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Made in us
Boom! Leman Russ Commander




Jacksonville Florida



So I was just messing around with some unit concepts for Necrons and was inspired by the hounds that the ancient Egyptians used for hunting so came up with these. The above image is pretty much a perfect representation of how I picture them in my mind (minus the badge, police lights and with differant colors).

When the C'tan created the Pariah gene and implanted it in living things they took their first step towards seperating the material universe from the Warp and its denizens, the Pariah Hounds are but one more step towards that goal. Created to hunt down those with a strong Warp presence the Pariah Hounds are lithe hunters capable of covering huge distances in a very short amount of time. Able to sense the presence of the Warp they will track their quarry through the power that radiates from them and only when their prey is torn limb from limb will they move on to their next target.

FAST ATTACK

Pariah Hounds

Pts/Model ____, WS4, BS0, S4, T4, W1, I5, A2, Ld10, Sv5+

Unit Composition 5-10

Unit type: Beasts

Special Rules:

Psychic Abomination: See Pariah

Soulless: See Pariah

Fearless

Warp Hunters: Pariah Hounds are subject to the Rage USR towards any psyker or daemon unit on the table even if the said unit is not within their line of sight and will ignore every other unit untill the psykers or daemons are killed.

If the Hounds are assaulted while moving towards a psyker or daemon unit or are locked in close combat when a psyker or daemon unit arrives on the table the hounds will automatically atempt to disengage from combat in the same was as if they had the Hit and Run USR with the exception that the Hounds must move 3D6 towards the nearest psyker or daemon.

Once every psyker and/or daemon is eliminated the Hounds will no longer be subject to the Rage USR and will no longer be able to disengage from combat as if they had the Hit and Run USR.

This message was edited 6 times. Last update was at 2011/06/10 14:54:54


 
   
Made in us
Loyal Necron Lychguard






Interesting concept but there's nothing appealing about it over taking scarabs. The stats are a little better, sure, but 1 wound and 5+ save and no WBB makes it really weak.
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

It isn't really intended to be "better" then any other Necron unit, it's just something differant and it dosen't fill the same role as SS. It's just a unit i created for the fun of it. And its stats are equivilant to other similar units.

This message was edited 1 time. Last update was at 2011/06/09 23:38:28


 
   
Made in us
Loyal Necron Lychguard






Not saying I wanted it to be "better" than any other unit. What I am saying is that, while it IS different, at a higher point cost (because of the slightly better stats) there is nothing appealing about taking this unit over scarab swarms that can turbo boost for a 2+ cover save, have 3 wounds and 3 attacks and can take d.fields. That is NOT to say there is NOTHING appealing about this unit.

This unit here would probably cost 18 pts. per model or so, I would say. Let's even say 15 or 16 points per model, put it in line with scarabs with d.fields. The rage rule is unique, I'll give you that, but ultimately I just don't see this as being something that would be taken instead of even flayed ones.

Now if the dogs had a better save or fleet, or even were necrons, then it'd be more enticing.

Don't take this as discouragement, it's just my .02 and how *I* see it.
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

Ah I forgot to put something in the OP from my concept.

There edited

 
   
Made in us
Focused Dark Angels Land Raider Pilot





Cool idea, fits in the with aesthetic well. Consider giving it fleet?
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

Kevin949 wrote:Not saying I wanted it to be "better" than any other unit.


Actually you did. In order for you to want to take them over Scarabs or Flayed Ones they would need something that made them a better choice then those two units and so i.e the Hounds would need to be better then those two. I hope that didn't come across to blunt lol

And I'm not discouraged I make these units for myself and just like to share them. if someone dosen't like my idea or woulden't use them then that's up to them and dosen't effect me at all


Automatically Appended Next Post:
snake wrote:Cool idea, fits in the with aesthetic well. Consider giving it fleet?


As Beasts they already have fleet

This message was edited 1 time. Last update was at 2011/06/10 01:16:50


 
   
Made in us
Loyal Necron Lychguard






Warboss Imbad Ironskull wrote:
Kevin949 wrote:Not saying I wanted it to be "better" than any other unit.


Actually you did. In order for you to want to take them over Scarabs or Flayed Ones they would need something that made them a better choice then those two units and so i.e the Hounds would need to be better then those two. I hope that didn't come across to blunt lol

And I'm not discouraged I make these units for myself and just like to share them. if someone dosen't like my idea or woulden't use them then that's up to them and dosen't effect me at all


Automatically Appended Next Post:
snake wrote:Cool idea, fits in the with aesthetic well. Consider giving it fleet?


As Beasts they already have fleet


Not at all, I just wanted them to be different enough from the options already there. Different doesn't mean better or worse, just different. Making them beasts does help a bit and more likely to be taken as a quick assault tarpit distraction.
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

They where already beasts to begin with I just missed putting it in when I did the OP. You said fleet and I was thinking "huh? they already do have fleet? plus a 12" inch charge?" went back and checked and I'd forgotten to put the unit type

 
   
Made in au
Tough-as-Nails Ork Boy





I like them. The Warp Hunter rule is a neat idea, although I think they might as well roll for their Hit & Run, since they'll only fail on a 6... give the opponent some hope of being able to slow them down.

