the rulebook FAQ.
Awesome, i'd been buying camo cloaks like a mug.
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![[Post New]](/s/i/i.gif) 2011/06/10 19:15:07
Subject: Scouts?
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Regular Dakkanaut
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Also, going to ground with cloaks give you a 2+ cover save. I've had my scouts survive massive amounts of heavy artillery and weapons fire while holding an objective. By the end of the game I may have lost 3 or 4 scouts and soaked up enough shots to kill my entire army several times over. Going to ground is not that bad with scouts, since they don't actually kill much on their own.
Though with Telion and snipers you can drop MC's pretty easy. I stick with the ML for this unit, usually letting Teliion use his BS for it. Since you get to allocate wounds he is a Warrior/Nob killing machine.
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Speed freaks 4000 points
Drop Marines 5000+ points Black Templars 1500+ (+1000 WIP)
Word Bearers 1000 points Fleshtearers 3000+ points
Catachan 2000 +(+500 WIP)
Dark Eldar 1500+(+1000 WIP)
High Elves 3000 points Vampire Counts 2000 points |
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![[Post New]](/s/i/i.gif) 2011/06/11 12:23:58
Subject: Re:Scouts?
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Willing Inquisitorial Excruciator
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you do not get to allocate wounds If telion is shooting the ML. Only for the stalker bolter
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2011/06/11 14:09:50
Subject: Scouts?
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Hardened Veteran Guardsman
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You can if it's an independent monstrous creature. Automatically Appended Next Post: That's attached to a unit of non monstrous creatures
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This message was edited 1 time. Last update was at 2011/06/11 14:10:24
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![[Post New]](/s/i/i.gif) 2011/06/11 14:34:27
Subject: Scouts?
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Longtime Dakkanaut
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L_Dawg wrote:You can if it's an independent monstrous creature.
Automatically Appended Next Post:
That's attached to a unit of non monstrous creatures
Monstrous Creatures can't normally join other units.
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This message was edited 1 time. Last update was at 2011/06/11 14:35:02
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![[Post New]](/s/i/i.gif) 2011/06/11 15:21:09
Subject: Scouts?
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Liche Priest Hierophant
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Sm scouts can be used with shrike for an alfa strike list. Also, I think scouts are very decent, not good, but decent. Worth taking if you think they are cool or they fitt your playing style.
They are better in an ravenguard army or the sucessor chapter from the badab war with the stealth army tactics. (The man with the big gun.)
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