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Made in us
Fresh-Faced New User





Skull taker is 3'' away from a group of 5 grey knight termies. 3 of the termies have atleast part of their base in cover. I fully understand that the squad is considered in cover. Skull taker assaults and attacks one of the models. Skull taker never touches cover himself,nor does any part of his base. First question is is this asaulting INTO cover? Second question is does skull takers initative go down to 1? Does he have to roll a difficult terrain test to see if he can assault? (The cover was difficult terain)


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Made in gb
Drop Trooper with Demo Charge



Norfolk (the UK one)

I believe that as Skulltaker hasn't himself entered cover then no difficult terrain test is necessary and he will attack at his normal I level. The termies are now forced to leave the cover to mob in.

Thats how I see it anyway.
   
Made in gb
Decrepit Dakkanaut




You appear to believe that assaulting into cover is what drops your I to 1; it isnt.

Taking a difficult or dangerour terrain test lowers your I to 1. I f you can assault without taking the terrain test (the shortest path, closest to closest, does not pass through terrain OR you ignore Diff / Dang terrain) then your initiative does not drop to 1
   
Made in us
Fresh-Faced New User





Ok so if skulltaker himself never has to enter the difficult terain then he does not have to roll a difficlt terain test right? Even if the termies are considered in cover? So in the above situation skull taker will assault as normal?

This message was edited 1 time. Last update was at 2011/06/15 14:38:31



You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

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Made in gb
Fully-charged Electropriest





Yes. The qualifier for striking at Initiative 1 is 'forced to take a difficult and/or dangerous terrain test' not 'the enemy is in cover.'



“Do not ask me to approach the battle meekly, to creep through the shadows, or to quietly slip on my foes in the dark. I am Rogal Dorn, Imperial Fist, Space Marine, Emperor’s Champion. Let my enemies cower at my advance and tremble at the sight of me.”
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Sinewy Scourge





Long Island, New York, USA

shade1986 wrote:Ok so if skulltaker himself never has to enter the difficult terain then he does not have to roll a difficlt terain test right? Even if the termies are considered in cover? So in the above situation skull taker will assault as normal?

Yes, just as nosferatu and corrode said.
For reference look at the main rulebook page 36, top right column, first sentence.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Dakka Veteran




It depends on if the closest model to the Skull Taker is in terrain. If the nearest model is 3" away and in cover (even if part of it's base is) it would have to roll DT even if one of the ones that isn't in cover is 4" away since you have to move to the closest model.
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Boss GreenNutz wrote:It depends on if the closest model to the Skull Taker is in terrain. If the nearest model is 3" away and in cover (even if part of it's base is) it would have to roll DT even if one of the ones that isn't in cover is 4" away since you have to move to the closest model.


That's incorrect. Look again at the page I referenced. What matters is if "...any model in an assaulting unit will have to go through difficult or dangerous terrain as part of its assault move." {Emphasis mine}

It matters not whether any model in the unit being assaulted is in cover or not, what matters is if you have to move through the terrain.

Here's another example. Your unit is in clear terrain. Mine is at the edge of area (difficult) terrain, all of my models have a part of their base in the terrain.
Before the assault phase I am in cover, you are not. Now I assault you.
I have to take a difficult terrain test and I will assault at I1 unless I have assault grenades because my unit had to move through difficult terrain and take the test.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Hierarch




Pueblo, CO

The key point to the whole situation here: It's not assaulting INTO cover, it's assaulting THROUGH it. if you've got a little strip of terrain that you pass through to get to a squad in open terrain on the other side, they still get their defensive bonuses.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in gb
Decrepit Dakkanaut




No, the key bit is you must take a Difficult or Dangerous terrain check.
NOTHING ELSE MATTERS

If you ignore difficult and dangerous terrain, you never take a check and the unit could be 24" into cover and it wouldnt matter - you would still strike at normal I
   
Made in us
Road-Raging Blood Angel Biker






Whoa, throwing CAPS at each other when you both seem to be coming to the same conclusion, that's actually pretty entertaining .
Anyway, I think its been made clear; Your Initiative only gets nerfed if your model(s) have to move through difficult/dangerous terrain and are forced to make a test of some sort as a result.

The Emperor Protects
_______________________________________
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With Chaos, Tzeench would probably turn your hands, feet and face into
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force you and all your friends to fight to the death using your new
scrotal appendages. Once they get tired of that, you get tossed to
Slaanesh who <censored by order of the Inquisition>, until you finally
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Decrepit Dakkanaut




Not really, as under Dronzes stipulation a Harlie squad, who ignore terrain checks, would still have their I lowered.

Under the rules this does not happen.
   
Made in us
Hierarch




Pueblo, CO

nosferatu1001 wrote:Not really, as under Dronzes stipulation a Harlie squad, who ignore terrain checks, would still have their I lowered.

Under the rules this does not happen.


Out of curiosity, nos, do you have a page number? I haven't had a chance to double check the finer nuances, and the caps were more for emphasis with these people who think that grenades only matter when assaulting a unit that is in cover.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Top of page 36 under assaulting through cover, the assaulting model must take the relevant terrain test.
Harlies have flip belts and ignore difficult terrain so there is no relevant difficult terrain test for them to take.
Same would go for Necron Wraiths.
Probably a good deal more model types out there as well that ignore difficult and/or dangerous terrain.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gb
Thinking of Joining a Davinite Loge





Somewhere in the dark...

yeah, initiative is lowered to 1 if the assaulting unit had to take a terrain test during it's assault moves. Basically, if you have to roll to move.



 
   
 
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