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Made in au
Cultist of Nurgle with Open Sores





brisbane australia

HQ
sorcerer of slaanesh w/ lash of submission melta bombs =125
sorcerer of slaanesh w/ lash of submission melta bombs =125
summoned greater daemon =100
TROOPS
5 csm w/ campion plasma gun =105
5 csm w/ campion plasma gun =105
5 csm w/ campion plasma gun =105
5 csm w/ campion plasma gun =105

HEAVY
10 havocs w/ 4 flamers champion melta bomb
rino extra armour =240
10 havocs w/ 4 flamers champion melta bomb
rino extra armour =240
10 havocs w/ 4 flamers champion melta bomb
rino extra armour =240

=1490

In the embrace of great Nurgle, i am no longer afraid, for with His pestilential favour i have become that which i once most feard: Death.

http://www.dakkadakka.com/dakkaforum/posts/list/404433.page 
   
Made in gb
Tower of Power






Cannock

The lash isn't really that good as mech is mostly used in 5th edition which means you ned to pop the tanks to use lash and you have hardly any anti tank, plasma is only good for things like Rhinos.

The single Greater Daemon will get shot to pieces once it's arrived on the table as it's the only monstrous creature which makes it a big target.

CSM don't need a Champion as costs too much and adds nothing to the unit. Also plasma guns on foot will only get so far, but more importantly 5 guys won't last long on foot. Plague Marines would be better as you can take 5 guys and get DOUBLE specials plus they are mor survivable too.

Having that many Havocs is pointless when only 4 can upgrade to special weapons. The rest are just bloating the unit in points. Also the Champion is pointless.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Despised Traitorous Cultist





Where are you going to put your sorcerers? The troops don't have rhinos and your havoc rhinos will be full so they're likely to get picked off before they can do anything.
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Why not have 10- man troops in the rhinos for scoring, and 5- man havocs? Drop a havoc squad, make the others 5 man, buff the troops to 10-man, give them the rhinos.

Or heck, plaguemarines sound good too.

Sorcerer, mark of slaanesh, lash 125 (btw your points were off, with meltabombs these guys would be 130)
Sorcerer, mos, lash 125
Summoned greater daemon 100

5 plaguemarines, 2 melta, rhino w/ extra bolter 175
Same 175
Same 175
Same 175

5 havocs, 4 flamers, champion, rhino w/ extra bolter 150
Same 150
Same 150

1500 exactly. 7 vehicles is stupidly hard to stop at 1500, you can kill tanks like nobody's business while staying in tanks, your scoring units are tough and fearless, lash controls the board from any rhino you want, flamers kill anything out of a vehicle and the greater daemon is icing on the cake.

I think that list will be dead 'ard in a tournament. Won't make you any friends though.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in au
Cultist of Nurgle with Open Sores





brisbane australia

The chapions are so i can summon the greater daemon where ever i want and the sorcerers so i can move men so my flamers get maximum hits and i havnt hade that meny problems with anitank. I was thinking 2 drop the havocs to 5 man squads and put in a chosen unit with 5 flamers with a rino

In the embrace of great Nurgle, i am no longer afraid, for with His pestilential favour i have become that which i once most feard: Death.

http://www.dakkadakka.com/dakkaforum/posts/list/404433.page 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

The list I proposed keeps both lash sorcerers, the flamer havocs, and keeps champions on all 3 flamer havoc squads for summoning the daemon. Didn't give the plaguemarines a champion because you want them to be tough to kill. Doing it
For your opponent is kind of a bad idea.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Spellbound wrote:

1500 exactly. 7 vehicles is stupidly hard to stop at 1500.

No, its actually quite easy for a decent army to take down 7 AV11 vehicles. You should see what guard can do with tanks. Over 10 vehicles, with Armour 14 a plenty.

