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![[Post New]](/s/i/i.gif) 2011/06/13 00:48:08
Subject: Killa Kan Weaponry
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Storm Trooper with Maglight
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So, I want to discuss something with you. The tile says it. So yeah... Some people say that Killa Kans should use Rokkits, to take advantage of their 3 BS. Others, like me, preffer the Grotzooka. It has a decent S6 and it's Heavy2 Blast. The thing is that the first kind of people want the Rokkits because Orks lack good ranged tank killers, besides the Lootas. Other people just put their lootas in a trukk and send them flanking and shooting at the tanks from the back while their cans blast the crap out of the enemy lines, while serving as a kan wall for the boyz behind. Discuss!
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This message was edited 1 time. Last update was at 2011/06/13 00:48:27
DR:90-SG+M--B--I--Pw40k11#-D++A--/mWD-R+T(F)DM+
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![[Post New]](/s/i/i.gif) 2011/06/13 01:50:49
Subject: Killa Kan Weaponry
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Daemonic Dreadnought
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All options are good.
Big Shootas and Skorchas keep the kans cheap, and if the kans are screening big groups of boys that are going to run anyways the gun doesn't matter most of the time.
Grotzookas are fun and dishes out a lot of AP5 wounds. The only problem with grotzookas is orks are already excellent at dumping out wounds that don't ignore power armor in the forms of lootas, shootas, and chopas.
Rokkits are BS3 which is good, but TL BS2 is actually better
than BS3. Deffkotas and Warbuggies dish out more accurate rokkits at a lower point cost. Also Kans can't shoot rokkits and get an extra D6 run at the same time.
All the kan weapons are good solid choices with upsides and downsides to them.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/06/13 02:13:37
Subject: Killa Kan Weaponry
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Storm Trooper with Maglight
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Hm... I've been thinking... What about Kuston Mega Blastas? I mean, they're expensive as hell, but they're a good weapon against tanks and such. S8 and AP2, and thwe overheating doesn't hurt the walker. A good way to spend 60 points I think.
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This message was edited 1 time. Last update was at 2011/06/13 02:13:55
DR:90-SG+M--B--I--Pw40k11#-D++A--/mWD-R+T(F)DM+
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![[Post New]](/s/i/i.gif) 2011/06/13 03:02:52
Subject: Killa Kan Weaponry
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Daemonic Dreadnought
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Rokkits work just as well against tanks as custom mega blasters. They are both S8, and going from AP3 to AP2 doesn't mean anything when dealing with tanks. The only upsides to AP2 is it ignores 2+ armor saves and FNP for targets with T5 or higher.
If the Kustom Mega blasters were AP1 they would be popular, but they are not. Maybe in the next codex.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/06/13 04:35:40
Subject: Killa Kan Weaponry
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Liche Priest Hierophant
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I like them. I absolutely spam KMBs. Str 8 means they're good against tanks, can even glance AV14. AP2 means they can pick off Terminators and other big, heavily armoured nasties.
Heck, I even put them on my Deffkoptas, and I'm planning on running a 5 strong squad of Burnas with 3 Meks for the Blastas.
I'd say take them if you want. Maybe put one in a squad of Rokkits, for points costs.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/13 04:35:58
Subject: Killa Kan Weaponry
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Unshakeable Grey Knight Land Raider Pilot
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Rokkits, grotzookas are great anti infantry... as is everything else in the ork codex. Anti tank is one of its weak points Rokkits on kans are one of the better options for it in the book.
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MY current trades/ sales:
Tau empire codex
http://www.dakkadakka.com/dakkaforum/posts/list/0/399175.page |
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![[Post New]](/s/i/i.gif) 2011/06/13 04:39:54
Subject: Killa Kan Weaponry
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Decrepit Dakkanaut
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Rokkits are the typical loadout for Kan Walls. KMBs are also a healthy choice, depending on your meta and how well you can pop tanks in other ways to waste Marines with precise shots rather than volume fire. Grotzookas are fun. Dunno about competitive though. Big Shootas and Skorchas are probably a waste as Orks already can get volume fire from other sources (Lootas) and their CC prowess means Skorchas are probably going to be wasted as friendly nearby units will interfere with the templates going off.
