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Made in gb
Fresh-Faced New User




HQ

Maugan Ra

Avatar

Elite

6 Harlequins
Shadowseer
Death Jester
6 Kisses

6 Harlequins
Shadowseer
6 Kisses

6 Harlequins
Shadowseer
6 Kisses

Troop

5 Pathfinders

20 Guardians
Scatter Laser

20 Guardians
Scatter Laser

10 Storm Guardians
2 Fusion Guns

10 Storm Guardians
2 Fusion Guns

Heavy Support

Falcon
Bright Lance
Holo-Fields

Falcon
Bright Lance
Holo-Fields

4 Dark Reapers

2000pts

Thanks

This message was edited 2 times. Last update was at 2011/06/12 15:09:41


 
   
Made in gb
Hungry Ghoul





ur 5 points over, not allowed in a tourney

in my opinion pathfinders aren't competive, espicially not 2 units. Replace the them with dire avengers and put them in the falcon, you know a purpose for it.

very little anti-heavy infanty and so you will struggle with them.

finally ur anti-tank are only BS 3 and you only have 2 of them, you need more as most people are using mech lists for competitive lists.

2500pts
1250pts
warriors of chaos 2000pts
Wood Elves 1000pts
VC 1500pts
1000pts 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Your army needs an Avatar so that the Guardians become fearless.
I'd drop the Maugan Ra for this purpose.
Moreover, 5 men Pathfinder units are sufficient.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Fresh-Faced New User




putrid one wrote:in my opinion pathfinders aren't competive, espicially not 2 units. Replace the them with dire avengers and put them in the falcon, you know a purpose for it.


The Harlies without the DJ go in the Falcons.

Thanks for the input, I have changed some of my list accordingly.
   
Made in us
Irked Necron Immortal




Rhizome 9

Same advice about pathfinders, either 2 squads of 5 or 3 squads of 5, but 8 is a bit to much.

I like guardian spam, but I don't know how well they will fare. Personally I would have it be a massive storm guardian squad. Because of BS3, guardian sqauds don't have reliable shooting, so the average 4 STR 6 shots you'll be getting won't be very effective. With storm guardians, if anything comes with in 12 inches, you can still get half the shots you normally would because of pistols, but then get double the CC attacks. That can hopefully be enough to overwhelm the enemy, or at least give them enough time for harlequins to counter assault. Oh and that doesn't include the 2 meltas or flamers you can give them.

And if it were me, I would prefer to have EML's on the falcons, and not bright lances. With Lances you pay more points just for AP2 and lance, which could be alright, if you didn't have to sacrifice 12 inches on range.The falcon's can stay back and shoot 3 STR 8 a turn from 48 inches, hopefully in cover and with holofields. They will be very difficult to kill that way.




 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Soulx wrote:Personally I would have it be a massive storm guardian squad. Because of BS3, guardian sqauds don't have reliable shooting, so the average 4 STR 6 shots you'll be getting won't be very effective. With storm guardians, if anything comes with in 12 inches, you can still get half the shots you normally would because of pistols, but then get double the CC attacks. That can hopefully be enough to overwhelm the enemy, or at least give them enough time for harlequins to counter assault. Oh and that doesn't include the 2 meltas or flamers you can give them.

Me too. Storm Guardians tend to perform a lot better if you're taking them in bulk than guardian defenders in bulk. It's alright having the odd defender squad with a BL to take pot shots, but the majority should be storm guardians. I'd also give each squad a fusion gun and a flamer, for more versatility.

Nice go at making a different kind of list though

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Agile Revenant Titan




Florida

This is tough. It has a lot of units I like, but for a tourney at 2000 points, it really seems a bit light.

You have 3 units that can hit armor 13+ at range. You have an additional 2 that can hit armor 12- at range. Everything else has to get in close.

Eldar can hit relatively hard up close, but they don't take a return hit very well. In my mind, you need to be able to de-mech your opponent and plink away at the infantry before you can move in and overcome your opponent at close range.

I'm drawing my experience from my own 3 armies and other armies I typically play against. Your list seems to really have an inability to wither the armies down so your close range elements can be really effective.

As an example, many armies at 2000 points will have a good deal of anti armor shooting. Their first targets will be the Falcons (Missile Launchers, Lascannons, Autocannons etc...). If they get any result that stops the Falcon from firing, they will likely be able to move on to the other Falcon. If they stop the other Falcon from shooting, then they will start to work on the Avatar or Dark Reapers. It just seems they can play the range game with an Eldar army and whittle your army down pretty extensively.

I am curious as to tactics you've developed and any games you've played with your list to see if there's something I'm not seeing.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Swift Swooping Hawk





Oklahoma

You use a completely different strategy than me. Still i would reconsider your HQ, 1 - 2 farseers with guide/doom/fortune or eldrad would suite your army alot better than avatar and maugan ra

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

I think the Avatar is neccessary, it gives the guardians fearless and provides some CC support, CC support that can actually take punishment.

Maugun Ra, is less neccessary, I agree. Yes, he is quite a fearsome shooter but I have always considered him one of the lesser Pheonix Lords. I wonder, as Helvost said, if a Doom/Guide/SS farseer would actually improve your shooting more. The farseer option is also a lot cheaper, about half the points. I'd perhaps lean towards the farseer...

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in us
Longtime Dakkanaut






Moving flat out..

Never, ever leave your Craftsworld without your DoomSeer. He will help everyone in your army exponentially. Doom away, and watch even your lowly Fearless Guardians take down your enemies!

@ the 2000 point tourney level it's my opinion Eldrad is neccessary - for your list purposes, the only place I can see him going is into a big blob of fearless guardians hovering around their Avatar.

Fortune the Avatar use him as the bullet magnet or counter charge device. Doom whatever is bothering you within 24 inches.

But if all you've got it what you're working with.. you've got a bang bang, shoot em up type army. I'd make sure you keep your guardians and storm guardians near the Avatar or this army can fall apart quickly.


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