This message was edited 1 time. Last update was at 2011/06/14 06:48:20




 
   
Made in gb
Tower of Power






Cannock

Guard can't have over 10 vehicles with armour 14. Most they can gt is 9, which is Leman Russes and only armour 14 on the front. 9 Leman Russes come to 1,350 points and no one is going to take that in 1,500 list.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in fi
Twisted Trueborn with Blaster




Tapiola

I like the concept, although I like the list Spellbound proposed more. I would say, go that route. I perhaps would drop the extra bolters. That leaves you 35 points to play with.

This message was edited 1 time. Last update was at 2011/06/14 10:37:18


   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

I don't really know what else you would do with the 35. Combi-weapons for havoc champions? An extra bolter is one more damage result a rhino can take before being wrecked. Plus that'd be 28 twin-linked bolter shots you can fire, if the rhinos are alive. It adds up, and they're great for killing that last living model in enemy units here and there. But it's whatever. 35 points won't make or break the game. Take some combi-weapons if you feel the need.

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Member of a Lodge? I Can't Say




WI

One fundimental flaw in this idea with the Havocs is that the Rhinos only have two fire points, so your only getting two flamer templates out per squad, not four. You would have to disembark to get them all out. I would seriously consider giving the Havocs two none flammer weapons for ranged attacks and thus you can keep them in the Rhino. Also the Generic Greater Demon is... well, it is disappointing for it's cost. You sac a guy and DS it in... can't move, can't assault, giving your opponent a full turn to do something to it. Only saving grace is that it can't be insta-killed.

To be frank, I think Spellbound's list is a better list.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in au
Cultist of Nurgle with Open Sores





brisbane australia

Thats what i do with the havocs i run up in the rinos jump out lash the enamy with the sorcerer and hit them with 12 flamers. The greater daemon can assault the turn he comes down.

In the embrace of great Nurgle, i am no longer afraid, for with His pestilential favour i have become that which i once most feard: Death.

http://www.dakkadakka.com/dakkaforum/posts/list/404433.page 
   
Made in gb
Regular Dakkanaut



England

[quote=BlkTom can't move, can't assault, giving your opponent a full turn to do something to it.


It Can, Codex Page 61
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Honestly for 130 points (daemon plus champion he kills) he's not bad. See what nids pay for a s6t6 creature with 3+armor and fewer attacks and ws? It can be killed with force weapons but at least it gets a save! And double lash with a greater daemon is great. Summon him out a rhino and double lash the enemy into assault range!

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Member of a Lodge? I Can't Say




WI

Ajroo wrote:[quote=BlkTom can't move, can't assault, giving your opponent a full turn to do something to it.


It Can, Codex Page 61


Thank you for the correction.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in au
Cultist of Nurgle with Open Sores





brisbane australia

This list mite work better.

HQ
sorcerer of slaanesh w/ lash of submission melta bombs =130
sorcerer of slaanesh w/ lash of submission melta bombs =130
summoned greater daemon =100

ELITES
5 chosen w/ 5 flamers =115

TROOPS
csm w/ plasma gun =90
csm w/ plasma gun =90
plauge w/ 2 meltas rino =170
plauge w/ 2 plasma guns rino =180

HEAVY
5 havocs w/ 4 flamers champion melta bomb
rino extra armour =165
5 havocs w/ 4 flamers champion melta bomb
rino extra armour =165
5 havocs w/ 4 flamers champion melta bomb
rino extra armour =165

I know out flanking the chosen mite be a bit of a risk but it can hirt becuse iv used the same unit before. or was thinking 2 drop the chosen and give the pm flamers and adding in sum thousand suns or sum terminators. The csm w/ plama guns are just there for objetive takers.

This message was edited 1 time. Last update was at 2011/06/15 09:38:31


In the embrace of great Nurgle, i am no longer afraid, for with His pestilential favour i have become that which i once most feard: Death.

http://www.dakkadakka.com/dakkaforum/posts/list/404433.page 
   
 
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