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This message was edited 1 time. Last update was at 2011/06/13 04:40:17
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![[Post New]](/s/i/i.gif) 2011/06/13 12:35:47
Subject: Killa Kan Weaponry
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Fully agree to WarOne.
Rokkits is default, upgrade to KMB if you got the points to spare, or are facing overabundances of TEQs.
Grotzookas for fun and tearing up hordes.
About every ork unit can have a big shoota somewhere and it's not exactly like orks struggle against light infantry.
Skorchas are a waste of that BS3. If you want flamethrowers, get burnaz. If you want skorchas, get nobz/MANz with combi-weapons.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/13 13:08:42
Subject: Killa Kan Weaponry
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Storm Trooper with Maglight
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Yeah, I was planning on using some Meganobz with skorcha kombi as bodygards for when I finally get my Thraka. We don't want petty rubish solders sucking damage from the big boys Okay, I think I got this. Kans have to go with KMBs. With their 3 BS, I can make them take down tanks and heavy elites. Or I'll just magnetize both weapons just in case. KMBs for heavy armies and Grotzookas for hordes.
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This message was edited 1 time. Last update was at 2011/06/13 13:21:59
DR:90-SG+M--B--I--Pw40k11#-D++A--/mWD-R+T(F)DM+
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![[Post New]](/s/i/i.gif) 2011/06/13 22:51:31
Subject: Killa Kan Weaponry
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Liche Priest Hierophant
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Magnets are a good way to go.
Though if you're trying to make a Charadon style Waaagh!!, Kans would be a good source of Skorcha. You can load more Skorcha into the HS slot than with Dredds or Looted Wagons.
Big Mek with Burna,
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Maxed out Burnaboyz for Elites
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Maxed out Kanz with Skorchas for HS
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Maxed out Skorchabuggies for Fast Attack
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A whole lotta fire.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/14 06:35:10
Subject: Killa Kan Weaponry
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Screamin' Stormboy
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Kans are the only place I'd put a KMB, but I'd put them there every chance I get. Nice to ignore the Gets Hot!
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![[Post New]](/s/i/i.gif) 2011/06/14 06:40:23
Subject: Re:Killa Kan Weaponry
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Devestating Grey Knight Dreadknight
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The best way to determine how to arm your Kanz is to look at the rest of your army. If you already have buggies or koptas with rokkits then go with skorchas or grotzookas. If you don't have any other high strength weapons, then go with rokkits or KMB. The KMB is only 5 points more than the rokkits so if you have the points to spare it's not that bad of a choice.
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2011/06/14 06:48:41
Subject: Killa Kan Weaponry
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Waaagh! Warbiker
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Please, please please please please please to infinity, do not put skorcha's on them. Wasting the highbest BS in our army for a heavy flamer. Just dont do it. PLEASE.
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"Da Mek'z tinker nd do their job
The boys 'll smash yah, so will da Nob
The Bos 'll stompa till your dead
Snikrot 'll kill ya wiff is hands behind is 'ead!"
^^^^ Ode to Snikrot, the Sneakiest, Stabbiest, Morkiest, Kommando to ever walk the face of whoever looked at him funny! Tourne W/D/L 6/0/0 Public W/D/l 24/2/8 All with my orksof course
squidhills wrote:It is for the same reason that Chaplains wear black: so that they will be inherantly more awesome than the guy in blue, and thus the purity of the Chapter is assured.
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![[Post New]](/s/i/i.gif) 2011/06/14 06:55:31
Subject: Killa Kan Weaponry
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Roarin' Runtherd
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I had dismissed KMB because I wasn't sure what happened with the gets hot rule, now I've learnt this, I think my load out for the kanz I'll get round to buying/painting eventually.
1 rokkit
1 grotzooka
1 KMB
Tank/Template/Tank :-)
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![[Post New]](/s/i/i.gif) 2011/06/14 10:19:48
Subject: Killa Kan Weaponry
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Ladies Love the Vibro-Cannon Operator
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My Killa Kanz have rokkits, nothing else.
