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![[Post New]](/s/i/i.gif) 2011/06/14 00:43:49
Subject: Re:GW Grey Knight FAQ & updated rulebook FAQ released
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Stubborn Hammerer
$1,000,000 and a 50% discount
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Until now me and everyone else at the FLGS played Nemesis Doomfists as S10 weapons...now they're only S6 I can see no one (and I mean no one) ever take a 2xDoomfist build, statistically the greatsword is so much better it isn't funny.
2.25 hits with 3 base attacks is better than 2 hits with 4 base attacks but mainly because of the rerolls to wound and armour penetration. Why did I even magnetise the sword hand...
If the Doomfists were S10, it would balance it out a hell of a lot more than making every GK player pay 15pts for the greatsword. However it seems they are trying to push the Daemonhammer now...much as I hate to admit it (mainly because it looks stupid) it looks like a viable option now.
As for the daemons thing: so does this mean their Preferred Enemy (daemons) works against all those units or is this only for the Daemonbane ability?
As for the plasma syphon...goddam. They want me to look through every army book weapon entry and find *any reference to plasma-based weaponry*. I had a friend accurately predict Tau weaponry would be included in the FAQ and I can say I was skeptical, oh how I was wrong to the lengths GW will go to make me have to get my hands on every codex they sell.
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![[Post New]](/s/i/i.gif) 2011/06/14 04:08:40
Subject: Re:GW Grey Knight FAQ & updated rulebook FAQ released
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Stubborn Hammerer
$1,000,000 and a 50% discount
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So far I have not seen even a single plasma syphon make it onto the table. Sure the old 'fish of fury' is a favoured tactic of mine, but it's not difficult to railgun or submunitions that henchman/inquisitor squad to death. If the inquisitor stays back: the plasma syphon is no issue. If it goes forward (most likely in a chimera or choice rhino) it can be blown to pieces.
My only issue is how broad the term 'plasma' is and how lazy GW were in just rattling off everything off the top of their heads and leaving it so open ended. If they had a definitive list rather than: "okay guys, these are all we can thing of. If you find anything else which could be plasma based, argue and ruleslawyer until one of you throws you throws your syphon inquisitor across the room" I would be perfectly fine with this. I just don't think leaving interpretations of rules like that so open is healthy.
Pretty much none of the FAQ really affects my current purifiers list...however I think servitors mindlocking even when there is a techmarine in the squad is obscene. You need to buy an inquisitor anyway to get the henchmen squad in the first place. How does allowing a techmarine to take over the mindlock break or skew the rules in any way?
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![[Post New]](/s/i/i.gif) 2011/06/17 06:42:18
Subject: Re:GW Grey Knight FAQ & updated rulebook FAQ released
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Stubborn Hammerer
$1,000,000 and a 50% discount
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I honestly don't see the real fuss about falchions, they're not fantastic and you'd only ever see them in a paladin squad for the purpose of wound allocation. The way I see it: You still keep your ranged weapon and you're paying as much for +1A as a chaos terminator is for a champion. I never saw the +2A from falchions, they were just another NFW option. They were mentioned as a 'pair' in both the weapon upgrade and weapon entry in the GK codex if I can recall correctly, however I think +1A was a reasonable assumption.
Falchions aren't the most popular weapons and now more than ever. They're not worth it on a purifier or a terminator simply because they're not the best allocation of points. If you have 10pts spare in the purifier squad: take a psycannon, or a daemonhammer and mastercraft it. They're simply not efficient weapons. Sure you can argue quicksilver but that's only on one unit with a 1/12 chance of failing to gain that ability and a 1/18 chance of wounding your own librarian. In addition, you throw runes of warding, a psychic hood or any other nullifying piece of wargear into the mix and suddenly it breaks down. Take a halberd and be over with it: no psychic powers involved and cheaper.
I love the look of the falchions and think they look awesome on terminators and I've built a couple simply because they look awesome but they're not practical.
EDIT: Oh and on terminators, that 25pts you save by taking halberds on a regular squad of 5 and not falchion can get you a psycannon or psybolt ammo in addition to being able to mastercraft you justicar's weapon. In paladins that gets you master crafting for the squad.
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This message was edited 1 time. Last update was at 2011/06/17 06:45:00
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![[Post New]](/s/i/i.gif) 2011/06/17 23:49:02
Subject: Re:GW Grey Knight FAQ & updated rulebook FAQ released
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Stubborn Hammerer
$1,000,000 and a 50% discount
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In the Falchion entry there is no reference to them being 2 close combat weapons. They count as a single weapon unlike mirrorswords for a howling banshee exarch which specifies in the weapon entry that the set of weapons counts as having an extra hand weapon. The entry is not split into two seperate 'Nemesis Force Falchions' dot points in their wargear. If the entry split them into two seperate weapons, they would gain the bonus for having two of the same special weapons, however they function only as a pair, you can't just buy one Nemesis Force Falchion then buy the other.
They are a weapon set which does not specify they grant an additional attack, and it is a massive assumption they do count as 2 of the same CCW weapon. My basis for this is also Shrike. His Raven Talons in his entry state he has a pair of lightning claws. Yes there is no specification that he gains an extra attack from this, however single lightning claws have an entry, and as such you can have two of them. With falchions they are a weapon set which cannot be bought seperately or have an entry in the BRB. Essentially to make Nemesis Force Falchions work, you need 2 of them and they act as a two-handed weapon.
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