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![[Post New]](/s/i/i.gif) 2011/06/10 21:26:39
Subject: 1900 Point IG Army
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Fresh-Faced New User
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This is the army I plan on building over a few months, I already have the infantry platoon and the HQ, so the rest of it can be changed. It's my first IG list, so any suggestions are welcome.
HQ
CCS with vox caster, medi-pack, regimental standard and heavy flamer, commander has bolt pistol and power fist
Troops
Infantry Platoon-
PCS with vox-caster, medi-pack, heavy flamer and meltagun, commander has bolt pistol and power fist
2x Infantry Squad with flamer and vox-caster, sergeant has bolt pistol and power weapon
Heavy Weapons squad with lascannons
2x Veteran squads with 3 melta guns, vox-caster, grenadiers and chimeras, sergeant has power weapon and bolt pistol
1x Veteran squad with Gunnery Sergeant Harker, 3 meltaguns, vox-caster, grenadiers and chimera
Fast Attack
Vendetta
Heavy Support
3x Leman Russ Battle Tanks with lascannons and sponsons with multi-meltas
Knight Commander Pask
Again this is my first list, so any suggestions are welcome. I have an armoured sentinel that I'm using right now but didn't include in the list, because I probably won't be using it later on and will put the points into something else.
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![[Post New]](/s/i/i.gif) 2011/06/10 22:05:46
Subject: Re:1900 Point IG Army
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Hauptmann
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First off, welcome to the Imperial Guard! I find them to be an army thats fun to play, while still being able to maintain a good amount of competetiveness.
On to the army.
CCS is rather bloated for what it does in this case. Theres no reason for the med pack because the squad should never see combat. If it does, it'll be ripped to shreds with or without it. You'd be better off not taking it. The heavy flamer is very meh, drop it. Also drop all the wargear off the commander. Bolt weapons mess up your points totals with awkward 2's, and powerfists are so pointless on guardsmen its hilarious. Even with it you can still only glance av12. To be honest I'd load them up in a chimera with 4 plasma guns and call it done.
The infantry platoon is also set-up oddly. PCS is so bloated its not even funny. I usually run mine with 4 flamers or take out a flamer for a vox. The infantry squads themselves are useless. If you run a platoon such as this, your going to want to blob your squads. To that end, put in 1 commissar with a power weapon. That way you can group the squads together to maximize survivability. HWS is okay.
Veteran Squads are way overpriced. Carapace is pointless because they're in tanks. That also makes the voxes and sergeant upgrades useless. Just stick them in a chimera with 3 meltas or plasmas and call it good. Harkers squad is also rather useless. I've never liked him (aside from awesome fluff) so treat this like the other vet squads, drop the upgrades and run them as cheap as possible in chimeras.
The Leman russes are kinda muddled too. Hull lascannon is meh as its a single BS3 shot. You'd be better off leaving them as heavy bolters. I also would strongly suggest staying away from sponsons on almost all varients, especially tanks you need to be as cheap as possible. The only one I run sponsons on are Executioners, as 5 strength 7 ap2 small blasts a turn is hard to pass up. Pask is also a pointsink. For how many points he costs, you might as well leave him at home.
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Just my 2 cents
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![[Post New]](/s/i/i.gif) 2011/06/10 22:30:06
Subject: Re:1900 Point IG Army
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Fresh-Faced New User
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This is what i came up with following your advice, let me know if theres any other changes you think I should make.
HQ
CCS with 4 plasma guns and chimera
Lord Commissar with power weapon
Troops
Infantry Platoon-
PCS with 4 flamers
2x Blobbed Infantry Squads with meltaguns
Heavy Weapons squad with lascannons
3x Veteran squads with 3 meltaguns and chimeras
Fast Attack
Vendetta
Heavy Support
3x Leman Russ Battle Tanks
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This message was edited 2 times. Last update was at 2011/06/10 23:02:47
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![[Post New]](/s/i/i.gif) 2011/06/10 23:18:20
Subject: Re:1900 Point IG Army
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Wicked Canoptek Wraith
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Your lord commisar dosent really need a power weapon he will get murdered in close combat regardless. and for your heavies I would say consider switching the tanks for executioners or a manticore or two as that would give you better crowd control and a much higher kill rate (s10 ap4 ordanance barrage, d3 large blast is insanely good for the cost) also with the company command squad try sticking in a master of the fleet and/or master of the ordanance every little bit helps
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![[Post New]](/s/i/i.gif) 2011/06/10 23:31:43
Subject: Re:1900 Point IG Army
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Fresh-Faced New User
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Here's my updated list, I put in an Officer of the Fleet, some executioners and some manticores.
HQ
CCS with 4 plasma guns, chimera and Officer of the Fleet
Lord Commissar
Troops
Infantry Platoon-
PCS with 4 flamers
2x Blobbed Infantry Squads with meltaguns
Heavy Weapons squad with lascannons
3x Veteran squads with 3 meltaguns and chimeras
Fast Attack
Vendetta
Heavy Support
3x Leman Russ Executioners
2x Manticore
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![[Post New]](/s/i/i.gif) 2011/06/10 23:55:22
Subject: 1900 Point IG Army
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Longtime Dakkanaut
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Three executioners seem a little overkill, perhaps you could turn two of them into Demolishers and take plasma sponsons on the remaining executioner?
That way you have a few more Str.10 pie plates that can support the squads that are heading up close (seeing as most of your infantry firepower comes at the 12-24" range)
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![[Post New]](/s/i/i.gif) 2011/06/11 00:07:08
Subject: Re:1900 Point IG Army
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Fresh-Faced New User
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Took out the 2 executioners and replaced with demolishers, here's the updated list.
