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What happens when one of the 2 troopers in an imperial guard heavy weapons team gets killed? Can the gun still be fired if one of them is alive?



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Nothing happens. The weapon team is not two models... it's one model with two wounds, which is represented by two troopers on the base.

Losing a wound has no more effect on them than it does on any other multi-wound model.

 
   
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Ah, thanks.



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they can be Instant Deathed though so remember that.

its a single T3 model with 2 wounds.

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What if I were to play with the old school HWT made of 3 models(2 troopers and a gun)? Would I just randomly kill one or keep them both and kill them at once when the final blow is hit?

-cgmckenzie


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Newcastle, OZ

My HWTs that are legacy 2nd ed teams slot into a 60mm base (they are still on their original bases, but the 60 is a convenience thing.).

When one wound is taken, I just remove the loader figure.
With the second wound, the rest goes.

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cgmckenzie wrote:What if I were to play with the old school HWT made of 3 models(2 troopers and a gun)? Would I just randomly kill one or keep them both and kill them at once when the final blow is hit?

Your choice of model has no bearing on how the rules apply to the unit. If you are using the current, single based HWT, it is a single model with 2 wounds. If you are using the older, separately based HWTs, they are still a single model with 2 wounds... which is obviosuly problematic.

For the sake of not hurting people's heads, it's best to either base your teams appropriately for the current rules, or discuss with your opponent how they will function as a single model despite being based separately. Easiest option there is just to keep them in base contact with each other and in all ways just treat them as a single model with a slightly peculiar shaped base...

 
   
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insaniak wrote:
cgmckenzie wrote:What if I were to play with the old school HWT made of 3 models(2 troopers and a gun)? Would I just randomly kill one or keep them both and kill them at once when the final blow is hit?

Your choice of model has no bearing on how the rules apply to the unit. If you are using the current, single based HWT, it is a single model with 2 wounds. If you are using the older, separately based HWTs, they are still a single model with 2 wounds... which is obviosuly problematic.

For the sake of not hurting people's heads, it's best to either base your teams appropriately for the current rules, or discuss with your opponent how they will function as a single model despite being based separately. Easiest option there is just to keep them in base contact with each other and in all ways just treat them as a single model with a slightly peculiar shaped base...


That's what I thought it would be. I might be getting some from a friend soon and was curious as to how they would work in 5th edition. Thanks.

-cgmckenzie


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What about for the sake of transport?

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Luke_Prowler wrote:Imperial Guard have tactics? I've only seen guard players use "Sit in the back and drown everyone in underpriced pie plates" and occasionally something complex like "Move troops towards objectives".

 
   
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What about it?

 
   
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They are one model for transport purposes, and one model for firing out of Fire Points.
   
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Using this logic we can fit 12 HW teams into a chimera and break the laws of physics by having 24 men in there....


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This message was edited 1 time. Last update was at 2011/06/15 13:18:32


 
   
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How are you fitting 12 HWT in one unit?
   
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sorry, for kinda piggy backing the original question. But just to clarify, if I have a big gunz squad with lets say 5 gretchin crew....since they are T2 and gets hit with a S4 weapon all 5 are dead an the gun is gone?

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Big Gunz are NOT the same as a heavy weapons team

Read the rules for Artillery in the BRB, they explain what to do!
   
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Lawndale

The simplest answer is to only place a single model on the table instead of three. When it get's wounded, mark the model with a counter or something clear. When it takes a 2nd wound, remove it. Be that model a loader/gunner/gun it doesn't matter so long as you explain what it is to your opponent.

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They are one model for transport purposes...

Actually I believe the codex specifies that a heavy weapons team counts as two models for transport purposes.

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Yeah, 2 models for transport.

-cgmckenzie


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cgmckenzie wrote:
insaniak wrote:
cgmckenzie wrote:What if I were to play with the old school HWT made of 3 models(2 troopers and a gun)? Would I just randomly kill one or keep them both and kill them at once when the final blow is hit?

Your choice of model has no bearing on how the rules apply to the unit. If you are using the current, single based HWT, it is a single model with 2 wounds. If you are using the older, separately based HWTs, they are still a single model with 2 wounds... which is obviosuly problematic.

For the sake of not hurting people's heads, it's best to either base your teams appropriately for the current rules, or discuss with your opponent how they will function as a single model despite being based separately. Easiest option there is just to keep them in base contact with each other and in all ways just treat them as a single model with a slightly peculiar shaped base...


That's what I thought it would be. I might be getting some from a friend soon and was curious as to how they would work in 5th edition. Thanks.

-cgmckenzie


By far the easiest thing to do if you don't want to rebase them is just to have a 60mm base and put them on top. Any 60mm diameter circle is sufficient so at a push cardboard will do the trick. I'd be happier to play a cardboard cut out base with the models on top than just the models and a fudged base size.



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cgmckenzie wrote:What if I were to play with the old school HWT made of 3 models(2 troopers and a gun)? Would I just randomly kill one or keep them both and kill them at once when the final blow is hit?

-cgmckenzie


you need the previous rulebook, depending on which edition.

In 4th edition, the weapon AND the crew members coud be killed. On the one hand, there is an advantage of not losing your models, so they wouldn't have to take whatever checks if they died.... but then, there goes the utility of your unit..........

EDIT,

and in reply to the above:
Magnets! It has the added benefit of being able to swap out your HW, as well as removing the casualty from the base.... that way, if you want to play modified versions of the game, HWs are re-capturable...

This message was edited 2 times. Last update was at 2011/06/15 22:26:39


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poda_t wrote:In 4th edition, the weapon AND the crew members coud be killed. On the one hand, there is an advantage of not losing your models, so they wouldn't have to take whatever checks if they died.... but then, there goes the utility of your unit..........


This is also not anywhere near true, in 4th edition HWT were 2 models on 1 base. That is all, you needed to kill both troopers to get rid of the gun, but the gun was in no way artillery.

Since in 5th edition they are just 1 model(stats-wise) I put all my crew models onto regular sized bases, and make more efficient use of my models.

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cgmckenzie wrote:Yeah, 2 models for transport.

-cgmckenzie


but still only 1 model for the purpose of Firepoints.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
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cgmckenzie wrote:Yeah, 2 models for transport.

-cgmckenzie

Ok thanks

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Luke_Prowler wrote:Imperial Guard have tactics? I've only seen guard players use "Sit in the back and drown everyone in underpriced pie plates" and occasionally something complex like "Move troops towards objectives".

 
   
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metalhead wrote:
cgmckenzie wrote:Yeah, 2 models for transport.

-cgmckenzie

Ok thanks


Actually makes hwts pretty darn awesome in apok; in a Storm lord: place 6 units inside, and have all 18 weapons firing out on the move, counting as stationary(plus you can target up to 6 different targets from those HWTs).

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Kommissar Kel wrote:
metalhead wrote:
cgmckenzie wrote:Yeah, 2 models for transport.

-cgmckenzie

Ok thanks


Actually makes hwts pretty darn awesome in apok; in a Storm lord: place 6 units inside, and have all 18 weapons firing out on the move, counting as stationary(plus you can target up to 6 different targets from those HWTs).

holy thats brutal i wish i had the $$$ to have an apoc sized army but for now a man can always dream right?

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Luke_Prowler wrote:Imperial Guard have tactics? I've only seen guard players use "Sit in the back and drown everyone in underpriced pie plates" and occasionally something complex like "Move troops towards objectives".

 
   
 
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