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![[Post New]](/s/i/i.gif) 2011/06/13 20:27:26
Subject: Which is better? (Ork Heavy)
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Waaagh! Warbiker
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So, im running a hybrid ork list and I want to have a strong back field. I am mainly talking big guns, high strenght, and also template. I am thinking between 4 different options.
Option 1: Big guns(3 of them) - kannons
Option 2: Lobbas(3 of them)
Option 3: Looted wagon with boomgun(only the one)
Option 4: Battlewagon with killkannon(only one, maybe 2)
One battlewagon has ghaz with some burnas, and the other is filled with slugga boyz. I will put the kilkannon on the boyz wagon and switch them to shootas, but im wonering if the mobility loss isn't worth it.
Which would be the best option? I tend to play alot of marine armies and I can't decide which would be the most effective.
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This message was edited 3 times. Last update was at 2011/06/14 01:13:42
When life give you lemons keep them, because hey, free lemons |
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![[Post New]](/s/i/i.gif) 2011/06/13 20:37:04
Subject: Which is better?
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Krazed Killa Kan
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Option 5: Lootas
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2011/06/13 20:42:51
Subject: Which is better?
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Waaagh! Warbiker
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Sorry, should of said. I already have lootas and basically I want one thing to full up my Heavy Support slot.
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When life give you lemons keep them, because hey, free lemons |
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![[Post New]](/s/i/i.gif) 2011/06/13 20:49:22
Subject: Which is better?
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Mutilatin' Mad Dok
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Hazard30 wrote:So, im running a hybrid ork list and I want to have a strong back field. I am mainly talking big guns, high strenght, and also template. I am thinking between 4 different options.
Option 1: Big guns(3 of them)
Option 2: Loobas(3 of them)
Option 3: Looted wagon with boomgun(only the one)
Option 4: Battlewagon with killkannon(only one, maybe 2)
One battlewagon has ghaz with some burnas, and the other is filled with slugga boyz. I will put the kilkannon on the boyz wagon and switch them to shootas, but im wonering if the mobility loss isn't worth it.
Which would be the best option? I tend to play alot of marine armies and I can't decide which would be the most effective.
I assume option 2 is meant to be "Lootas"? Since... Lobbas are Big Guns, which you listed as Option 1?
Ah, you already have Lootas. Well... in that case... Lobbas are big guns, dunno why you seperated them from Option 1.
I use Lootas myself - two squads of 10 (others use them in squads of 5 or 15). Killkannons... have never really been worth the investment. Remeber that a Battlewagon with a Killkanon only has a transport capacity of 12 - so you would only be able to fit in 12 shoota boyz in there, which seems a waste.
Looted Wagons provide the most reliable (relatively, at least) high power arty the orks have. It has range and strength superior to the Killkanon. On the other side of the coin, the vehicle is weak, and there's a chance for it to lurch forward each turn, and prevent you from firing.
I've actually never used Big Guns, so I can't vouch for them. So, out of all those... I'd go for Lootas. Had the best track record with them.
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This message was edited 2 times. Last update was at 2011/06/13 20:51:14
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![[Post New]](/s/i/i.gif) 2011/06/14 03:03:27
Subject: Which is better? (Ork Heavy)
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Liche Priest Hierophant
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I'd say Boomwagon or Lobbas, for the range on the Lobbas, and the AP Large Blast on the Boomgun.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/06/14 03:08:03
Subject: Which is better? (Ork Heavy)
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Insect-Infested Nurgle Chaos Lord
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I'm a big fan of Kannon , for a mix of versatility and power, with decent accuracy. The range is a little short, but you can move them up in turn 1 to get a better range, or dig them in to defensive bunkers if available.
I also like ZZapp batteries, but that's more personal taste
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/06/14 12:04:32
Subject: Which is better? (Ork Heavy)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Actually, anything but Killkannons or Zzap guns should work fine. All the other options you mentioned are all fine units and depends on personal taste which one to use, really.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/14 12:27:50
Subject: Which is better? (Ork Heavy)
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Mekboy on Kustom Deth Kopta
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I love my zzap guns.. they are another random element on the field that can either fail or be awsome
but of what you listed. I'd take either cannons or the boom gun
as said killakannon looks cool but its a waste adn lobbas are kinda neat btut if the initial hit scatters you're kinda boned
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10000 points 7000
6000
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![[Post New]](/s/i/i.gif) 2011/06/14 13:10:15
Subject: Which is better? (Ork Heavy)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You can always reroll the initial hit with ammo runts.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/14 13:18:24
Subject: Which is better? (Ork Heavy)
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Unshakeable Grey Knight Land Raider Pilot
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A big mek with a SAG?