An Ork army cannot have enough rokkits.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/06/14 10:39:40
Subject: Killa Kan Weaponry
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Mutilatin' Mad Dok
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I value Kanz with rokkits quite highly. Good anti-tank (in ork terms) that can kill off a few MEQs, provide a screening line, and a competent dreadnought combatants in close combat? Awesome
Grotzookas... not as useful against armoured targets (though they can deal fantastic damage against MEQ's bunched together), but can be absolutely apocalyptic against low-armoured infantry that are bunched close enough to get multiple hits, given that your kans shoot relatively well.
I generally tend to field two kan squads, one with rokkits, the other with Grotzookas. Fills both rolls.
Somewhat situation, though. Up against Mech lists, they are much less usefull, but they do stand chances to pen lower armours if they hit true.
Fully kitting out with Rokkit Launchas is possibly the more universally approach - with KMB being the more expensive brother used to krump Termies. KMB aren't a bad choice, but their increased capability over Rokkit Launchas is again situational. Ap2 may not seem a big change from AP3, but the fact that they can deny Termies their armour saves is a nice little psychological effect to both sides.
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This message was edited 1 time. Last update was at 2011/06/14 10:40:31
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![[Post New]](/s/i/i.gif) 2011/06/14 16:20:44
Subject: Killa Kan Weaponry
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Devestating Grey Knight Dreadknight
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Tekeino wrote:Please, please please please please please to infinity, do not put skorcha's on them. Wasting the highbest BS in our army for a heavy flamer. Just dont do it. PLEASE.
You shouldn't consider that you might be "wasting" your best BS on a skorcha. You should really consider the rest of your army before committing to what to put on your kanz. Besides, like others mentioned earlier in the thread, TL BS2>BS3, so kanz aren't your best bet for rokkits anyway.
Skorchas are not a bad choice if you plan on running each turn to close with your opponent. They are cheap, and then pay back their cost on the turn you use them before assaulting.
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2011/06/14 16:37:09
Subject: Killa Kan Weaponry
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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So if you want to get close, why not just use a deff dread with a skorcha, which also rips appart most cc specialists, characters and tanks, instead of measly 1 attack WS2 walkers?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/14 16:52:17
Subject: Killa Kan Weaponry
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Savage Khorne Berserker Biker
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Jidmah wrote:So if you want to get close, why not just use a deff dread with a skorcha, which also rips appart most cc specialists, characters and tanks, instead of measly 1 attack WS2 walkers?
Because Deff Dreads are utter garbage since they move way too slow. And both Deff Dreads and Kans are hitting on 4s a majority of the time anyway.
Kans are meant to charge infantry units, NOT things that can wipe them out before they can hit back. They have 2 attacks base, not 1.
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![[Post New]](/s/i/i.gif) 2011/06/14 16:55:05
Subject: Killa Kan Weaponry
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Mekboy on Kustom Deth Kopta
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if I'm fielding kans i usually go with grotzookas, I generally field at least 6 rokkti buggies (if not 9) so I spew out tons of rokkits no matter what
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10000 points 7000
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![[Post New]](/s/i/i.gif) 2011/06/14 17:48:04
Subject: Killa Kan Weaponry
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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AresX8 wrote:Jidmah wrote:So if you want to get close, why not just use a deff dread with a skorcha, which also rips appart most cc specialists, characters and tanks, instead of measly 1 attack WS2 walkers?
Because Deff Dreads are utter garbage since they move way too slow.
So, how is this different to kanz with skorchas?
And both Deff Dreads and Kans are hitting on 4s a majority of the time anyway.
Kanz also get hit on 3+, rather than 4+, will hit almost any IC or cc specialist on 5+ and can be penetrated by krak grenades.
Kans are meant to charge infantry units, NOT things that can wipe them out before they can hit back. They have 2 attacks base, not 1.
Right, my error, two attacks. Infantry is a broad term. Assault terminators will tear them apart, while a powerblob will tarpit and eventually kill them. At I2 about anything will strike them first, so anything with at least S5 costs you a kan. Anything which can't hurt kanz, is also easily handled by boyz, so no point in that either.
The Kanz strength is to be able to put up a descent shooting before they reach combat, where they do OK. If you use skorchas you have a unit that is OK in close combat and nothing else. For those points you might as well pick a unit that is great in cc and nothing else - the deff dread.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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