HQ
CCS with 4 plasma guns, chimera and Officer of the Fleet
Lord Commissar
Troops
Infantry Platoon-
PCS with 4 flamers
2x Blobbed Infantry Squads with meltaguns
Heavy Weapons squad with lascannons
3x Veteran squads with 3 meltaguns and chimeras
Fast Attack
Vendetta
Heavy Support
Leman Russ Executioner with plasma cannon sponsons
2x Leman Russ Demolisher
2x Manticore
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![[Post New]](/s/i/i.gif) 2011/06/11 00:18:05
Subject: Re:1900 Point IG Army
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Hauptmann
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I would say drop the manticores as the rest of your heavy support is relatively mobile, and throw in either another platoon and some vendettas or make the platoon you have bigger and add a vendetta. Also, is there a commissar in the blobbed platoon?
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Just my 2 cents
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![[Post New]](/s/i/i.gif) 2011/06/11 00:27:19
Subject: Re:1900 Point IG Army
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Fresh-Faced New User
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orkboy232 wrote:I would say drop the manticores as the rest of your heavy support is relatively mobile, and throw in either another platoon and some vendettas or make the platoon you have bigger and add a vendetta. Also, is there a commissar in the blobbed platoon?
If I were to make the platoon bigger, should I make the blobbed unit larger, or make a separate blobbed unit of the same size? And there will be a commissar in the blobbed platoon.
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![[Post New]](/s/i/i.gif) 2011/06/11 00:40:17
Subject: Re:1900 Point IG Army
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Hauptmann
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Thats really up to you. I prefer more units for added tactical flexibility, but for KP games you might want to just have the larger unit.
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Just my 2 cents
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![[Post New]](/s/i/i.gif) 2011/06/11 00:46:52
Subject: Re:1900 Point IG Army
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Fresh-Faced New User
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HQ
CCS with 4 plasma guns, chimera and Officer of the Fleet
Lord Commissar
Troops
Infantry Platoon-
PCS with 4 flamers
4x Blobbed Infantry Squads with meltaguns
2x Heavy Weapons squad with lascannons
3x Veteran squads with 3 meltaguns and chimeras
Fast Attack
Vendetta
Heavy Support
Leman Russ Executioner with plasma cannon sponsons
2x Leman Russ Demolisher
So i dropped the manticore and added 2 infantry squads and a heavy weapon squad to the infantry platoon. Should I add anymore to the infantry platoon or does it look big enough?
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This message was edited 1 time. Last update was at 2011/06/11 01:17:14
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![[Post New]](/s/i/i.gif) 2011/06/11 01:13:53
Subject: Re:1900 Point IG Army
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Hurr! Ogryn Bone 'Ead!
Golden coast games, shelton Connecticut
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Stickeater wrote:orkboy232 wrote:I would say drop the manticores as the rest of your heavy support is relatively mobile, and throw in either another platoon and some vendettas or make the platoon you have bigger and add a vendetta. Also, is there a commissar in the blobbed platoon?
If I were to make the platoon bigger, should I make the blobbed unit larger, or make a separate blobbed unit of the same size? And there will be a commissar in the blobbed platoon.
Just remember in kp games you can mass the 4 infantry units into 1 or keep them separated for objectives
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2000pts of
3500pts of
Charles Darwin wrote:It is not the strongest of a species that survives, nor the most intelligent. It is the one most adaptable to change, that survives |
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![[Post New]](/s/i/i.gif) 2011/06/11 01:16:47
Subject: Re:1900 Point IG Army
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Fresh-Faced New User
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Neroku wrote:Stickeater wrote:orkboy232 wrote:I would say drop the manticores as the rest of your heavy support is relatively mobile, and throw in either another platoon and some vendettas or make the platoon you have bigger and add a vendetta. Also, is there a commissar in the blobbed platoon?
If I were to make the platoon bigger, should I make the blobbed unit larger, or make a separate blobbed unit of the same size? And there will be a commissar in the blobbed platoon.
Just remember in kp games you can mass the 4 infantry units into 1 or keep them separated for objectives
Yeah I realized after posting that I could do that.
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![[Post New]](/s/i/i.gif) 2011/06/11 09:20:10
Subject: 1900 Point IG Army
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Member of a Lodge? I Can't Say
WI
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If your going to run a blob, it needs a Commissar to make it Stubborn. The Lord works great for the Aura of Disipline for the HWSs, specially with Orders. You still have a CCS and it can give two Orders a turn to units not in vehicles, so giving orders to two HWSs to give them twin linked against MCs and vehicles, using the Lord's Ld, can be an effective tactic.
Alot of people put power weapons in the blob to give it a chance to do some damage in CC if it gets assaulted. If it is a static blob (one that defends artillery for example), I sugest heavy weapons and plasmaguns to go with that Commissar and those power weapons.
Assault blobs should have assault weapons, I would suggest melta guns. The also need a commissar or two and power weapons. Meltabombs for a snowball's chance against a walker. Assault blobs are usally bigger than static blobs as they take more wounds as they march across the battlefield. Assault blobs are used alot with Straken and even Creed.
For heavy weapons, I suggest a mix of ACs and Lascannons. And by mix I mean something like your blob (if static) with ACs and one or both of your HWSs as Lascannons. Not mixing them in the blob or the HWSs. ACs give you 2 Str 7 shots which work great for AV 12 or less and Lascannons give you AV 12+ armor penitration chances at range.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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