Would not be the most competitive option, however it would be highly funney.
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MY current trades/ sales:
Tau empire codex
http://www.dakkadakka.com/dakkaforum/posts/list/0/399175.page |
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![[Post New]](/s/i/i.gif) 2011/06/14 13:36:54
Subject: Which is better? (Ork Heavy)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The SAG sadly is not in your heavy support slot, which is what the OP is asking for...
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/14 13:52:52
Subject: Which is better? (Ork Heavy)
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Unshakeable Grey Knight Land Raider Pilot
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*head desk* you are right. My apologies to the OP.
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MY current trades/ sales:
Tau empire codex
http://www.dakkadakka.com/dakkaforum/posts/list/0/399175.page |
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![[Post New]](/s/i/i.gif) 2011/06/14 14:32:16
Subject: Re:Which is better? (Ork Heavy)
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Decrepit Dakkanaut
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I tried using lobbas before, and I fell on my face against MEQs, their saves just negated to much. Kannons on the other hand, you basically just need to hit them, and your pretty much guaranteed to kill a marine with each one. Not to mention they help pop transports/light armor along with your lootas.
Boomgun wagons I personally love these things, a good hit will crush enemy units. The problem is, Ork BS, so if your terrible will scatter rolls, this might not be for you.
Battlewagon with killkannon is just a bad idea. Its really pricey, has short range and is only str7, so against vehicles its not as effective as the kannons or the boomgun. Personally I think the battlewagon is a deffrolla platform that carries a bunch of boyz. Thats it
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![[Post New]](/s/i/i.gif) 2011/06/14 14:36:31
Subject: Re:Which is better? (Ork Heavy)
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Regular Dakkanaut
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I've recently fell in love with Boomgun wagons. The first one I added to my army did so well that I now almost always include one or two in every list i play.
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![[Post New]](/s/i/i.gif) 2011/06/14 14:38:06
Subject: Re:Which is better? (Ork Heavy)
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Decrepit Dakkanaut
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Same here, Id say 2 out of 3 games Ill take one. This summer I plan on making more so I can actually take 3 of them. That would be a blast.....heh get it?
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![[Post New]](/s/i/i.gif) 2011/06/14 15:34:32
Subject: Re:Which is better? (Ork Heavy)
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Regular Dakkanaut
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KingCracker wrote:Same here, Id say 2 out of 3 games Ill take one. This summer I plan on making more so I can actually take 3 of them. That would be a blast.....heh get it?
Yeah, I'm seriously considering converting enough to run an ork version of an emperor's fist tank company for apocalypse.
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![[Post New]](/s/i/i.gif) 2011/06/14 16:03:57
Subject: Which is better? (Ork Heavy)
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Storm Trooper with Maglight
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I think Lobbas are a good choice, to thin out the enemy llines before letting the boyz fall on them. The Battlewagon with killkanon is a good option, but I preffer to load my infantry in those and just put a Lobba on it.
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DR:90-SG+M--B--I--Pw40k11#-D++A--/mWD-R+T(F)DM+
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![[Post New]](/s/i/i.gif) 2011/06/14 18:59:30
Subject: Which is better? (Ork Heavy)
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Insect-Infested Nurgle Chaos Lord
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A killkannon can really ruin a walking marine squad's day.
A fun approach, if it's legal?
Ram a deffrolla into a transport from close up, killing it. The enemy piles out the back end to stay away from your charge.
Drop a killkannon pieplate on them  Then run them over next turn
I think you can still fire after a ram, as long as you didn't move at cruising speed. I could well be wrong. I don't have my Rules on me..
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/06/14 19:20:25
Subject: Re:Which is better? (Ork Heavy)
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Ork Boy Hangin' off a Trukk
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When ramming, a tank counts as having moved as fast as it is possible to move it (in most cases, cruising speed). This is the case even if you ram something an inch away, fail to explode it and stop. This precludes both the ramming battlewagon and any squad embarked from shooting that turn. The Ram rules also explicitly state that a Ramming vehicle cannot shoot that turn.
It is worth noting that a regular Tank Shock does not do this... and as such a Battlewagon with RPJ can Tank Shock 7" and then fire... oh, I don't know... 15 Burnas?
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yakface wrote:
Terrible rules-writing no doubt, but given that you basically can't play it RAW in any kind of sensible way lets you know that it can't be right.
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