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Made in us
Stalwart Veteran Guard Sergeant





U.S.A/ Georgia

So ive been working on a skirmish scifi game in which i hope is very diffrent from over games.
While playing your group of models will find weapons and other items on the playing field to help them in battle and if they survive keep them for other battles. There will also be Npcs that are playing at the same time so you and your oppenet will have to fight them while fighting each other, Weather will effect certain games depending on what planet your on, time will effect the game also ( night and day) .
The game it self is very tactical in which you can crouch, go prone, single shot, burst fire , spray all kinda of things to take your enemy down, The level up system is very balenced, and the gear such as weapons and armor are really cool. there will be diffrent classes that your main characters can be so that your team wont be to over powered meaning everymodel carring a huge machinegun around, But just message me or leave replys if your interested and ill be glad to tell you more.
   
Made in us
Been Around the Block





Sounds interesting! its at least a very good concept, could be really fun if you pull it off. so is the power of individual troopers mostly based of their stats/skills, or their equipment? also, how much advantage will be gained by properly using the tactical options? like, will we be seeing the potential for units that are technically superior being beaten by inferior units being properly commanded?
   
Made in us
Stalwart Veteran Guard Sergeant





U.S.A/ Georgia

In the game a character gins Experience points which ofcourse levels your character up allowing your stats to go up, in this case your character will be able to shoot better, go in melee combat better all kinds of things with the equipment its the same thing, you my have a pistol such as a just a basic one but you aiming skill might be really high so its still good to a point, your enemy might have a really good pistol but a low aiming skill. But in this game it really depends on how you want your characters to plays. Say you want a gunslinger you might want to try and get items that help boost his aiming skill and get good ranged weapons.

But with the actions your characters can do such as prone crouch all that stuff there is a massive bonus for stats when doing this.

In this game you can aim which can increase your aiming skill, when crouch and prone you can aiming skill and better cover but your movement is slowed ofcourse, i have a new thing that you can do is when in cover you can blind fire which is always fun there tones of more things that i can tell you just keep asking questions.
   
Made in us
Been Around the Block





so while in cover you can just stick your gun out and fire in the general direction of the enemy? that would be a fairly realistic tactic, albiet probably not going to hit anything. So do all charecters start as Generic all-arounders and become more specialized over time, or do they already start with defined roles on the battlefield?
   
Made in us
Stalwart Veteran Guard Sergeant





U.S.A/ Georgia

Exactly it gives a real feel to it of course it is scifi so there will be items to tell you shoot out of cover such as droids and things like that, but when you create your team 5 guys are your main characters they can be given special jobs
Assault
Sniper
Engineer
Medic
Support
While the rest of your guys are just recruits
they dont learn the skills your main guys use but things to help you fight in the game.
Your main guys all have certain special skills for there class they can learn as they level and skills that doesn't require a certain class.
   
Made in us
Been Around the Block





ok, so you can have lots of nameless grunts, but they arent going to get better. so NPC's are like monsters/zombies/enemy millitary/aliens/whatever the scenario dictates, so we can assume there will be some diversity in what there capable of, right? also, are you going to put some fluff behind this game, or are you intending just as a general ruleset?
   
Made in ca
Dakka Veteran






Canada

cody20 wrote:... While playing your group of models will find weapons and other items on the playing field to help them in battle and if they survive keep them for other battles. There will also be Npcs that are playing at the same time so you and your oppenet will have to fight them while fighting each other ...


This line especially reminds me of Defense of the Ancients. The approach of a few main characters and then less fancy grunts works well for balancing detail in skirmish games.

Author of the Dinosaur Cowboys skirmish game. 
   
Made in us
Stalwart Veteran Guard Sergeant





U.S.A/ Georgia

KOVAV wrote:ok, so you can have lots of nameless grunts, but they arent going to get better. so NPC's are like monsters/zombies/enemy millitary/aliens/whatever the scenario dictates, so we can assume there will be some diversity in what there capable of, right? also, are you going to put some fluff behind this game, or are you intending just as a general ruleset?



You got it. Since there will be Npcs i made a system that the models work on there own, ofcourse you must move them and roll for them at times but over all they play by there selfs.

Now for the fluff i have been working on it for a while but i also have let the players create there on bit of fluff to go along with there team .

You may play a certain race/army which will have there own story line and purpose but the player can always create a background for there characters to give it more of a Rpg feel to it. Which brings me to the other part of your question about npcs since i had made fluff and there are different types of npcs they will have different rules depending from what planet there from.

thank of this game like a movie, theres always a few main characters that never die but the guys in the background the ( no names ) or in this game the recruits are the meat shields.