Rather than use the Rage USR, I'd rewrite it to do exactly what you want. Rage is a weird rule, and adding exceptions and clarifications is confusing. Start with it as a basic template and word it exactly how you want.
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

kadeton wrote:I like them. The Warp Hunter rule is a neat idea, although I think they might as well roll for their Hit & Run, since they'll only fail on a 6... give the opponent some hope of being able to slow them down.

Rather than use the Rage USR, I'd rewrite it to do exactly what you want. Rage is a weird rule, and adding exceptions and clarifications is confusing. Start with it as a basic template and word it exactly how you want.


I did word it how I want. Rage fits what I wanted them to do perfectly the only differance is that it only works towards psykers and daemons instead of all enemy units which isn't that confusing if you ask me . And they do have to take an Inititive test, the "they will automatically disengage from combat" bit means that the owning player has no choice in wether they try to disengage or not.

I'm glad you like them though

 
   
Made in au
Tough-as-Nails Ork Boy





Hmm. In that case, I think they should be forced to always run (towards the nearest psyker/daemon) and to charge the nearest psyker/daemon if they can, in addition to the Rage rule.

I see the part where the Hit & Run attempt is forced now that I've re-read the rule. Words like 'automatically' tend to have that effect, people just assume it relates to a roll of some kind.
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

kadeton wrote:Hmm. In that case, I think they should be forced to always run (towards the nearest psyker/daemon) and to charge the nearest psyker/daemon if they can, in addition to the Rage rule.


I don't know about that, they already have to fight psykers and daemons to the exclusion of all other units which means if they can assault they're going to have to or else they'll be useless just sitting around and the same can be said for running. If psykers and daemons are all they can fight at first then the owning player is going to run and assault them as soon as possible instead of just sitting there. And I'd rather any player who uses them have the option of if they're going to run or not because the hounds may hunt their prey but they do it smartly.

 
   
Made in us
Loyal Necron Lychguard






Should give them infiltrate too, maybe, to showcase their class as a guard/quick assault unit.

If you add infilitrate then I think they'd be well priced at about 18ppm (same as a warrior and FO). Maybe 16ppm but I'm not great at pricing models.

This message was edited 1 time. Last update was at 2011/06/10 18:28:58


 
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

Kevin949 wrote:Should give them infiltrate too, maybe, to showcase their class as a guard/quick assault unit.

If you add infilitrate then I think they'd be well priced at about 18ppm (same as a warrior and FO). Maybe 16ppm but I'm not great at pricing models.


Where does them being a guard unit come from? A quick assault unit and a distraction yes but not a guard unit. And I really don't think they need Infiltrate, they have a 6" move plus 6" run and a 12" charge. If the Necron player goes first and with some smart deployment they can get a 1st turn charge as is. They don't need another 12" in their deployment.

 
   
Made in us
Loyal Necron Lychguard






Guard dogs? Der. :p

Potential 6" run, also. And do beasts get a 12" charge or something? Because I've not heard of any unit getting a charge range higher than 6".

This message was edited 1 time. Last update was at 2011/06/10 19:39:06


 
   
Made in gb
Blood-Raging Khorne Berserker





London

Yes, beasts 6" move, fleet and 12" charge

Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts  
   
Made in us
Loyal Necron Lychguard






Well that's nice. Heh. Never play against beasts.
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

Kevin949 wrote:Guard dogs? Der. :p


Well 1 guard dogs would be back near what they are guarding not out away from it, and 2 these are based off of hunting dogs not guard dogs

Potential 6" run, also. And do beasts get a 12" charge or something? Because I've not heard of any unit getting a charge range higher than 6".


Potential 6" charge or not I don't think giving them Infiltrate will fit the unit fluff wise or will add any real benefit to them other then make it easier to get a charge and not everything needs to be that easy. Being able to deploy within 12-18 inches of an enemy with a potential 24" movement a turn would make it too easy.

 
   
Made in us
Loyal Necron Lychguard






Warboss Imbad Ironskull wrote:
Kevin949 wrote:Guard dogs? Der. :p


Well 1 guard dogs would be back near what they are guarding not out away from it, and 2 these are based off of hunting dogs not guard dogs

Potential 6" run, also. And do beasts get a 12" charge or something? Because I've not heard of any unit getting a charge range higher than 6".


Potential 6" charge or not I don't think giving them Infiltrate will fit the unit fluff wise or will add any real benefit to them other then make it easier to get a charge and not everything needs to be that easy. Being able to deploy within 12-18 inches of an enemy with a potential 24" movement a turn would make it too easy.


LoL Ya, I know, and I'm trying to remember where I saw that picture before. I see the "Fahrenheit 451" tag in the pic but I can't remember what that was. Anyway, seeing as how the picture is obviously based off of a greyhound, it's pretty easy to tell they were more hunting then guard.

Ya, with a 12" charge I suppose they wouldn't need it. Just didn't know beasts got that and I figured you guys were saying they had a 12" charge due to a 6" run + 6" charge. I now know that was incorrect.

   
Made in gb
Tail-spinning Tomb Blade Pilot





Sounds a bit like a metal kroot hound.
   
Made in us
Boom! Leman Russ Commander




Jacksonville Florida

Farenhieght 451 is a science fiction story where books are illegal and there are groups of men called "Firemen" and it's their job to dispose of books via flamethrowers. And each "Firehouse" has a metalic hound

 
   
 
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