I dont know if this explains any i just woke up so it might be all over the place but keep them questions coming.


Automatically Appended Next Post:
bosky wrote:
cody20 wrote:... While playing your group of models will find weapons and other items on the playing field to help them in battle and if they survive keep them for other battles. There will also be Npcs that are playing at the same time so you and your opponent will have to fight them while fighting each other ...


This line especially reminds me of Defense of the Ancients. The approach of a few main characters and then less fancy grunts works well for balancing detail in skirmish games.


I havent played that game but its the right idea, i want my game to allow your characters to grow into the best as well as your recruits but not enough to be better. Although they are just meat shields they can bring down main characters it all depends on what weapons you have armor, and the actions you do.

This message was edited 1 time. Last update was at 2011/06/14 00:54:52


 
   
Made in us
Veteran ORC







Color me interested. I myself have a Sci-fi idea that I am, not working on, but writing down things to use at a later date. Mine is also going to be focused on tactics, to where you can drag friendly models who are knocked down out of danger.

Mine's based on drugs though.

Edit: You need any help with the fluff/background?

This message was edited 1 time. Last update was at 2011/06/14 02:15:39


I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Stalwart Veteran Guard Sergeant





U.S.A/ Georgia

Slarg232 wrote:Color me interested. I myself have a Sci-fi idea that I am, not working on, but writing down things to use at a later date. Mine is also going to be focused on tactics, to where you can drag friendly models who are knocked down out of danger.

Mine's based on drugs though.

Edit: You need any help with the fluff/background?


That would be great, You know we could have a race that uses drugs to fight so it could work in this game,
The rpg game i was making you had to take drugs for the story line but no one was interested in that game which kinda put me down cause i had so much fluff for it.
   
Made in us
Veteran ORC







cody20 wrote:
Slarg232 wrote:Color me interested. I myself have a Sci-fi idea that I am, not working on, but writing down things to use at a later date. Mine is also going to be focused on tactics, to where you can drag friendly models who are knocked down out of danger.

Mine's based on drugs though.

Edit: You need any help with the fluff/background?


That would be great, You know we could have a race that uses drugs to fight so it could work in this game,
The rpg game i was making you had to take drugs for the story line but no one was interested in that game which kinda put me down cause i had so much fluff for it.


Well, in mine, I got it figured out where there are five stats, and a drug for each stat, save one (honestly, what kind of drug would increase your armor save?!), they are completley optional, one time stat boosts. However, you can use something that increases their potency to last the entire game. Only problem is, Addiction is something that can, and will, happen. Addictions would be anything from -1 Stat X if you don't take that drug, to "Feral Addictions" where if you ever fail to give the dude his drugs, even just one game, he leaves your party.

The storyline is that this planet was a big huge party/Las Vegas planet, they made too potent of a drug, and they ended up making themselves crazed addicts who killed their own family members and such. You play as either Non-Feral survivors, who are rag tag and have the WORST stats ever, but there are fifty bazilion of them compared to everyone else, one merc band who has decent equipment and stats, or what I am calling the Egg Heads, who there are only three of them per warband, but they have huge armor and weapons.

Nothings balanced yet, as I am not working on it and haven't gotten my bro to come up and playtest with me, but yeah.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in ca
Dakka Veteran






Canada

Slarg232 wrote:...(honestly, what kind of drug would increase your armor save?!)...

It depends how severe the physical changes are from the drugs, but you could do some kind of temporary skin thickening / hardening, or maybe crazy agile reflexes (since armor save could reflect dodging as much as absorbing) or really wild stuff like growing scales or projecting a refractor field.

Author of the Dinosaur Cowboys skirmish game. 
   
Made in us
Veteran ORC







bosky wrote:
Slarg232 wrote:...(honestly, what kind of drug would increase your armor save?!)...

It depends how severe the physical changes are from the drugs, but you could do some kind of temporary skin thickening / hardening, or maybe crazy agile reflexes (since armor save could reflect dodging as much as absorbing) or really wild stuff like growing scales or projecting a refractor field.


I honestly didn't want to get into that sort of thing, I'm trying to keep it less Bioshock and more realistic/gritty. So, there is a drug that steadies your body, thereby giving you a bonus for shooting, a drug that makes you more energetic, increasing your movement, among others.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Stalwart Veteran Guard Sergeant





U.S.A/ Georgia

Kinda sounds like fallout but i bit more detail i like it.
   
 
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